Category Archives: PlayStation Move

Until Dawn: Rush of Blood Review – All aboard the fright train!

As a new PlayStation VR owner, I was keen to pick up something to ease myself into using the virtual reality headset, ideally something to play in shortish sessions. Until Dawn: Rush of Blood is that game and an essential purchase for PlayStation VR owners.

If you’re coming in fresh, Until Dawn: Rush of Blood is an on-rails shooter experience spin-off of 2015’s excellent Until Dawn. While the original game played like an interactive movie, a Heavy Rain-esque slasher movie if you will, Rush of Blood, sits you in a ghost train cart and converts the original game’s locations into a grisly theme park. Continue reading Until Dawn: Rush of Blood Review – All aboard the fright train!

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Top 10: Most wanted Sony exclusive reboots

With the recent announcement of Hardware: Rivals getting a reboot on PS4, we take a look at Sony’s extensive back-catalogue of franchises and IPs to see what we’d most like to see make a comeback on the PS4 or PS Vita. Continue reading Top 10: Most wanted Sony exclusive reboots

Sony let the Vita and Move die. Is Project Morpheus already doomed?

Sony let the Vita and Move die. Is Project Morpheus already doomed?

As gamers, we really hope VR takes off. Oculus Rift has impressed us since we first put the virtual reality headset on and back in March, Sony announced Project Morpheus, their own brand of VR headset that would let PS4 gamers to get involved. Which, speaking as a non PC gamer, was music to my ears as I was getting dangerously close to investing in a rig so I could play with an Oculus Rift.

But is Project Morpheus doomed to follow the disturbing pattern Sony has dragged itself through over the last few years? The main PlayStation consoles have been huge successes of course; I’m talking about the state of affairs for the PS Move controllers and the PS Vita.

Continue reading Sony let the Vita and Move die. Is Project Morpheus already doomed?

Puppeteer (Review)

Proof that running with scissors is fun after all

Typical, just like waiting for a bus. We’ve been waiting for a decent platformer for ages, then two come along at once in the shape of Rayman Origins and now Sony’s Puppeteer. So, rather than stress yourself into an early grave trying to beat all the timed challenges in Rayman once you’ve made an initial playthrough, pick up a copy of Puppeteer as it’s been released cheaper than most new games.

This is classic 2D side-scrolling territory, the purist’s choice of dimension for platforming. As you can see by the visuals, this is going for something a bit unusual with its handcrafted puppets and theatrical stage design. While knee-jerk reactions may compare the visuals to LittleBigPlanet, the fact of the matter is that this is a considerably better-looking and better-constructed platformer. I love how so much of the scenery is interactive and not just painted on. With every scene transition, you see everything bounce as if the stage has literally just been dropped into place, giving everything a touchable physicality on your TV.

Continue reading Puppeteer (Review)

Heavy Fire: Shattered Spear (Review)

Remember Time Crisis? Great fun wasn’t it? Yes, then Namco went a bit mental and attached half a PlayStation pad to the Guncom and we’ve never been able to look it in the eye since.

So why haven’t the Wii or PS Move stepped in to fill the void with imitator shooters? Hell we barely even have any gallery blasters. Step forward young challenger, Heavy Fire: Shattered Spear. May the spirit of Virtua Cop be with you.

We’ll forgive you for not having heard of the game, it was something of a surprise to us until a few weeks ago too. It’s an on-rails FPS, which can also be played with a control pad. But you really shouldn’t, it’s awful with a pad. The aiming is all over the place. It’s so over-sensitive it feels as though the crosshairs are attached to a hockey puck.

Continue reading Heavy Fire: Shattered Spear (Review)

Game of the Year 2012


What with the gaming industry still being keen to strangle itself every year by releasing all the good games at once, I’m going to be playing catch up on some of the great titles long into next year. This might even give me something to do next summer if the lineup for the ‘sunny’ bit of the year is as grossly thin as it was this year.

I’ve played some great stuff this year though, many of them get a mention below, but a few other honourable shouts go out to DishonoredSonic and All-Stars Racing TransformedBlack Ops II,Sports Champions 2 and WipEout 2048 and Virtua Tennis 4 on the Vita.

Continue reading Game of the Year 2012

Sorcery (Review)

The magic the PS Move has been waiting for

Delayed for years and almost forgotten, Sorcery makes a late bid for attention on the criminally under-supported PlayStation Move. Considering most Move titles are based on sports, minigames and dancing, there’s no denying the potential excitement offered by a full-on adventure title that takes advantage of the motion controller and the often forgotten navigation controller. 

Unlike the on-rails action of Medieval Moves, Sorcery allows complete control over your character’s movement. This can be done by holding a PS3 pad with just your left hand for the analogue stick. Or better yet, use the navigation controller (like a Wii nunchuk without the annoying cable) for the first time since Killzone 3.

Continue reading Sorcery (Review)

Medieval Moves (Review)

It’s been too long since we had a great PlayStation Move game. Sports Champions and Killzone 3 are still the champs standing tall above the minigames collections and hasty last-minute ‘me too’ efforts like Virtua Tennis 4. So it’s with some confidence and hope that I approached Medieval Moves.

Had I not previously played a few unfinished versions of the game I would have been let down by the opening moments that show some terrible illustrated cutscenes. I know we’re in a recession and this game came out at half the price of regular games, but… ew.

Continue reading Medieval Moves (Review)

Goldeneye: Reloaded (Review)

Bond is back, but not as you may remember him. This is the HD version of the Wii remake of the N64 classic. Being a remake, it’s essentially a brand new game. A few nostalgic multiplayer maps return, but otherwise, this is all new and certainly worth your time.

Daniel Craig has replaced Pierce Brosnan, but sadly hasn’t borrowed any of his gadgets. The ace PS2 days of gadget love have been replaced with scanning stuff with your phone. It’s synonymous with the dull Bond that Craig bores audiences with as his beefcake poor man’s Bourne.

Continue reading Goldeneye: Reloaded (Review)

DanceStar Party (Review)

“Damnit,” I thought, as this landed on my doorstep. I am to dance what Ricky Gervais is to sensitivity. I just don’t care for it. But it turns out, that luring me in with my Achilles heel (highscore challenges and Trophies) was the perfect trick at convincing me to give it a go.

So, curtains stapled shut, cat blindfolded, hidden cameras scoured for, sofa moved, controller charged: I entered the madness. A few hours later, a horrible truth dawned. I’m ashamed to say it, but this is a great game. The PS3 has been in need of something to go against the dance games on the other consoles and this could be a contender, especially given the bargain price tag.

Continue reading DanceStar Party (Review)

Carnival Island (Review)

I thought the PlayStation Move would have had dozens of minigame compilations by now but this is the first one in ages. It’s ideally timed for a Christmas purchase too as there are loads of family friendly games to play.

Simplicity is key here as none of the games are complicated. They’re not strenuous either, so you don’t need to worry about letting all the Christmas dinner and beer settle before you haul yourself from the couch for your turn.

Games include 35 varieties on various fairground favourites of bowling, throwing balls, catching, shooting, giant hammer strikes and coin tossing and more. Finally, coin tossing in video game form. I jest, but the games are fiendishly moreish. They control very well too. For throwing, bowling or hitting, you’re usually only required to hold the trigger then do the motion as you would in real life.

Continue reading Carnival Island (Review)

Move Mind Benders (Review)

Top marks for whoever named this collection, still makes me laugh. Anyway, this disc of PSN PlayStation Move titles includes some lesser-known titles that may have passed you by originally, including Lemmings, Echochrome ii and Tumble.

Lemmings
The premise is familiar, and thankfully 2D, rescue the lemmings from their ledge-hopping doom with a variety of applicable abilities in some tasty new levels.

On paper, Lemmings controlled with the Move sounds like a good idea. In practice, it’s not great. When the lemmings are close together, the sensitive crosshairs are too awkward and struggle to pick out individuals. In addition, the buttons seemed not to work half the time. Thankfully, the game is playable with a regular controller and the analogue sticks perform admirably in the absence of a mouse.

Continue reading Move Mind Benders (Review)

PlayStation Access Event Hits Manchester This Weekend

Live near Manchester? Want to play some awesome PS3 games before they hit the shops? Of course you do. So you’ll need to get down to the PlayStation Access event in Manchester this weekend.

I went along last night and enjoyed playing the likes of Uncharted 3, Goldeneye: Reloaded, Ratchet & Clank: All 4 One, Starhawk, Tekken Hybrid and Assassin’s Creed Revelations. There are a few recent releases to try too, like Resistance 3, Dark Souls, Ico HD and FIFA 12. There’s a new 3D visor-headset to try out too along with a few games hooked up with a Move SharpShooter attachment.

Continue reading PlayStation Access Event Hits Manchester This Weekend

Medieval Moves: Deadmund’s Quest (Hands-On Preview)

If anyone could make another great game for the PlayStation Move, it would be the team behind its best game so far. Rather than knock out Sports Champions 2, Zindagi Games have opted for a fun action title. You might recognise parts of the game from the early tech demos for the PlayStation Move back at E3 2009. It’s good to see that demo become a full game, we’re just surprised it took this long.

Medieval Moves is a first-person action adventure game with movement around the game world taking place automatically and the action kicking off between stops. This leaves your hands free to concentrate on using your weapons and other cool gadgets to get through the medieval settings against an army of skeleton warriors and other ghoulish foes.

Continue reading Medieval Moves: Deadmund’s Quest (Hands-On Preview)

Ape Escape (Review)

The Ape Escape games on PS1 and PS2 utilised the dual-analogue sticks of the controller to masterful effect, so it felt natural to be excited about how the PlayStation Move motion controller would add to the game’s experience.

The original games were action-packed platformers where you had to capture cheeky monkeys. The right stick controlled gadgets like nets, catapults and monkey detectors with fantastic efficiency. The logical step for the Move would have been to use the navigation stick or Dualshock to run around and the Move controller to swing your net and other gadgets.

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No More Heroes: Heroes’ Paradise (Review)

This is what we’d like to see more of, good Wii games in HD, instead of violating our beloved HD screens with scart leads. The series has already had its second game on the Wii, but this is just the first game polished up. So don’t fret if you’re new to it, but perhaps feel a bit annoyed they didn’t put both titles on one disc for the asking price.

The story in this bizarre beat em’ up is one of an assassin named Travis Touchdown (see how close they came to making Travis a cool name?). Not happy with always being strapped for cash, Travis decides to take out the Top 10 ranked assassins to become the new number one and score with a hot French chick. Kill Bill, meets Highlander with Suda 51 refereeing if you will.

Continue reading No More Heroes: Heroes’ Paradise (Review)

SOCOM: Special Forces (Online Multiplayer Review)

I recently enjoyed the single-player side of SOCOM: Special Forces and gave it a shiny 8/10 for its efforts. Now the PSN is finally back online I’ve had a chance to get online with the game and see if the multiplayer was worth the wait.

Matches can feature up to 32 players, but many match-types seem to limit the action to 20. Even so, there’s no sign of lag at all, even during busier matches. I suppose the servers get a break seeing as there’s rarely a full field of players alive at once, someone’s always a wrong turn away from having to respawn. At least you only have to wait a few seconds to get back into the fight.

Continue reading SOCOM: Special Forces (Online Multiplayer Review)

SOCOM: Special Forces (Single-player Review)

After a brief dalliance with the FPS genre for the 256 players and 5 minutes of fun MAG, Zipper Interactive return to their long-running third-person military shooter series.

Thanks to the recent PSN crisis I was afforded more time to play the single-player side of the game. It was a great surprise to find that there’s a great campaign to be played through along with some addictive stand-alone solo levels.

The last game, which barely made it to UK PS3s, was online only and was the sort of game you were relieved you only rented. Back on the PS2 the first game had too many squad commands, with dodgy voice-commands if you were foolish enough to trust the headset and was a very dry experience for only the most patient gamers. But respect where it’s due, SOCOM was an early success on the PS2’s babysteps into online gaming.

Continue reading SOCOM: Special Forces (Single-player Review)