Would we take a sequel to The Order: 1886? You’re damn right we would. Despite the first game being rather disappointing, we still feel there’s enormous potential with Ready at Dawn’s new IP. Hey, we gave Assassin’s Creed a second chance after that ‘meh’ original and it went onto much better things -until Unity at least.
So enough beatings for The Order, instead we’ve got some tips on how it can get it right next time. Let’s face it, we’re not going to be asking for better graphics. The engine is clearly up to scratch and capable of running the gameplay and graphics without a hitch. But we’re going to need more than pretty next time. Don’t worry, you won’t find any game one spoilers below.
Continue reading 12 ways The Order: 1886 could match the hype with a sequel →
If you’re finding that your thumbs are going to sleep during all those cutscenes in The Order: 1886, you’ll want to check out our Survival Tips to make life that little bit easier for Galahad in his fight against rebel scum, lycans and whatever else those filthy (but oh so pretty) streets of London throw at him.
Continue reading The Order: 1886 Survival Tips Guide →
Many gamers have been quick to bash or defend The Order: 1886’s short length. Yes, five or six hours for a game doesn’t necessarily mean it’s too short. Vanquish is a similar length and is insane amounts of fun from start to finish.
The thing is, for the Order’s, let’s say six hours, you only actually ‘play’ it for around half of that time. The rest of the game involves a lot of cutscenes or an abundance of what I’ll call ‘walking cutscenes.’
Continue reading The Order: 1886 – forget about length, the lack of gameplay is the problem →
So, here it is: Sony’s first brand new IP blockbuster for the PS4. Needless to say, the pressure is on for developers Ready at Dawn. We’ve seen them work wonders with the God of War series on PSP, so let’s see how they handle creating something from scratch with the grunt of the PS4 behind them.
The Order: 1886 is a third-person single-player shooter set in a steampunk vision of Victorian London. You are Galahad, a Knight of The Order, sworn to protect the realm from everything from rebellion to half-breed werewolves. Continue reading The Order: 1886 Review – Gameplay takes a back seat →
Looks like Ready at Dawn Studios have done it again. They’ve only gone and made the best action title on the PSP, again. God of War: Chains of Olympus provided a PSP prequel to the original PS2 game and now Ghost of Sparta looks to fill the gap between God of War 1 and 2.
The story follows Kratos as he searches for his younger brother, Deimos, who was taken from him when they were both young Spartan children. We finally get some answers about Kratos’ facial scar and his red tattoo. We also get to find out what really happened to the legendary city of Atlantis.
Continue reading God of War: Ghost of Sparta (Review) →
God of War: Chains of Olympus is a real slap in the face to other developers trying to wrangle a half-decent looking game out of the PSP. One look at these screens is enough to show that Ready at Dawn have an understanding of the PSP that nobody else is even close to obtaining. On top of that they’ve kept the God of War brand in great condition while Sony Santa Monica press on with God of War III.
This game is a prequel to the original PS2 title where Kratos is still on the Olympian’s payroll. The tale begins with Kratos taking on an invading Persian army before the true enemy, Morpheus is revealed. The gods believe Morpheus to be behind the recent disappearance of Helios, the Sun god. If Morpheus is not defeated soon, it may be the end of the gods.
Continue reading God of War: Chains of Olympus (Review) →