All posts by Brendan Griffiths

Puppeteer Story Trailer Sets the Stage

Man, September is far away. Sony Japan’s upcoming theatrical platformer looks like nothing else on the horizon right now and here at Dealspwn we can’t wait. Visually it looks like a mashup of LittleBigPlanet and The Nightmare Before Christmas and the booming audio demands the game to be played through speakers to get that theatre-feel.

The latest trailer introduces the main character and the villain of the piece, with a few glimpses of the fearsome boss fights you’ll encounter. A US price-tag of $40 at the end of the trailer suggests a budget-priced retail game, which on these shores should be a very tempting £25. Check out the trailer after the jump, I’ve also popped the old reveal trailer in afterwards if you want to get up to speed and have a look at some gameplay too. Continue reading Puppeteer Story Trailer Sets the Stage

Aliens: Colonial Marines Axed on Wii U

Sega have just confirmed that the upcoming Wii U version of Aliens: Colonial Marines has been cancelled despite it having been due in 2013’s first quarter. The company confirmed the news to Joystiq, but without giving a reason: “Sega can confirm that the Wii U SKU of Aliens: Colonial Marines is no longer in development.”

This isn’t the first Wii U game to take a beating and this is where we’d usually once again comment on the struggling console. Not this time though, the last thing the Wii U is another underachieving game that will send gamers racing back to the stores clutching their receipts. Continue reading Aliens: Colonial Marines Axed on Wii U

Sniper: Ghost Warrior 2 Siberian Strike DLC Out Now

Finished Sniper: Ghost Warrior 2 already? You probably have if you bought it seeing as it’s only about five hours long. This first DLC drop is a single-player expansion chapter in snowy Siberia and is available now for an eye-watering 800 MSP or £8.99 on PSN and Steam. Currently metascoring in the 50s, it wasn’t hard to see why City Interactive were being tight with review code for the original game.

After renting it though I would have thought that multiplayer DLC would have been up first seeing as the game currently has a solitary team deathmatch mode spread over a mere two maps. Check out the trailer for Siberian Strike after the break, but I’d be advise holding onto your money until it sees a discount. Not that you’re going to spend money on DLC for a game you’d only rent. Continue reading Sniper: Ghost Warrior 2 Siberian Strike DLC Out Now

Injustice: Gods Among Us Demo Incoming

Heads up fight fans, Warner Bros. Interactive have confirmed that Injustice: Gods Among Us is getting a PS3 and 360 demo next week. April 3rd is the date the demo will land on both platforms in EU territories, or a day earlier in the US.

The demo will allow you to try out Batman, Wonder Woman and Lex Luthor. They’re not the most energetic of scrappers from what we’ve seen in the gameplay bouts released so far. Superman and The Flash look much more appealing to be honest. Even so we can’t wait to try out the destructible interactive environments that look to give Injustice an edge over the competition. There are a few gameplay trailers after the break too including a new Green Arrow Vs Black Adam fight. Continue reading Injustice: Gods Among Us Demo Incoming

Jack Bauer Rescues Snake in Metal Gear Solid V Gameplay Trailer?

Here’s a six-minute gameplay from what we’re presuming is the opening stage of Metal Gear Solid V. While there’s no official confirmation of the voice actor of the man leading Snake to safety, any fan of 24 should have no problem detecting the voice of Kiefer Sutherland.

The video shows snake having just awoken from his nine-year coma, which would explain why he’s having to crawl, as his legs haven’t quite woken up yet. The tapping noise his prosthetic arm makes on the hard floor is so awkward it’s unbelievable, it’s borderline unwatchable. The bum-crack shots of the guy ahead of Snake in his hospital gown are a bit much too.

We don’t see snake at his stealthy best here, he’s falling all over the place and knocking over bins like a drunken hobo but we’re sure he’ll be on his feet and snapping necks in no time. There are some cool cameos from past villains to enjoy, like a flaming Volgin and what may be a very young Psycho Mantis.

Continue reading Jack Bauer Rescues Snake in Metal Gear Solid V Gameplay Trailer?

David Hayter Won’t Star in Metal Gear Solid V

Fan favourite voice actor, David Hayter, won’t be reprising his role as the voice of Snake in the upcoming Metal Gear Solid V. That’s the official word from Hideo Kojima himself, who told Gametrailers, “What we’re trying to accomplish here is [to] recreate the Metal Gear series. It’s a new type of Metal Gear game and we want to have this reflected in the voice actor as well.”

Controversial stuff from the maestro, especially given that he was lucky to get away with sneakily ditching Snake for Raiden in Metal Gear solid 2 which many fans still feel sore about. Continue reading David Hayter Won’t Star in Metal Gear Solid V

Sniper: Ghost Warrior 2 (Review)

Lost between long-range brilliance and shooting itself in the foot

A glitchy but somewhat enjoyable first game had us crossing our fingers for an improved sequel from City Interactive. The sniping genre has intensified of late with stiff competition coming from Sniper Elite V2 last year so they need to hit the ground running this time.

The CryEngine 3 (also used for Crysis 3) certainly gives the game a graphical boost. The game is off to a sunny start in the Philippines with wonderfully bright lighting in the jungle environments being a fine tonic to any gamer fatigued with all the grey corridors and city environments in others shooters.

Continue reading Sniper: Ghost Warrior 2 (Review)

Sly Cooper: Thieves in Time (Review)

Review note: This review mainly focuses on the Vita version of the game. A few days ago (after already finishing the game on the Vita), I was also sent the PS3 version, which allowed me to test the Augmented Reality and cross-save features too. All images are my own screen grabs from the Vita version of the game. If you buy the PS3 version, you will get a free digital copy of the Vita game too.

Aside from the excellent HD re-release a while back, we’ve not had a Sly Cooper game since 2005. This has left a gaping wound in the platforming genre that nobody has even attempted to heal. Sucker Punch have long since left to work on the InFamous games, leaving unknowns Sanzaru to take over full-time after successfully overseeing the aforementioned HD collection. While probably not under as much pressure as 343 Industries with Halo 4, there are parallels. Let’s see how they got on.

Continue reading Sly Cooper: Thieves in Time (Review)

Improved Boss Battles Explained for Deus EX: HR Director’s Cut on Wii U

The boss battles found in Deus Ex: Human Revolution were a major sore point for gamers playing through the otherwise excellent game on the PS3, 360 or PC platforms. Since hearing about the Wii U version a few days ago and the promises of improved boss battles, we’ve been intrigued to hear more. Prepare to be jealous if you don’t own a Wii U. Continue reading Improved Boss Battles Explained for Deus EX: HR Director’s Cut on Wii U

SimCity Update 1.8 Out Now

Maxis are working through the weekend to try and stabilise your SimCity experience. Just four days since the 1.7 traffic pathfinding update they have another one for the much-maligned game. Highlighted fixes and improvements include police station capacity issues, sewage glitches, missing textures, new roads messing up old roads and clearer text alerts.

Carl’s review went up before update 1.7 and you can read that here. Rest assured we plan on revisiting SimCity to check on its post-update progress. Click below to get the full list of 1.8 notes and let us know if you think the patches are helping. Continue reading SimCity Update 1.8 Out Now

The Walking Dead: Survival Instinct Launch Trailer

Activision won’t be sending us a review code and from the game’s current 36% rating on Metacritic we can see why they may not be so keen to hand us the knife. So at the moment, it’s looking like a curious rental is about all the encouragement we’re able to muster for the game, which is probably how we’re going to bring your a review at a later date too.

Remember, this game has nothing to do with the Telltale Games titles that picked up numerous GOTY awards last year. This is strictly based on the TV show rather than the comics. You control Daryl in the events before the show started as he’s looking for his racist arsehole of a brother. Great, so we know the ending already, right?

Check out the trailer after the jump to see the game in action. Daryl’s crossbow dominates the footage with lots of messy headshots to be seen. The Walking Dead: Survival Instinct is out now on PS3, Xbox 360 and Wii U. Continue reading The Walking Dead: Survival Instinct Launch Trailer

Fuse Release Date Confirmed

Originally planned for a March release date, the game was then delayed to add some extra polish and to probably avoid Bioshock Infinite’s media and sales vortex. Insomniac have just confirmed via facebook (see I was working) that the game will hit EU territories on May 31st, with america getting it a few days earlier on May 28th. Continue reading Fuse Release Date Confirmed

God of War: Ascension (Review)

gowFollowing up the cataclysmic events of God of War III must have been a terrifying ordeal for a studio to go through. However, when a series already has a prequel along with another game filling the gap between games one and two I struggled to see how Kratos’ adventures could do anything but go forwards.

In an old panel interview with the other four individual God of War director’s, David Jaffe (GOW1) said that he would have liked to see gods from around the world (think Norse and Chinese) move in on Olympus in a power vacuum caused by the death of the Zeus and his brethren. That would have been an unbelievably hot premise and the only true way to follow up Kratos’ gloriously enraged finale. It’s going to happen; it’s too good an idea to not. But sadly, I expect we’ll have to wait until PlayStation 4 as Sony are playing it safe with this prequel set before even the events of Chains of Olympus.

Continue reading God of War: Ascension (Review)

First PS4 Menu, Share and Social Screens Revealed

We’re yet to see a price or even the physical console itself but we can now see what the day-to-day menu screens may look like. The screenshots Sony have just released show a selection of screens that have a heavy emphasis on the social side of gaming. The image above features many tiles informing you of your friends’ activities such as purchases or in game achievements.

Player profile screens have been spruced up and now feature photos and real names of players for the first time. We imagine you’ll be able to tweak the privacy of these features. We can also see what may be the screen that appears upon pressing the new Share button in a menu asking if we’d like to share a screenshot or video, there’s even a screen showing a video trimming feature.

Sony are looking to hook up some of the features to your tablet and mobile device too as shown in other screens. You can see all of them after the break. You can click them to get a full screen version too. So, what do you think? Continue reading First PS4 Menu, Share and Social Screens Revealed

Last of Us Demo in New God of War Game Not Available For Over Two Months

To anyone thinking of picking up God of War: Ascension to get their hands on the exclusive The Last of Us demo we’d advise some caution. It would seem that the demo isn’t quite ready. There’s a button to access the demo from God of War’s main menu, but it takes you to a countdown page counting down to May 31st. Continue reading Last of Us Demo in New God of War Game Not Available For Over Two Months

EA to Compensate SimCity Players With Free Game

We’ve just heard from EA about how they’re fixing the utter farce that has been the launch of SimCity this week. The game requires an always-on internet connection and they’ve been unable to cope with demand on their servers with gamers losing data or not even being able to activate their copy of the game.

Here’s what they had to say, “So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta. OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent. So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.”

Yes, EA, that was dumb. Almost as dumb as designing the game with an always-online connection backbone. But at least the experience seems to be stabilising now, although not enough for us to finish our full review yet. To make up for all the drama, EA will be giving away a free game. Check out the details below: Continue reading EA to Compensate SimCity Players With Free Game

The Sunday Seven: Coming to Terms with PS3’s YLOD

The YLOD. The Yellow Light of Death. This is the dreaded sickness that PlayStation 3 owners fear. With my PS3 nearing its sixth birthday, it finally happened to me. While hardly as prevalent as the Red Ring of Death in the Xbox 360’s early days, the flashing yellow light is still cautiously feared amongst the PS3 community.

In order to cope with this grim occurrence I’ve incorporated the experience into my regular feature, The Sunday Seven. This isn’t a guide on how to fix the problem yourself, no, no, that’s a different fire hazard for a different day and for someone else to tell. This is what was running through my mind as I tried to come to terms with it and ultimately how to bring it back to life.

Continue reading The Sunday Seven: Coming to Terms with PS3’s YLOD

Superman, Sinestro, Green Arrow and Hawkgirl Get Smashed Up in Injustice Videos

Here’s another collection of videos from the Injustice: Gods Among Us Battle Arena for you. This time we get to see Superman square up to Sinestro and Green Arrow attempt to ground Hawkgirl. The variety of moves on show is astounding, giving the game a real feel of getting into the spirit of each character, more than any comic/fighting cross-over I’ve ever seen. Using the environment plays a key part once again with a few jaw-dropping scenes. If this plays half as entertainingly as it is to watch I think Warner Bros may be onto a winner. Injustice: Gods Among Us is out April 19th. Continue reading Superman, Sinestro, Green Arrow and Hawkgirl Get Smashed Up in Injustice Videos

Final Tomb Raider Dev Diary Video

The long-awaited reboot of Tomb Raider is now merely days away and we can’t wait. Naturally, we’ll have a review for you very soon. Until then, why not check out the final dev diary for the game and witness the ever so slightly over-dramatic music and feeling they’ve tried to inject into the video. We’re also trying to ignore them saying they were still squeezing bugs out of the game just days before submitting the finished version. It’s going to be fine. Yes?

Continue reading Final Tomb Raider Dev Diary Video

WRC: Powerslide Gets New Trailer and Release Date

Milestone’s upcoming racer is ditching the traditional rallying for multiplayer shenanigans on PSN and XBLA. Simultaneous multiplayer and even powerups are making their way to the series for the first time. The latest gameplay trailer shows a single race with hailstorms, nitros and shields all playing their part. The regular WRC games have been solid performers over the years for Milestone, but this more fun approach looks to be in a similar vein of games like the surprisingly fun, Dirt: Showdown.

WRC: Powerslide will be released on XBLA March 8th and PSN March 13th. Continue reading WRC: Powerslide Gets New Trailer and Release Date