Category Archives: Action

Sly Cooper: Thieves in Time (Review)

Review note: This review mainly focuses on the Vita version of the game. A few days ago (after already finishing the game on the Vita), I was also sent the PS3 version, which allowed me to test the Augmented Reality and cross-save features too. All images are my own screen grabs from the Vita version of the game. If you buy the PS3 version, you will get a free digital copy of the Vita game too.

Aside from the excellent HD re-release a while back, we’ve not had a Sly Cooper game since 2005. This has left a gaping wound in the platforming genre that nobody has even attempted to heal. Sucker Punch have long since left to work on the InFamous games, leaving unknowns Sanzaru to take over full-time after successfully overseeing the aforementioned HD collection. While probably not under as much pressure as 343 Industries with Halo 4, there are parallels. Let’s see how they got on.

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God of War: Ascension (Review)

gowFollowing up the cataclysmic events of God of War III must have been a terrifying ordeal for a studio to go through. However, when a series already has a prequel along with another game filling the gap between games one and two I struggled to see how Kratos’ adventures could do anything but go forwards.

In an old panel interview with the other four individual God of War director’s, David Jaffe (GOW1) said that he would have liked to see gods from around the world (think Norse and Chinese) move in on Olympus in a power vacuum caused by the death of the Zeus and his brethren. That would have been an unbelievably hot premise and the only true way to follow up Kratos’ gloriously enraged finale. It’s going to happen; it’s too good an idea to not. But sadly, I expect we’ll have to wait until PlayStation 4 as Sony are playing it safe with this prequel set before even the events of Chains of Olympus.

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Sumioni: Demon Arts Review

At first glance, I was caught by Sumioni: Demon Arts’ looks. As a massive fan of Okami, I was able to compare art-styles and upon watching the trailer and finding out I’d be drawing ink lines to affect the game world, I was ready to embrace the game.

Sadly, fond memories of another game are about as good as it gets for Sumioni. The game got off to a rough start with a dreary and lengthy text-based opening. By the end of it, I didn’t know if I was a good guy, bad guy, demon guy or anything. He’s red and likes to wield a blade. Hellboy, Feudal Japan-style, if you will. Continue reading Sumioni: Demon Arts Review

Ratchet & Clank: Full Frontal Assault (Review)

The Ratchet & Clank series has been somewhat unpredictable in recent years as it seems to be trying to reinvent itself with the last few games despite a strong following and decent review scores. Its blend of planetary exploration, platforming and fantastically fun weaponry was a hit every time, culminating in the excellent A Crack in Time in 2009.

In 2011, the series delved into co-op gameplay and despite dumbing down the controls to remove manual aiming and allow all players to share a single screen, the game was an enjoyable blast with the usual polish we’ve come to expect from the series. It was surprising to hear the studio was working on yet another R&C title after announcing the multi-platform Fuse. We were hoping for something along the lines of A Crack in Time again, but alas we have a PSN tower-defence download title. Wait… what?

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Lego The Lord of the Rings (Review)

One brick to rule them all? Or in the laziness bind them?


Despite being released nine years after the final film, the memories are still strong enough to make the latest tie-in feel like a relevant entry to the series rather than a late cash-in. I’m sure the upcoming release of the first Hobbit movie has nothing to do with Traveller’s Tales and Warner Bros. Interactive waiting this long. Ok, so maybe a little.

Since the Lego series began, we’ve seen it grow in terms of production values. The graphics have been steadily improving and the recent Lego Batman 2 introduced fully voiced characters for the first time, which allowed the series to portray a proper story and a damn amusing one at that.

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Family Guy: Back to the Multiverse (Review)

Join Brian and Stewie in their dimension-hoping adventure as they use the Multiverse remote to stop Bertram, Stewie’s evil half-brother, who plans to use his own remote to build an army and destroy the Quahog duo’s Universe.

This gives the game a chance to provide a wide range of settings. From Amish farms, Santa’s weapon workshop with inbred elves, to a world populated by the handicapped and so on. Bertram has convinced everyone in these universes that you must be killed, so in turn you’re shooting pretty much everyone in sight. Be they Amish farmers, jocks, cripples on crutches or small homicidal alien chickens.

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When Vikings Attack (Review)

Picking a simple premise for a game can be enough to make the most basic of efforts entertaining for hours. Just look at Angry Birds, Plants Vs Zombies or Calling All Cars – the latter being the best PSN game you’ve never played.

When Vikings Attack comes at us with its own simple mechanics aiming to be easy to pick up for the masses. Throw in multiplayer, cross-play with the Vita and extra characters to unlock and it’s clear that the developers think the game has a shot. These ambitions spiked my interest and after five minutes, I thought this could work. Sadly, after 15 minutes, it got boring. Half an hour later and it felt like all possibilities of enjoyment were driven from my very soul.

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Darksiders II (Review)

After the first game where War -one of the Four Horseman- jumped the gun a little and brought on the apocalypse and wiped out humanity, we get to step into another rider’s shoes. Running parallel to the events of the original game, we’re now playing as Death.

Death is eager to clear his brother’s name and if possible, restore humanity to Earth. For the most part of the game though, we won’t be going back to Earth. Instead we’re exploring several large open maps of typical fantasy fare – forests, canyons, ice worlds, hell and any other staple you could care to remember.

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Lollipop Chainsaw (Review)

Bored of zombies? Here’s an under-dressed cheerleader with a chainsaw. Oh look you’re back.

Hmmm, a Zombie-hunting Cheerleader armed with pom-poms and a chainsaw you say? Throw in one of gaming’s quirkiest developers in Suda51 and you know the game will be a memorable experience. Although, it will probably be remembered for boob-filled screenshots rather than gameplay.

Like most zombie games, there isn’t a lot of explanation. There are zombies, zombies are pests, let’s re-kill them all. You play as Juliet Starling, head-cheerleader slash pro-zombie chopper, and must clear up the undead mess. All on her eighteenth birthday too, yes Suda-san, we get it – she’s barely legal.

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Sorcery (Review)

The magic the PS Move has been waiting for

Delayed for years and almost forgotten, Sorcery makes a late bid for attention on the criminally under-supported PlayStation Move. Considering most Move titles are based on sports, minigames and dancing, there’s no denying the potential excitement offered by a full-on adventure title that takes advantage of the motion controller and the often forgotten navigation controller. 

Unlike the on-rails action of Medieval Moves, Sorcery allows complete control over your character’s movement. This can be done by holding a PS3 pad with just your left hand for the analogue stick. Or better yet, use the navigation controller (like a Wii nunchuk without the annoying cable) for the first time since Killzone 3.

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Harley Quinn’s Revenge (Batman: Arkham City DLC Review)

Take me down to Arkham City, where the grass is dead and the girls show no pity.

It’s encouraging to see some premium downloadable content that attempts to expand on the single-player experience of a game. Like many games, Batman: Arkham City has seen more than its fair share of extra costumes and challenges for characters like Robin, Catwoman and Nightwing. But after the huge events at the end of Arkham City, fans will be excited to jump over the prison wall again to ruff up the inmates. As a warning, this DLC review contains spoilers for the end of the main game, so consider yourselves warned.

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Yakuza: Dead Souls (Review)

Shuffling up to the zombie party the day after the night before can hardly be called fashionably late, but here we finally are. The Yakuza series is renowned for its unique blend of beat em’ up RPG, so it was surprising and (whisper it), slightly disappointing to see them announce a gun-packed zombie game when all I really wanted was a new city to play in with Kiryu and the rest of the face-stomping gang.

Previously, the series only used firearms as brief power-ups before the game got back to doing what it did best: letting you swing street thugs by their ankles face-first into lamp posts. Sadly, there are no options to enjoy such violent delights here. A few melee weapons remain, but for the most part it’s all about the boomsticks.

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Jak & Daxter Trilogy (Review)

The PS2 was spoilt for choice with platforming adventure titles, Ratchet & Clank, Sly Cooper and of course Jak & Daxter. So an excuse to dive in again in shiny HD with widescreen support was a no-brainer.

Jak & Daxter: The Precursor Legacy is admittedly one of my favourite games, but have I been remembering the game through rose-tinted glasses, was it really that good? Hell yes it was. Originally released in 2001, this was ridiculously impressive both technically and in terms of gameplay. All the levels are linked together, and you can run from one end of the game to the other without a single loading screen.

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Unit 13 (Review)

Third-person shooters were something to be avoided on the PSP, but thanks to the Vita’s second analogue stick we can now safely embrace the genre on a handheld device. Unit 13 comes from Zipper Interactive, the team behind the Socom games, most recently the impressive Socom: Special Forces, so there’s potential here.

Despite Zipper’s last game having a decent plot, this game is very much business only and broken up into individual missions with no story at all. Essentially, you pick one specialist from the unit and get dropped into a level to kill terrorists, kill leaders, kill intel, I mean pick up intel and diffuse bombs. Standard 9-5 counter-terrorism.

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Medieval Moves (Review)

It’s been too long since we had a great PlayStation Move game. Sports Champions and Killzone 3 are still the champs standing tall above the minigames collections and hasty last-minute ‘me too’ efforts like Virtua Tennis 4. So it’s with some confidence and hope that I approached Medieval Moves.

Had I not previously played a few unfinished versions of the game I would have been let down by the opening moments that show some terrible illustrated cutscenes. I know we’re in a recession and this game came out at half the price of regular games, but… ew.

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Uncharted: Golden Abyss (Review)

It’s strange how the one thing many of us gamers clamour to first for a new console is something familiar. It’s a brand new machine, but let’s not go nuts. With most only buying one or two games at best for launch, you’ll want something reliable, familiar and with just enough ‘new’ about it to make that transition to a new machine that little bit smoother. Uncharted: Golden Abyss is the perfect purchase for that purpose.

This is a great entry point to the series for non-PS3 owners as the game is a prequel, with a story that never relies on past knowledge of the series, not that there aren’t a few familiar characterisation elements for fans to enjoy. This time Drake is in the jungles and ruins of Central America. Initially hired as a sort of archaeological plundering partner in crime with new-guy Dante, Drake stumbles upon a mad army General intent on a typical power-mad scheme. With Elena not yet on the scene we’re introduced to new girl, Marisa Chase. Sharing -and perhaps really kick-starting- Drake’s passion for all things ancient, it’s not long before a new friendship is born. This relationship is well written with plenty of Uncharted’s trademark humour despite Naughty Dog not being at the helm. The writing and the flow of the story is pretty dam excellent throughout to be honest. A few hours in and you realise that we have another development team that can do the series justice.

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Metal Gear Solid HD Collection (Review)

If you only buy one HD collection this year, make sure it’s this one. Pretenders to the stealth genre have come and gone over the years, but the Metal Gear Solid series has outlasted them all and with good reason.

This collection includes Metal Gear Solid 2: Sons of LibertyMetal Gear Solid 3: Snake Eater and the PSP title Metal Gear Solid: Peace Walker. Yes, that leaves one glaring omission, the original PS1 Metal Gear Solid. Considering it was remade for the GameCube, it’s a missed opportunity. However, we expect it will get its own release soon. Considering the quality that we do get in this collection though, it’s hard to stay mad for long.

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Amy (Review)

Survival horror continues its search for a new host as this promising download-only effort fails on all fronts. A technical nightmare that feels rushed, untested, unloved, thoughtless and irritating. Amy, we are upset and disappointed. More so because before we got to hold your hand we thought this would be the post-Ico hit we’ve needed.

The premise was so deliciously tangible it was hard not to get excited about this ambitious studio bringing survival horror to the downloadable market, especially seeing as the genre has ebbed in recent years on modern consoles.

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Invizimals: The Lost Tribes Review – Pocket monsters

This is another Augmented Reality camera game for the PSP. Fortunately, it’s aimed at a slightly older audience than the recent EyePet Adventures. Capturing and battling monsters is what’s on offer here, think Pokémon, but using the PSP’s camera attachment to hunt them down in the real world.

As an Invizimals hunter, you explore your real-life surroundings with your PSP, scanning surfaces to home in on one of the invisible creatures. When you detect one, lay down the card supplied with the game to reveal the little monster. Different coloured surfaces reveal different monsters in each of the globetrotting stages. Continue reading Invizimals: The Lost Tribes Review – Pocket monsters

EyePet Adventures Review – Augmented adventuring

With so few titles taking advantage of the PSP camera attachment, you’d be forgiven for forgetting it existed. That would be a shame, as it’s a taste of the upcoming PS Vita’s augmented reality features.

This EyePet game has evolved from a PlayStation Eye title to allow you to better interact with the environment as you move the device around your room. Using the camera and the supplied card, the augmented reality system displays the EyePet creature in the real world. Sure, it’s very child-orientated, but imagine you’d seen this when you were eight? It would have been mind-blowing. Continue reading EyePet Adventures Review – Augmented adventuring