Tag Archives: Zipper Interactive

Unit 13 (Review)

Third-person shooters were something to be avoided on the PSP, but thanks to the Vita’s second analogue stick we can now safely embrace the genre on a handheld device. Unit 13 comes from Zipper Interactive, the team behind the Socom games, most recently the impressive Socom: Special Forces, so there’s potential here.

Despite Zipper’s last game having a decent plot, this game is very much business only and broken up into individual missions with no story at all. Essentially, you pick one specialist from the unit and get dropped into a level to kill terrorists, kill leaders, kill intel, I mean pick up intel and diffuse bombs. Standard 9-5 counter-terrorism.

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SOCOM: Special Forces (Online Multiplayer Review)

I recently enjoyed the single-player side of SOCOM: Special Forces and gave it a shiny 8/10 for its efforts. Now the PSN is finally back online I’ve had a chance to get online with the game and see if the multiplayer was worth the wait.

Matches can feature up to 32 players, but many match-types seem to limit the action to 20. Even so, there’s no sign of lag at all, even during busier matches. I suppose the servers get a break seeing as there’s rarely a full field of players alive at once, someone’s always a wrong turn away from having to respawn. At least you only have to wait a few seconds to get back into the fight.

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SOCOM: Special Forces (Single-player Review)

After a brief dalliance with the FPS genre for the 256 players and 5 minutes of fun MAG, Zipper Interactive return to their long-running third-person military shooter series.

Thanks to the recent PSN crisis I was afforded more time to play the single-player side of the game. It was a great surprise to find that there’s a great campaign to be played through along with some addictive stand-alone solo levels.

The last game, which barely made it to UK PS3s, was online only and was the sort of game you were relieved you only rented. Back on the PS2 the first game had too many squad commands, with dodgy voice-commands if you were foolish enough to trust the headset and was a very dry experience for only the most patient gamers. But respect where it’s due, SOCOM was an early success on the PS2’s babysteps into online gaming.

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MAG (Review)

256 players online. What was the biggest before that? Resistance 2 with 60? That’s one hell of a step up. We’d have been impressed with a 100. It’s perhaps fitting then that MAG stands for Massive Action Game. So how does it measure up against the likes of Modern Warfare 2 and developer Zipper Interactive’s Socom games? You might want to upgrade your broadband for this one. Continue reading MAG (Review)