Just Dance 2014 (Review)

That’s no way to treat a chair

It’s always exciting when games pop through the letterbox, but a few years ago, I was sent Sony’s DanceStar Party for the PS Move. I was dreading it, but ended enjoying it a lot more than I expected. So, when Just Dance 2014 turned up one bleary-eyed afternoon with its neon-nightmare box art, I knew it was that time again. Time to close the curtains. To apologise to the cat in advance. Time to move the sofa too close to the door. Time to stretch. Time to have a beer. Oh, and time to borrow a Kinect.

This is the fifth full game in the series, which has become frequent enough to ditch the numbered sequels and stick a year on the box. You’d be forgiven for thinking not much has changed; the art style is largely the same with real-life dancers on-screen painted in thick bright colours. Steady improvements have been made to the game itself though. Admittedly, the series started on the Wii with a motion controller that wasn’t up to anything more complex than bowling.

A few minutes into the tracklist, I made an early call to ditch the stick-man prompts in the corner of the screen in favour of following the larger live-action figure in the centre of the screen. Essentially, you must try to mirror the moves, but the game allows you to be a little bit behind, as you can’t be expected to match the timing when you’ve no idea what it’s going to do next.

Click here to read the rest of my review at NewGameNetwork.com.

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