Tag Archives: cross-play

Sly Cooper: Thieves in Time (Review)

Review note: This review mainly focuses on the Vita version of the game. A few days ago (after already finishing the game on the Vita), I was also sent the PS3 version, which allowed me to test the Augmented Reality and cross-save features too. All images are my own screen grabs from the Vita version of the game. If you buy the PS3 version, you will get a free digital copy of the Vita game too.

Aside from the excellent HD re-release a while back, we’ve not had a Sly Cooper game since 2005. This has left a gaping wound in the platforming genre that nobody has even attempted to heal. Sucker Punch have long since left to work on the InFamous games, leaving unknowns Sanzaru to take over full-time after successfully overseeing the aforementioned HD collection. While probably not under as much pressure as 343 Industries with Halo 4, there are parallels. Let’s see how they got on.

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Sly 4 Pulling the Heist Trailer

The release date still hasn’t been nailed down, but we’re expecting the game around March. In the mean time, check out this new trailer which shows off the various parts that make up a mission for Sly and his fellow thieves.

Sly will be getting new skills depending which time period he’s visiting, here we see him don a shogun-samurai suit of armour. Fans of the series will know what to expect as they go through Bentley’s extravagant list of tasks before taking on the final heist mission for each area. Murray usually does the driving and muscle work, but his latest skill seems to involve enticing guards away with his feminine ways. Wait.. what?

Don’t forget, buying the PS3 game gives you free access to the Vita version too, which supports cross-saves. Check out the trailer after the jump. Continue reading Sly 4 Pulling the Heist Trailer

When Vikings Attack (Review)

Picking a simple premise for a game can be enough to make the most basic of efforts entertaining for hours. Just look at Angry Birds, Plants Vs Zombies or Calling All Cars – the latter being the best PSN game you’ve never played.

When Vikings Attack comes at us with its own simple mechanics aiming to be easy to pick up for the masses. Throw in multiplayer, cross-play with the Vita and extra characters to unlock and it’s clear that the developers think the game has a shot. These ambitions spiked my interest and after five minutes, I thought this could work. Sadly, after 15 minutes, it got boring. Half an hour later and it felt like all possibilities of enjoyment were driven from my very soul.

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Ratchet & Clank: Q-Force (Hands-on Preview)

You might be wondering where Insomniac Games have been since announcing their multi-platform title,Overstrike. Well, since then this is their second Ratchet & Clank title, it would seem they’re not quite ready to move out of mama Sony’s house quite yet.

In recent years we’ve had the awesome Crack in Time and last year saw the enjoyable inclusion of multiplayer to the series with All 4 One. Today’s demo was single player but there will be online and splitscreen co-op options for two players. This could work very well as the action was a little dumbed down for All 4 One to allow four players to share a single screen. It was fun, but not quite the full co-op experience long-time fans craved.

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WipEout 2048 (Review)

As the next generation of portable gaming steps forward, the WipEout series returns to its roots. 2048 is the first official season of WipEout’s familiar antigravity racing league, with a compelling intro video showing the Feisar team’s growth from traditional racing in the 1960s and through the generations and more advanced vehicles all the way up to the vicious arrowhead-shaped beasts we know and love.

Just because the game predates the others in the timeline doesn’t mean it’s particularly different. A few tracks start at street level, complete with road markings and tarmac, but it isn’t long before you’re racing up the sides of skyscrapers. The developers have featured wider sections of track in some areas to encourage combat, but in reality most of the tracks are still tight, especially when you’re coming into a corner at top speed amongst a pack of rivals. There’s a larger emphasis on skillcuts, difficult shortcuts that will give you an advantage as long as you don’t bounce wall to wall all the way through them. All the AI opponents seems to know about them and don’t blunder their way through like you will for you first dozen attempts. With no difficulty sliders available, there’s no getting around that this is one of the tougher WipEout games.

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