All posts by Brendan Griffiths

12 ways The Order: 1886 could match the hype with a sequel

Would we take a sequel to The Order: 1886? You’re damn right we would. Despite the first game being rather disappointing, we still feel there’s enormous potential with Ready at Dawn’s new IP. Hey, we gave Assassin’s Creed a second chance after that ‘meh’ original and it went onto much better things -until Unity at least.

So enough beatings for The Order, instead we’ve got some tips on how it can get it right next time. Let’s face it, we’re not going to be asking for better graphics. The engine is clearly up to scratch and capable of running the gameplay and graphics without a hitch. But we’re going to need more than pretty next time. Don’t worry, you won’t find any game one spoilers below.

Continue reading 12 ways The Order: 1886 could match the hype with a sequel

Mortal Kombat X story trailer – Adding sense to the violence?

Check out the brand new story trailer for Mortal Kombat X one of our most eagerly awaited titles of 2015. Just like the studio’s last game, Injustice: Gods Among Us, the story will see you controlling multiple characters which is a great way to try out a wide variety of the roster rather than settling on an old favourite for the entire game.

The story will take place over a period of twenty years, so prepare for some epic scenes and find out why everyone’s so keen to get their hands on that stone. The trailer also promotes the exclusive special edition at Game where you’ll get Goro as a playable character for £47.99 (ouch indeed).

Or you could order at these much cheaper prices below. Stay tuned to our game deals page for regular discount on the hottest games.

Sony no longer guaranteeing DriveClub PS+ Edition, but you shouldn’t care

In a recent Metro interview with Sony Europe President/CEO Jim Ryan, he was unable to guarantee that the PS Plus version of DriveClub will ever be released.

Metro:  And… is there still going to be the free PlayStation Plus version?

Jim Ryan: That’s still being looked at.

Metro: You can’t guarantee that it will ever happen?

Jim Ryan: I can’t say anything at this stage.

Well, that doesn’t sound good does it? DriveClub was originally planned to be a launch game for the PS4, but was delayed numerous times before its eventual release last year. The game was also originally supposed to be released for free on PS Plus, but as time went by, it emerged that the PS Plus version would be a slimmed down version of the game featuring only the India-based tracks.

Continue reading Sony no longer guaranteeing DriveClub PS+ Edition, but you shouldn’t care

The Order: 1886 Survival Tips Guide

If you’re finding that your thumbs are going to sleep during all those cutscenes in The Order: 1886, you’ll want to check out our Survival Tips to make life that little bit easier for Galahad in his fight against rebel scum, lycans and whatever else those filthy (but oh so pretty) streets of London throw at him.

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The Order: 1886 – forget about length, the lack of gameplay is the problem

Many gamers have been quick to bash or defend The Order: 1886’s short length. Yes, five or six hours for a game doesn’t necessarily mean it’s too short. Vanquish is a similar length and is insane amounts of fun from start to finish.

The thing is, for the Order’s, let’s say six hours, you only actually ‘play’ it for around half of that time. The rest of the game involves a lot of cutscenes or an abundance of what I’ll call ‘walking cutscenes.’

Continue reading The Order: 1886 – forget about length, the lack of gameplay is the problem

The Order: 1886 Review – Gameplay takes a back seat

The Order: 1886 Review | Gameplay takes a back seat

So, here it is: Sony’s first brand new IP blockbuster for the PS4. Needless to say, the pressure is on for developers Ready at Dawn. We’ve seen them work wonders with the God of War series on PSP, so let’s see how they handle creating something from scratch with the grunt of the PS4 behind them.

The Order: 1886 is a third-person single-player shooter set in a steampunk vision of Victorian London. You are Galahad, a Knight of The Order, sworn to protect the realm from everything from rebellion to half-breed werewolves. Continue reading The Order: 1886 Review – Gameplay takes a back seat

Top 7 Gaming Features We Need In Real-Life

Games are great, they really are. They allow us to do things that science, reality and the like are probably never going to allow. It’s not just the glory of stabbing dragons in the face, or the elation of winning the world cup that we wish would spice up the real world every now and then though.

There are lots of little features in gaming that we take for granted, but would be incredibly helpful in the real world. Here’s seven of the best. Don’t forget to let us know some of your own too! Continue reading Top 7 Gaming Features We Need In Real-Life

Life is Strange: Episode 1: Chrysalis (Review)

For years, Telltale has been the only name associated with quality (yet incredibly buggy) episodic gaming, but we’re delighted to see some new blood enter the blossoming genre. Life is Strange is leading the way with Remember Me developers, Dontnod Entertainment, bringing us a brand new IP over five episodes through digital platforms.

I’ve always been rather cautious with this type of game. Knowing I have little patience for waiting, I’ve played the likes of Walking Dead and The Wolf Among Us once a season has finished, as I didn’t want to wait weeks/months between episodes to find out what happens next. It’s a Netflix mentality that’s going to drive me insane with Life is Strange. I’ve played one episode and I’m hooked. The time between episodes is going to draaaag.

Continue reading Life is Strange: Episode 1: Chrysalis (Review)

Battlefield: Hardline Top 5 Survival Tips

It’s ok, I know your pain. You promised yourself you’d put a bit of time into the likes of Battlefield 4, Destiny or Call of Duty: Advanced Warfare in order to get your online multiplayer skills up to scratch, but where has that time gone.

If you signed up to the new Battlefield: Hardline open beta you might be having a bit of tough time getting back into the swing of things. I can’t stop people shooting you in the back half a second after respawning, or offer any logical advice on how to fly a helicopter, but here are five survival tips that should make life less difficult. Continue reading Battlefield: Hardline Top 5 Survival Tips

Lightning Returns: Final Fantasy XIII | Combat Playthrough

Only a few short weeks to go now before the concluding part of the Final Fantasy XIII trilogy and we’re celebrating with a video playthrough to show you the new combat system. The apparently not backwardly-named Lightning Returns: Final Fantasy XIII, has ditched the stale combat of the last two games by assigning various attacks and spells to the face buttons of your controller.

Customisation is back in style too as you can enter battle with three different Schema, each with their own set of skills to give you extra combat options. With around 70 Schema to choose from in the final game -each of them customisable too- the depth on offer is looking absolutely huge. For the most part, Lightning will be on her own, but the Schema changes give the game a quasi team-based feel and the slicker combat feels like Square Enix could be onto a winner. Plus, Lightning is easily the best member of the XIII cast. Continue reading Lightning Returns: Final Fantasy XIII | Combat Playthrough

Resident Evil HD Remaster (Review)

The original survival horror brand is back and for once we’re not rolling our eyes at another HD makeover. Rather than an unnecessary PS4 port of Resi 5 or 6, this is a HD makeover of the 2002 GameCube exclusive remake of the 1996 PS1 Resident Evil. For those of you yet to play the GC version, this will be a remarkable experience if you enjoyed the original game.

The remake was extremely faithful to the original, meaning lots of fixed camera angles and pre-rendered backgrounds. There’s no need to worry about the dated ‘tank’ controls as there’s an option to switch to modern analogue movement rather than having to spin on the spot before moving. The different camera angles as you move onto a new screen can still have disastrous results that see you accidentally turn around and run straight back into a zombie’s bitey embrace though.

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The Order: 1886 – Another ‘next-gen’ letdown or a victim of poorly chosen demos?

There’s something not quite right with The Order: 1886. It’s undeniably gorgeous, a testament to the power under the hood of the PS4, but having played it at expos and press events and watched extra footage, many are struggling to form an attachment to the game.

Where there should be a giddy urge to have the game in our lives as soon as possible, which should be a part of any AAA console-exclusive, we find ourselves struggling to gather much enthusiasm for Sony’s first big game of 2015. Given the rather lacklustre gameplay scenes we’ve seen so far, we can’t help but think that Sony has decided on some oddly dull demos to try and hook us journos and gamers in. Are they avoiding spoilers, or does The Order: 1886 just not have that much to show? Continue reading The Order: 1886 – Another ‘next-gen’ letdown or a victim of poorly chosen demos?

The Sunday Seven: 2015’s hottest new game brands

2015 and beyond will be packed with sequels and annual franchise updates. What gets us really excited though is the new games. New IPs or gaming brands that we haven’t seen before. Sometimes they’ll bring in new ideas, or huge ambitions from small teams. There are already lots of sweet new titles to look forwards to and here our seven of the hottest up and coming contenders. Continue reading The Sunday Seven: 2015’s hottest new game brands

10 New Year’s Resolutions for Game Publishers and Devs

In recent years we’ve written numerous New Year’s Resolutions articles on things we, as gamers, can do to make the most of our gaming. 2014 saw lots of publishers and development studios being rather naughty though. So, just in-case our delivery of coal didn’t drive the message home, we have ten New Year’s Resolutions that developers and studios should follow. Continue reading 10 New Year’s Resolutions for Game Publishers and Devs

7 Ways to Stop Hackers Ruining Your Christmas Gaming

Hacker losers have once again screwed over gamers by hacking into PSN and Xbox Live just in time for one of the busiest times of the year. Sure, the hackers think they’re punishing the big companies, or ‘sticking it to the man’, but in fact, they’re affecting regular folk who want to enjoy a bit of online gaming with friends over the holidays before heading back to work. Let’s face it, Destiny is more useful as a coaster when offline. Rather than list the painful punishments we wish on the hackers, we’ve come up with seven things to do with your consoles that the hackers can’t interfere with.

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The Sunday Seven: How Assassin’s Creed Rogue smashes Unity

Assassin’s Creed Rogue has been living under the shadow of Assassin’s Creed Unity since it was announced that both games would be sharing a release window. When both were moved to the very same day, faithful and eager new-gen fans of course opted for Unity. Sadly, that loyalty was rewarded by a broken and oddly dull entry. But now that we’ve had time to play through both games, it’s clear that Ubisoft has released a fantastic Assassin’s title this year, but one you’ll have to dust off the PS3 or 360 for. So then, here are seven reasons why Rogue has absolutely smashed Unity.

Continue reading The Sunday Seven: How Assassin’s Creed Rogue smashes Unity

Far Cry 4 (Review)

We’ve been dying for another gargantuan open-world FPS since Far Cry 3 and nothing’s come close to providing an equal timesink if we’re honest. There was promise in Destiny, but their version of our local solar system ended up being a collection of corridors and desolate wastelands with inane missions and a leveling system that demanded too much for little in return. So, chances are Ubisoft are running unopposed here, it’s not like they’re going to mess up one of their leading franchises. Well, not two of them in one year…

You are Ajay Ghale, a prodigal son returning to the Himalayan region of Kyrat to carry on his father’s work of leading a rebel group called the Golden Path against the tyrannical forces of Pagan Min. Min himself is the pink-suited fellow we’ve come to know in reveals over the last few months and is a larger than life character that suitably camps things up one moment, only to shiv a soldier in the neck over nothing the next. He’s a brilliant villain, but I’m enormously sad to report that he rarely makes an appearance for most of the game.

Continue reading Far Cry 4 (Review)

The Sunday Seven: Top 7 Influential Brands on PS1

Earlier this week, the PS1 (or PSX for our US readers) turned 20 years old since its Japanese birth in 1994. Think about that, we’ve been playing PlayStation for 20 years. There have been some incredible innovations and games from the multiple generations of PlayStation. But let’s take a look at seven of the most influentialbrands that shaped the original PS1’s success and turned the gaming world upside-down.

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The Morning Papers | New Trailers for Breakfast

After years of being pained by the Spike VGAs, we’re not getting pulled into watching award shows in the middle of the night anymore. Even if they do promise some hot new trailers. The rebranded Game Awards 2014 kicked off around 2am GMT this morning and we have links to the winners and nominees below. You’ll also find links to the best trailers that emerged from the show. Let us know what’s caught your eye. So enjoy the videos the way you’re supposed to -with bacon and a brew.

In case you missed it…

Never Alone (Review)

never-alone-review--Never Alone is an indie platformer about the adventures of a young Iñupiat girl and an arctic fox. The Iñupiat are a native Alaskan tribe, whose culture has inspired the setting and story of the title. This culture is no mere window dressing either, throughout the game you’ll unlock video interviews with Iñupiat folk who discuss various elements of their culture, usually neatly setting up the next part of the game.

Unlike most mini-documentary videos in games, these are incredibly interesting and perfectly woven into the experience. You don’t have to watch them in between levels, but I found the warm anecdotes allowed me to appreciate the new environments and characters much more than I would have done if I watched them after finishing the game.

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