Just watched the Just Cause 3 gameplay trailer? Excited? We’re pretty sure you are. As if the trailer wasn’t enough, we’ve dug out some extra details -including a few surprises- that will make the wait until ‘Holiday 2015’ seem even further away. So here are the Top 7 reasons to be excited about Just Cause 3. Continue reading 7 reasons to be excited about Just Cause 3
Category Archives: Xbox One
Why Rocksteady quitting Batman after Arkham Knight is the right choice
Don’t take that title as a slur on Rocksteady’s excellent work on the Arkham series of Batman games, or as an ill-judged prediction that Arkham Knight is going to be anything other than brilliant. Far from it. Batman: Arkham Knight could be the crowning achievement of the trilogy, the realisation of years of hard work and the culmination of efforts and ideas that were finally allowed to exist as gaming hardware caught up to Rocksteady’s lofty ambitions.
So why so keen to see them let the Dark Knight go after June 23rd (well, after the inevitable expansion packs at least)? Rocksteady have proved themselves to be an excellent studio and it would be cruel to tie them to making one franchise over and over again. Let’s see them and Batman go out on a high, before ideas become stale and before the studio becomes fatigued trying to come up with fresh ideas in order to better their own impossibly high bench marks. They’ve been working on Arkham games nonstop since 2007! Continue reading Why Rocksteady quitting Batman after Arkham Knight is the right choice
Tower of Guns (Review) – Run n’ Gun Fun
The roguelike genre has been spreading through the videogame genres over recent years in everything from RPGs to platformers, but now we have one for the FPS genre too. And it’s an absolute delight for anyone that remembers shooters before aiming down the sights was a thing.
The graphics-style may appear dated, but for the most part the controls are incredibly smooth and the twitch-handling is a fond throwback to older shooters; the responsive controls are fantastically fluid as you strafe enemies or nip between the hail of slow but thick storms of enemy fire. It has to be said though, there’s some awful slowdown in the larger rooms when they try to pack in too many enemies at once. It’s not a regular thing though. Continue reading Tower of Guns (Review) – Run n’ Gun Fun
These 5 fun games will cure your Bloodborne rage
As much as we’re enjoying Bloodborne here at Dealspwn, there comes a time when we need a break. From Software’s game is extremely punishing as you know and it’s good sometimes to step back and play something else for a while to chill out and remember that not every game makes your blood boil or punishes slight slipups by snatching away all your progress from the last hour. So here’s a list of therapeutic games to play when the red mist builds up too much and you fear for your DualShock 4’s safety. Continue reading These 5 fun games will cure your Bloodborne rage
Ride (Review) – More than a fair weather rider
Bikers get a seriously rough deal for video gaming thrills. The late 80s and 90s teased us all into getting bikes when we grew up with classics like Road Rash and Super Hang On and then the genre just up and died. Sure there have been Moto GP titles and a smattering of MX titles, but the genre’s glory days have long gone. And booting people on Vespas into oncoming traffic is generally frowned upon in real life.
The last decent pair of wheels seen on PlayStation was the free bikes DLC in Burnout: Paradise. With Road Rash seemingly presumably dead in a desert ditch somewhere, we’ve had to look elsewhere for two-wheeled fun. Milestone (of recent WRC and Moto GP fame) are taking another swing at the sim-side of the genre, something akin to Riding Spirits. We’re not quite ready to call this the Gran Turismo of bikes either though. Continue reading Ride (Review) – More than a fair weather rider
Battlefield: Hardline (Review) – Campaign brings home the bacon
Visceral games had a daunting task on their hands when they were given the reigns for the latest Battlefield game. But rather than attempt another military shooter, they’ve come up with a fresh angle for the series’ single player campaign and the online multiplayer by infusing a cops and robbers vibe.
We’ll start with the campaign, as it’s always nice to get a feel for the guns before hopping online. That said, DICE’s last two campaigns in Battlefield 3 and 4 have been terrible, you’d barely know that the same team were behind the excellent Battlefield: Bad Company games. Visceral know their way around a campaign though, having developed the excellent Dead Space series. Continue reading Battlefield: Hardline (Review) – Campaign brings home the bacon
Life is Strange Episode 2 – Out of Time Review
Seven weeks is far too long to wait between episodes. Episode 1 was a fantastic opener, but the initial six-week wait between episodes became seven after a small delay. Considering Capcom recently released four episodes in four weeks for their episodic Resident Evil: Revelations 2, it would seem to make much more sense to follow their model by finishing development of a game and then releasing it, rather than frantically trying to meet deadlines every six weeks.
More to the point, with story-heavy content like this, it can be difficult to remember just what the hell is going on. The major events stuck in my head easily enough, but some of the interactions with smaller characters were much harder to recall. That said, checking Max’s diary and her character bios was a big help, and for the most part, I felt like I was up to speed enough without needing to replay the first episode. Naturally, if you’re holding off until every episode is out, you’re not going to have a problem. Continue reading Life is Strange Episode 2 – Out of Time Review
Battlefield: Hardline Multiplayer Tips
After easing ourselves in though Battlefield: Hardline’s campaign (so much better than the last two games!), we’ve been hitting the servers pretty hard since launch. We’ve been impressed with how stable the online action has been and it looks like Visceral have learned from DICE’s mistakes in Battlefield 4. So you’ve no excuses to not get the most from the online action. However, life as a cop or criminal can be seriously tough out there. So why not improve your chances by checking out our Battlefield: Hardline multiplayer tips. Continue reading Battlefield: Hardline Multiplayer Tips
Final Fantasy XV: Episode Duscae Review | The Behemoth vs The Boyband
It’s highly unlikely we’ll see Final Fantasy XV released this year as it’s apparently only around 60% complete. So it was a great surprise to hear that Square-Enix were releasing a lengthy demo for it. Well, if you bought an copy of Final Fantasy Type-0 that is.
So let’s dive into this vertical slice of the game that lets us play around with some basic combat options and also provides a large area to explore. Seriously, this thing is huge, no wonder they called it an Episode rather than a demo.
This lengthy taster begins with a brief introduction to the four main characters of your party. There’s some serious box ticking of RPG-tropes here. There’s the muscle head, the smart guy, a Junkie-chic version of Cloud wearing a weird vest jacket that looks like a tartan skirt at first glance and then there’s you, Prince Noctis, a skinny ultra emo haircut. There’s not enough story or dialogue scenes offered to provided a fully rounded opinion I’ll admit. But as first impressions go, they’re fairly dislikeable. I’ve noticed that FF party members have been a wonderfully diverse group over the years, so it’s odd to see this Japanese equivalent of the Backstreet Boys.
Like Kingdom Hearts, your party will sometimes be joined by other characters (in the final game) for a while, so fingers crossed we get a bit more racial and gender diversity in the group. Given the series’ popular appeal with male and female gamers, it’s odd to see Square-Enix shun half of their audience by having no default female party members. In episode Duscae, the only female of note is the cleavage-centric mechanic fixing your car.
After the opening cutscene ends and the early resentment fades, you step outside your tent to be greeted with a stunning vista of a lake with huge dinosaur-like creatures wading in the middle of them. The lakes are surrounded by meadows where large rounded sheep-like beasts graze in herds and there’s a forest over to your left. And the best thing? You can go anywhere you like.
Waiting at least 20 hours to go free-roaming in FFXIII was a disaster the XIII series never recovered from. Episode Duscae seems like it is making a very important statement that freedom is back on the menu. Consider us relieved and impressed.
Combat
I’ll get to the missions later. Chances are the first interaction you’re going to have with this world is to bash it with a sword. Handily, there’s a quick tutorial to ease you into the new combat. Turn-based purists may want to brace themselves, we’re looking at an action-RPG this time.
The closest Square-Enix comparison would be Kingdom Hearts, but seeing as this is a demo, not all of the combat features are available. There’s no spell-casting for example. The Square button handles melee strikes that can be bashed out or used with held presses for a variation (I had to look that latter feature up online though).
The MP bar feeds dodge moves by holding L1 and pressing a direction on the left stick. Time a dodge correctly against telegraphed attacks and you’ll have a chance to initiate a powerful counter. Different special attacks are activated via the Triangle button, such as the drain attack that absorbs HP/MP or the Dragoon Jump that launches you into the air to smash back down with a powerful blast – great for groups of goblins or getting out of harm’s way for a few seconds. These specials also use MP, but they recharge with successful melee strikes, when you back away from the fight or use the warp teleport to climb nearby towers to take a breather. A warp-strike move is also incredibly helpful to zoom straight towards your target, which you’ll really appreciate during encounters with nimble enemies.
This brief sparring session put the combat in a good light, the melee moves were reasonablyresponsive -you’re not getting it confused with DmC anytime soon- and the dodge mechanic works well. Once you get into the field to take on groups of enemies though, things are a little different.
The target lock system is going to need a lot of work by the time Final Fantasy XV releases. In its current state, you press R1 when facing an enemy for a soft lock and you’ll need to press R3 to get an apparent hard-lock on an enemy, indicated by an extra layer on the targeting reticule. Holding R1 is also an option. The right stick controls the camera and swaps targets, which can be problematic when you’re just trying to get a better view. Whichever option I used, I found the lock-on would come loose all too easily against larger numbers of enemies. When trying to work on one enemy at a time to thin out their numbers, accidentally swapping targets all the time made fights much harder than they needed to be.
Against small groups of three or four enemies, I was able to wrangle the system into a manageable form, but against any larger groups, its becomes very annoying. With so much development time remaining though, we wouldn’t be surprised if Square-Enix continue to adapt the combat, especially with some of the feedback they’ll get from Episode Duscae. Hopefully at least.
Weapon equip options available in this slice of the game were mainly locked down. Essentially, your melee combo is made up of five different swords with different properties. The special abilities only matter when you activate them via the Triangle button, but you can swap the swords around if you fancy opening a combo with a lance for example rather than a short sword. The final blade in a combo is ideally a finishing weapon, so you’ll want to equip one that does massive damage. Not that this demo tells you any of this. I had to go online to find information on that too. So again, hopefully the full game will fill in the blanks better.
Missions
So, when you’re not stabbing oversized sheep, what else is there to do in Episode Duscae? The overall mission is to earn 25,000 Gil to fix your car. While one of the larger yellow sheep monsters will net you 3000 Gil for a horn, you’re better off taking up the bounty of defeating the local behemoth, Deadeye, who has wanted posters all over the region. Probably for eating the locals, he doesn’t look like the bank-robbing type.
From the map, you’re able to trek to distant locations to look for clues on his location, like huge footprints or smashed up sections of forest. These missions are very much a case of walking to a location and pressing X until you’ve done enough to find the entrance to his lair. Side-missions along the way may pop up, but all the ones I found involve walking a hundred metres from the start and picking up a clearly indicated item. So yes, the mission design is pretty poor. But they do feel a bit like placeholders, so again, we’re keeping our fingers crossed for something a little more exciting in the final game.
When you do decide to head into the forest to chase down the behemoth, you’ll get a change of pace with a stealth mission where you have to creep behind the huge creature in the fog to follow it to its lair. While initially quite atmospheric, it’s let down by cheap fails if you get too far behind (despite still being able to clearly see it), or when it spots you despite having its back to you or when moving on its blindside (it’s missing an eye and the game tells you it can’t see on that side too).
It’s about the EXPerience
EXP earned during fights is based on a few factors, like speed, number of parries and any boosters added through eating specific meals at camp. Meals can boost not only your XP bonus, but also critical chances or immunity to poison attacks. The longer a day goes on, the less XP you will earn once these boosters wear off, which can be a little annoying to be honest, as even hard-won fights against tough opponents can provide little reward if done at the wrong time of day.
If a party member’s HP reaches zero during battle, they’ll stumble around until someone heals them by running over and pressing X (the AI will look after you here too). However, each time this happens their overall HP meter shrinks. Camping will restore the meter’s maximum capacity though, making it an essential part of your day. It’s too bloody dark to enjoy hunting at night anyway.
You’re only actually given your XP from the day when you rest at a campsite overnight. Here the XP automatically levels up everyone on the team. There’s no option to choose specific stats to update, but fingers crossed there will be by the final game. Hmm, I’m crossing my fingers a lot here.
Despite the issues with the camera lock-on and the generic mission types, Episode Duscae shows that Final Fantasy XV has enormous promise. The Duscae region is but a tiny sample of the world we will be able to explore and feels like the first proper Final Fantasy experience I’ve had in years. Emerging from that tent and being free to run off and explore in any direction of my choosing was fantastic fun and after four hours I may have finished the behemoth storyline, but there’s still more to do. Like finding all the parts of a hidden sword or using my new Eidolon to overkill the smallest of enemies just for the hell of it. And yes, it is possible to break out of the demo’s map barrier and explore more than you’re supposed to. You might even spot a Titan if you know where to look. Even at this demo stage, people are finding lots of hidden depth and extra things to do, just imagine how much there will be to discover in the final game.
*All images captured by author on PS4.
Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review
Missed the earlier episode reviews? Use these links to get to Episode 1, Episode 2 and Episode 3. Unlike the previous episodes, I’ll be putting a score at the end of this one that reflects the complete Season Pass / retail release.
This is it then, the finale to what has been a very encouraging episodic series debut from Capcom and the Resident Evil series. This is where we find out what happened to Claire and Moira as they make their way to the top of the tower and we’ll find out if Barry and Natalia can catch up with them and get some answers of their own. Continue reading Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review
Resident Evil: Revelations 2 Episode 3 – Judgement Review
Missed the previous episode reviews? Here you go: Episode 1 | Episode 2
Capcom’s penultimate episode to Resident Evil: Revelations 2 edges us ever closer to what has so far been a very successful experiment for the series as it tries out an episodic model with four episodes over as many weeks.
Like previous episodes, you’ll control Claire and Moira for the first part and Barry and Natalia for the second. Given the ending of the last episode, you may be desperate to find out what happens to the latter pair, but you’ll just have to wait. Continue reading Resident Evil: Revelations 2 Episode 3 – Judgement Review
DmC: Definitive Edition (Review)
Capcom and Ninja Theory’s DmC Devil May Cry: Definitive Edition is essential for two types of gamer. Those who have never played Ninja Theory’s reboot and those who have and adored it but crave an extra challenge. I’ve already seen this going from as little as £20 during launch week. Considering the content, the telling tweaks, extra modes and the DLC being thrown in too, that’s a bargain.
First, a little on the base game itself. DmC (or Devil May Cry) is an origins story for Dante, the son of a demon father and an angel mother. His mere existence is a threat to the Demon lord, Mundus, and as such Dante is public enemy number one. Mundus controls much of the human world through debt and has demon minions running everything from soft drink companies to news networks, making it easy to track Dante down and make him out to be a menace.
It’s time developers finally left ‘last-gen’ behind
Last week we learned that the upcoming Mad Max game has had its last-gen platform versions cancelled for the PS3 and Xbox 360. This makes enormous sense to us and we think it’s time developers of full-sized games started to make this their norm. It’s time for them to say goodbye to last-gen and the PS3 and Xbox 360.
We’ve seen too many games suffer during development due to resources being stretched during cross-generational development. To be honest, we’ve seen it since the PS4/XO launch, with titles likes Need for Speed Rivals. There was barely any difference between the two visuals-wise and the next-gen version of the game felt like it was held back by having to maintain values with its chugging twin. But one of them was £10-£20 more expensive. At least you can get it cheaper nowadays.
Continue reading It’s time developers finally left ‘last-gen’ behind
Resident Evil: Revelations 2 Episode 2 – Contemplation Review
Here’s a link to our review of Resident Evil: Revelations 2 Episode 1 – Penal Colony
After a hugely promising opening episode, I couldn’t wait to get into stuck into the next one this week. It looks like the new series has some staying power as Capcom have delivered again with the episodic model looking like an increasingly natural fit for the series.
Again, the episode is split in two with the first half following Claire and Moira and the second continuing from where we last left Barry and Natalia. Claire and Moira come across another group of survivors and they team up to find some helicopter parts to make an escape attempt. Nothing’s ever that easy, especially when a hoard of infected lay siege to your safe house. It’ll be very familiar to Resident Evil 4 fans and is a fantastic scene as you defend multiple windows while the hoard attempt to smash through. Continue reading Resident Evil: Revelations 2 Episode 2 – Contemplation Review
Resident Evil: Revelations 2 Episode 1 – Penal Colony Review
Episodic titles have proved to be a big success for games like The Walking Dead, The Wolf Among Us and more recently, Life is Strange. But how will the episodic model fare with a genre like survival horror? Well, if Episode 1 of Resident Evil: Revelations 2 is anything to go by, it could go rather well.
Unlike the aforementioned episodic titles, Revelations 2’s four episodes will be released weekly instead of every six weeks or more that we’re used to seeing. The benefits of this are obvious to everyone involved and it keeps the episodic/TV ideology plausible.
Continue reading Resident Evil: Revelations 2 Episode 1 – Penal Colony Review
Life is Strange: Episode 1: Chrysalis (Review)
For years, Telltale has been the only name associated with quality (yet incredibly buggy) episodic gaming, but we’re delighted to see some new blood enter the blossoming genre. Life is Strange is leading the way with Remember Me developers, Dontnod Entertainment, bringing us a brand new IP over five episodes through digital platforms.
I’ve always been rather cautious with this type of game. Knowing I have little patience for waiting, I’ve played the likes of Walking Dead and The Wolf Among Us once a season has finished, as I didn’t want to wait weeks/months between episodes to find out what happens next. It’s a Netflix mentality that’s going to drive me insane with Life is Strange. I’ve played one episode and I’m hooked. The time between episodes is going to draaaag.
Continue reading Life is Strange: Episode 1: Chrysalis (Review)
Battlefield: Hardline Top 5 Survival Tips
It’s ok, I know your pain. You promised yourself you’d put a bit of time into the likes of Battlefield 4, Destiny or Call of Duty: Advanced Warfare in order to get your online multiplayer skills up to scratch, but where has that time gone.
If you signed up to the new Battlefield: Hardline open beta you might be having a bit of tough time getting back into the swing of things. I can’t stop people shooting you in the back half a second after respawning, or offer any logical advice on how to fly a helicopter, but here are five survival tips that should make life less difficult. Continue reading Battlefield: Hardline Top 5 Survival Tips
The Sunday Seven: 2015’s hottest new game brands
2015 and beyond will be packed with sequels and annual franchise updates. What gets us really excited though is the new games. New IPs or gaming brands that we haven’t seen before. Sometimes they’ll bring in new ideas, or huge ambitions from small teams. There are already lots of sweet new titles to look forwards to and here our seven of the hottest up and coming contenders. Continue reading The Sunday Seven: 2015’s hottest new game brands
7 Ways to Stop Hackers Ruining Your Christmas Gaming
Hacker losers have once again screwed over gamers by hacking into PSN and Xbox Live just in time for one of the busiest times of the year. Sure, the hackers think they’re punishing the big companies, or ‘sticking it to the man’, but in fact, they’re affecting regular folk who want to enjoy a bit of online gaming with friends over the holidays before heading back to work. Let’s face it, Destiny is more useful as a coaster when offline. Rather than list the painful punishments we wish on the hackers, we’ve come up with seven things to do with your consoles that the hackers can’t interfere with.
Continue reading 7 Ways to Stop Hackers Ruining Your Christmas Gaming
The Sunday Seven: How Assassin’s Creed Rogue smashes Unity
Assassin’s Creed Rogue has been living under the shadow of Assassin’s Creed Unity since it was announced that both games would be sharing a release window. When both were moved to the very same day, faithful and eager new-gen fans of course opted for Unity. Sadly, that loyalty was rewarded by a broken and oddly dull entry. But now that we’ve had time to play through both games, it’s clear that Ubisoft has released a fantastic Assassin’s title this year, but one you’ll have to dust off the PS3 or 360 for. So then, here are seven reasons why Rogue has absolutely smashed Unity.
Continue reading The Sunday Seven: How Assassin’s Creed Rogue smashes Unity
























