Category Archives: PlayStation 3

Castlevania: Mirror of Fate HD (Review)

A Better Reflection

 

The 3DS was always going to struggle with the ambitious graphics in Mirror of Fate, but we no longer have to fend off its ugly with a crucifix, because Konami have unleashed a HD makeover on the PS3 and Xbox 360 digital stores and at a bargain price of £9.99.

For those of you who missed the 3DS version, the game ditches the 3D action feel of Lords of Shadow for something more in line with the classic 2D Castlevania games. So expect lots of platforming, exploration and fending off opponents from both sides.

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Just Dance 2014 (Review)

That’s no way to treat a chair

It’s always exciting when games pop through the letterbox, but a few years ago, I was sent Sony’s DanceStar Party for the PS Move. I was dreading it, but ended enjoying it a lot more than I expected. So, when Just Dance 2014 turned up one bleary-eyed afternoon with its neon-nightmare box art, I knew it was that time again. Time to close the curtains. To apologise to the cat in advance. Time to move the sofa too close to the door. Time to stretch. Time to have a beer. Oh, and time to borrow a Kinect.

This is the fifth full game in the series, which has become frequent enough to ditch the numbered sequels and stick a year on the box. You’d be forgiven for thinking not much has changed; the art style is largely the same with real-life dancers on-screen painted in thick bright colours. Steady improvements have been made to the game itself though. Admittedly, the series started on the Wii with a motion controller that wasn’t up to anything more complex than bowling.

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Lightning Returns: Final Fantasy XIII (Hands-On Preview)

Despite the recent Tokyo Game Show giving players a chance to explore an open world portion of Lightning Returns: Final Fantasy XIII, visitors to the Eurogamer Expo were stuck indoors in a strictly linear series of combat tutorials. With the combat system being my biggest grievance with the FFXIII series though, this is exactly what I wanted.

So after a cutscene that made little sense without the relevant context, I’m thrown straight into a tutorial. Given that Lightning Returns is making bold steps to move away from the ‘bash X to win’ mentality that has plagued 90% of the battles in the last two games I was certainly keen to get stuck into the lesson.

Lightning fights alone in this game, so forget the notion of parties. Stop! Come back, long-suffering Final Fantasy fan. To give combat the depth of a team you have various Schemata outfits to choose from. If you think of the interchangeable dress-spheres from the divisive FFX-2 on the PS2, you’ll find the concept easy to follow.

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Beyond: Two Souls (Review)

Beyond-PS3-boxSpectator Spectre


Following Heavy Rain must have been a daunting task. The interactive drama wasn’t to everyone’s tastes thanks to the quick time event heavy gameplay. But there’s no denying it was a unique game that told a story in a way a film would never be able to.

So here we are with Beyond: Two Souls, another game written and directed by David Cage and developed by the highly respected Quantic Dream. Beyond, enters new territory though, dropping the crime genre for a tale with a sci-fi edge that’s keen to cut into the concept of death and what awaits us on the other side. It has an episodic feel, making it more comparable to a TV series than a film. I mean, how many 12 hour films have you seen recently?

We’ve come to expect actors’ performances to play a key role in Quantic Dream titles, with some excellent work from the cast of Heavy Rain and the excellent facial motion-capture that lifted the game high above the competition. So it makes sense that this time they would reach out to Hollywood and bag some big-name talent.

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Dragon’s Crown (Review)

Dragon’s Crown is a fond throwback to classic side-scrolling beat ‘em ups like Streets of Rage, or more specifically, Golden Axe (you can totally ride dragons!). Stages involve going from left to right with a four-strong group consisting of knights, amazons, dwarves, elves, wizards or sorceresses. There’s a boss with a health bar as wide as your TV at the end of each one too, with one of them being a clever nod to a certain Monty Python film. Sold yet?

You’re spoilt for choice, with six different character types to choose from. They’re ranked from beginner to expert, but to be honest you’ll be fine going with whichever takes your fancy from the start and you’re allowed to have a few on the go at once.

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Rain (Review)

psn ps3 game rain

The Heavens open and darkness falls


Sony have a strong history in recent years of nurturing development talent eager to try something a little offbeat, risky or arty. We’ve had Journey and The Unfinished Swan and we’re bound to see more of their kind on the PS4, but before we take that leap onto next-gen in November, we have a title many of us have been looking forward to since its initial reveal back at Gamescom 2012.

Rain takes place during one evening in the rainy streets of Paris. Hearing a noise outside, a boy looks out his window to see a ghostly silhouette of a little girl run past. He climbs outside to investigate only to discover that he himself has turned into a similar ethereal figure. There isn’t much time to dawdle though as there are sinister creatures on the prowl too, so you must guide him through the streets to help him find the girl and make his way back home.

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Test Driving the Racers of the Future

There are a lot of racing games on their way, perhaps too many for those of us planning to splash out on a next-gen console soon. So which of them are shaping up to be worthy of your attention? I endured the queues and hardware crashes of the Eurogamer Expo to tear around various racetracks to bring you my impressions of five of the most anticipated racers of the future on both existing and next generation platforms.

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Castlevania: Lords of Shadow 2 (Hands-On Preview)

First things first. This hands-on report will be spoiler-free regarding the first game. I’m currently playing that one through (I know, I’m late) and several previews for the new game have blown the first game’s ending. I don’t want to do the same if you’re yet to play Lords of Shadow. So read this, then get on it, you don’t want to get left behind again.

The word on the wire is that this concluding part of the Lords of Shadow saga is going to be a more open world affair. That’s not on display here though as this is more of an introduction. Don’t worry; it’s much more exciting than it sounds. There’s a massive, Holy Transformer thing for starters! But more on that later.

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Kingdom Hearts HD 1.5 Remix (Review)

An absorbing adventure that’s still full of heart

Square Enix aren’t the fastest of movers when it comes to giving us what we really want. That Final Fantasy VII remake doesn’t appear to be on its way soon and Kingdom Hearts III has only just been announced.

In the meantime though, we’re more than happy to revisit the past in their latest HD collection, Kingdom Hearts HD 1.5 Remix. Rather than just give us HD versions of the main canon PS2 games, Square are making the effort to bring players up to date with the Nintendo-only spin-offs and region-specific releases. Naturally, this leaves room for another HD collection before KHIII.

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Castle of Illusion HD (Review)

Castle of Illusion HDRolling back the clock with the haunted house of mouse


Following the recent retro remake of DuckTales, we now get to see how the classic Mega Drive game, Castle of Illusion scrubs up by today’s standards. As a big fan of the 90s original, I had my fingers cautiously crossed for a nostalgic blast.

The story remains true to the original, with Mickey setting off to rescue long-time sweetheart, Minnie from the evil witch, Mizrabel. Rather than animate some traditional Disney-style cartoon scenes to set up the game, Sega Australia have gone low-budget and opted for some mildly animated illustrations.

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The Sunday Seven: Reasons to be Excited about PS Vita TV

Earlier this week, Sony took to the stage at the Tokyo Game Show to announce the excellent-looking PS Vita TV micro-console, which will be released in Japan later this year. Sony haven’t announced anything about a Western release beyond “stay tuned”, but considering the high interest the device has received from this half of the world, we’re expecting to get our hands on it early next year at the latest. We can’t complain really, especially as Japan is getting the Vita TV device instead of the PS4 this year. I bet they’re furious deep down, but in a really polite way.

So, is Vita TV really just a consolation prize for gamers in Sony’s homeland? Far from it, in fact, I really want one. Is that because I’ve been told I can’t? Very possibly, but here are another seven reasons why I’m crossing everything in the hope we’ll soon be plugging the little white box into a nearby TV.

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Puppeteer (Review)

Proof that running with scissors is fun after all

Typical, just like waiting for a bus. We’ve been waiting for a decent platformer for ages, then two come along at once in the shape of Rayman Origins and now Sony’s Puppeteer. So, rather than stress yourself into an early grave trying to beat all the timed challenges in Rayman once you’ve made an initial playthrough, pick up a copy of Puppeteer as it’s been released cheaper than most new games.

This is classic 2D side-scrolling territory, the purist’s choice of dimension for platforming. As you can see by the visuals, this is going for something a bit unusual with its handcrafted puppets and theatrical stage design. While knee-jerk reactions may compare the visuals to LittleBigPlanet, the fact of the matter is that this is a considerably better-looking and better-constructed platformer. I love how so much of the scenery is interactive and not just painted on. With every scene transition, you see everything bounce as if the stage has literally just been dropped into place, giving everything a touchable physicality on your TV.

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Lost Planet 3 (Review)

After the slightly frosty reception the thawed out first sequel received, it would seem the Lost Planet series has been pining for those long cold winters again. So the third game is a prequel to the original, taking place many years before.

You are Jim, red-haired (finally!) and awesomely bearded-up for the cold. Jim has a wife and newborn son back on earth, but he’s taken this job on the frozen rock of E.D.N. III to earn some serious money as a Rig operator / go-to guy for exterminating the pesky Akrid wildlife while the NEVEC Corporation searches the planet for T-Energy.

Rather than the Vital Suits of the last two games, you get to romp around in a 50-foot high walking Rig. These huge mechs are essentially maintenance machines, hardly built for combat, but as you and Jim will find out, you’re stuck with what you have.

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Splinter Cell: Blacklist (Review)

When the best stealth experiences this generation have come from first person games -take a bow Far Cry 3’s machete and Dishonored- you have to wonder if grizzled vet Sam Fisher and Splinter Cell can still compete. Like any stealth master though, you don’t even notice how good he is until you’ve been completely drawn in.

The so-so wrapping of this long-awaited return belies the high quality within though. Fans of TV’s 24/anything with terrorists will be able to spot the plot a mile off. A rogue ex-military group attempt to start World War III by threatening terrorist attacks on America if they don’t pull all their troops from foreign countries. A few familiar faces from Sam’s past turn up, but newbies can play the game without feeling they’re missing important facts. Blacklist is a great standalone entry point to the series.

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Mars: War Logs (Review)

That’s One Red Dead Planet

Low cost downloadable RPGs are something of a rarity on consoles, with only Rainbow Moon coming to mind in recent years as anything vaguely worth your attention. Mars: War Logs would like to get involved with the genre too, despite being more of an action-RPG.

Set far into the future, Mars has undergone colonisation, but that new civilisation has long since collapsed. It has been replaced by warring water companies as everyone inexplicably fights over the dusty hellhole.

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The Bureau: XCOM Declassified (Review)

The Bureau: XCOM Declassified is far removed from the strategy roots of last year’s much-loved XCOM: Enemy Unknown. It was off to a rough start when originally revealed as an FPS, before the internet threw its toys from the pram over a few minutes of footage.

Fans were appeased when 2K released Enemy Unknown, and since then The Bureau transformed into a third-person shooter and the tactical side of the game was given some much-needed emphasis in the build-up. After all the fuss and returns to drawing boards, 2K may end up annoying fans anyway. There’s no escaping that this is essentially a third-person shooter with squad commands stapled on.

The story is standard alien invasion fare, but with an unusual setting for most video games, the early 1960s. This gives the early parts of the game something of a unique identity. The sharp suits, the hats, the cars, the picture perfect suburban homes and even the music all feel spot on. Mad Men fans will adore it.

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Tales of Xillia (Review)

After waiting nearly two years more than our Japanese friends, we Western gamers have finally got our hands on one of the most eagerly awaited RPGs of recent memory. But was it worth the wait?

Tales of Xillia takes you on a journey with Milla Maxwell, a spirit deity in human form, and Jude Mathis, a young student, as they try to stop a corrupt king using a deadly weapon in a war he’s desperately trying to start.

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Seven Things You Should Know About Disney Infinity

What is it?

In a similar way to Skylanders, you place plastic toys on a docking station plugged into your console and those toys will appear on-screen allowing the player to use them in-game in specific Playsets.

Characters are linked to Playsets, specific stages based around famous Disney films or locations. John Day told us more at a recent hands-on event:

In a given Playset you experience a single universe in a really immersive way. So when you play in Cars, you play as a Cars character you do things that makes sense to Cars like racing or building up the town of radiator springs. And if you play in the Pirates of the Caribbean Playset you get a very different experience, you play as a Pirate’s character, you get a pirate ship you sail the high seas, you fight the Kraken, the Kraken eats you, that’s what happens in Pirates. The two never really cross over, Jack sparrow will never go into the Cars Playset and McQueen will never go into the Pirates Playset.”

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The Sunday Seven: Why You’ll Enjoy Saints Row IV More Than GTA V

We’ve been looking forwards to Saints Row IV ever since Deep Silver surprised us all with its announcement earlier this year. Yet much of its hard-earned limelight has been stolen by Rockstar’s upcoming GTA V. Rockstar release a few screenshots, one gameplay trailer and the world goes nuts, despite the press not even being allowed to touch it. Same old story, same old Rockstar.

Well, balls to them. Less than a month before GTA lands, one of the worst gaming droughts we’ve seen ends with numerous big hitters and none of them look half as entertaining as Saints Row IV. Here at Dealspwn we’ve had plenty of updates, trailers, interviews and hands-on sessions and it’s time to tell you why you’ll be having more fun with the dudes in purple.

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Heavy Fire: Shattered Spear (Review)

Remember Time Crisis? Great fun wasn’t it? Yes, then Namco went a bit mental and attached half a PlayStation pad to the Guncom and we’ve never been able to look it in the eye since.

So why haven’t the Wii or PS Move stepped in to fill the void with imitator shooters? Hell we barely even have any gallery blasters. Step forward young challenger, Heavy Fire: Shattered Spear. May the spirit of Virtua Cop be with you.

We’ll forgive you for not having heard of the game, it was something of a surprise to us until a few weeks ago too. It’s an on-rails FPS, which can also be played with a control pad. But you really shouldn’t, it’s awful with a pad. The aiming is all over the place. It’s so over-sensitive it feels as though the crosshairs are attached to a hockey puck.

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