The superhero barrel gets another scraping for yet another video game tie-in. This time, for Marvel’s Merc With a Mouth, Deadpool. The dude hasn’t even had a movie yet. But hey, that might work in his favour.
Newcomers to Deadpool’s universe should know that he’s known as a character that frequently breaks the fourth wall in comics. Essentially, he knows he’s a comic book character even though everyone else in the Marvel Universe has no idea. This allows him to constantly talk to the readers and share jokes with them, often at the bewilderment of the likes of Wolverine who can’t fathom why he’s so laid-back all the time (he’s already skimmed through the script of this game for example).Continue reading Deadpool (Review)→
Skylanders makes millions. Serious millions. So it was only a matter of time before other companies decided to get into toy/video game hybrids and names don’t come much bigger than Disney. When we learned that the biggest name in animated movies was stepping into the fray, we knew things were about to get interesting in the war for a spot under Christmas trees.
Like Skylanders, Disney Infinity is going to sell toys that are placed on a docking device (the Infinity Base) which makes them appear in-game. These characters will be sold in ‘Play Sets’ based around specific film franchises. These sets will include a couple of toy characters along with single-player stages/missions based around that film. Pirates of the Caribbean, Monster’s University, The Incredibles, The Lone Ranger and so on.
We love a bit of innovative gadgetry here at No Sleep Gamer, and ‘military bone conduction technology’ on the side of the box of Artershokz’s new Bluez Bluetooth stereo headset is certainly a good way to get our attention. Mainly because we’ll need all the help we can get when Battlefield 4 rolls out later this year.
This open ear headset isn’t like ones you’ve used before (shh, you military types, it’s new to us). Instead, the earpieces rest near your ears on your ears bones (see above image), leaving your ear holes free and still able to take in sounds around you.
Remember those bits in Demon’s Souls when you finally overcame a tough stage or defeated a boss that had been smashing your broken body into the ground every time you scrambled through hell on earth just to get to him? Felt good, yes? Well, it’s a good thing you probably still have plenty to do in Demon’s Souls and Dark Souls, because despite Strength of the Sword 3 proudly wearing its tough difficulty badge with honour, it’s amateur hour when it steps into the arena with its rivals.
I like to think I have a fairly sound knowledge of games released in the last ten years, so it was with a mild sense of shame I accepted the task of reviewing part three of a series I’d never heard of. After my first hour with the game though, I was convinced something was amiss. How the hell had this monster managed to escape from a dev kit beforehand? Had it always been like this?
Last week, I looked at how Microsoft could come out on top in the next-gen console wars despite their initial self-inflicted setbacks. So it’s only fair that I give the same treatment to Sony’s upcoming PlayStation 4. Both consoles are going to release around the same period, just in time for the Christmas madness. We’ve not had consoles launch head-to-head for generations, which means we’re going to see a real fight between the two. Ring that bell Mr. Shopkeeper. It’s so on.
*This collection encompasses ThatGameCompay’s previously download-only games including Flow, Flower and Journey. I’ve reviewed all three and discussed the extras also included.
Flow
The first time I played Flow six years ago, I started it late and ended up glued to the screen until 6am. It’s an experience you can just be swallowed up in. Just as it gets difficult, it expands and resets.
You play as a basic underwater life form that must eat smaller creatures in order to grow. The game takes place on a series of 2D stages and movement is controlled by turning the PS3 SixAxis controller with a press of any button making you move faster. As with all of ThatGameCompany’s PS3 games, there isn’t a heads-up display and next-to no tutorial, but you should find this an easy experience to get into.
Insomniac’s first outing since leaving Sony’s nest was always going to be a tough task. But with such a strong history of inventive weaponry in the Ratchet & Clank and Resistance games, chances were that anything they put their minds too involving boomsticks would be fun.
Fuse is a third-person cover shooter with a heavy emphasis on co-op. With the multiplatform competition consisting of the like of Kane & Lynch and Army of Two, it’s all there for the taking. Fusepacks a little extra punch by allowing for four-player co-op action, rather than a paltry two.
With only Hustle Kings to really compete with, Pool Nation enters the digital pool hall looking to wipe the floor with the posers. No cutscenes, no irritating voice-overs, just pool. We like it already.
You can dive straight into the lengthy tournament campaigns without bothering with the tutorials if you just want to get stuck in. Basic shots are a breeze. Some very handy aiming lines are turned on by default showing the path of the white ball and a separate path for the ball you’ll hit, making even the sharpest angled shots effortlessly simple.
After receiving widespread critical acclaim over the course of the first season of the episodic download game series, The Walking Dead has finally followed the tracks and shuffled its way to retail. Telltale have missed an opportunity though as this release features no extras, like making of videos, interviews and so on. Hell, if they’d chucked a poster in they could have called it the Collector’s Edition.
I’m making a fuss about this because as many of you will be aware you can download the series on PSN/XBLA for around £15 or even cheaper on PC or during a sale, but the RRP for this is £30. I love having physical copies of games, but you may want to buy this digitally or wait until this version drops in price, which it surely will. At least with this on the shelves it may stop people buying Activision’s awful -entirely unrelated- The Walking Dead: Survival Instinct by mistake.
Ah, the old west. It’s good to be back. Techland’s last Juarez title (The Cartel) opted for a modern setting and suffered from a large dose of ‘bloody awful’ leaking from every festering orifice. So, um yeah, we weren’t fans.
However, I was a huge fan of the game before that, Call of Juarez: Bound in Blood, which featured a fantastically realised Wild West setting during and after the Civil War. After the mega success of Rockstar’s Red Dead Redemption, you would have thought that Ubisoft would have insisted Techland cranked out a Wild West follow up to Bound in Blood. Well, several years later (now that the Wild West bandwagon has long gone) we have one in the form of Gunslinger, a low-priced download-only game. Continue reading Call of Juarez: Gunslinger Review – Finding redemption→
I should begin this review with a public warning announcement. This Walking Dead game has nothing to do with the multiple award-winning downloadable series The Walking Dead by Telltale Games. Whereas that game was based on the comics, this is based on the AMC TV series and is a first-person action game.
Seeing as the critically acclaimed one that features multiple story choices and plays more likeHeavy Rain than Dead Island has just beenreleased at retailtoo (review incoming), we wouldn’t want you to pick this one up by mistake.
Street fighter IV has held all the glory this generation thanks to a lack of creativity in the fighting genre. Developers NetherRealm hadn’t really managed to reignite brawler fans’ enthusiasm for the Mortal Kombat series either. So, upon learning they were working on a fighting game with the DC character roster it perhaps wasn’t unfair to assume something of a DC cosplay version of Mortal Kombat.
Except this isn’t a reskinned Mortal Kombat. This is a great game. While some of the control inputs bear a strong resemblance to Mortal Kombat, this feels much more responsive and fluid when layering combos and juggling opponents. These may sound like basic things to get right in a fighting game, but they form an essential foundation and grab your attention early on.
Tune in right here at NoSleepGamer at Midnight UK time (7pm EST, 4pm EST) to see a live stream of Beyond: Two Souls from the famous Tribeca Film festival in New York. The event will last about two hours and will include a 35-minute scene from the game, including gameplay. The game’s official trailer will also be debuted.
After the screening, there will be a live panel Q&A with the game’s lead star Ellen Page, the director David Cage and supporting cast members Kadeem Hardison and Eric Winter.
This is the first time a video game has been selected as a part of the Tribeca Film Festival selection. Geoff Gilmore (a founder of the Sundance and Tribeca film festivals) described the upcoming PS3 exclusive’s inclusion as “a watershed moment in storytelling and media.”
After looking at the insane mashup that Sega, Namco and Capcom have put together for the upcoming Project X Zone on the 3DS, it got me thinking about other gaming brands I’d like to see pushed together. These could be games pitting legends against each other in a fight to the death or something involving them working together. Publishers and IP owners can be very protective over their brands, but here’s a selection I think would work well together given half a chance.
Recent news has seen gamers lash out over the launch fiascosurrounding EA’s latest SimCity title. The game requires an always-on internet connection, which meant it broke as soon as it went live as thousands of enthusiastic gamers tried to play at once.
This happened days after Crytek CEO, Cervat Yerli, said, “I think the notion of a single-player experience has to go away.” Instead, he believes there should be more integration with the online world with “online single-player.” So, while keen to plug his upcoming online game, Warface, he’s stupidly kicked his other game –Crysis 3– in the stones. Guess we know why Crysis 2 and 3’s single-player modes can only muster a rental recommendation then.
Hidden object games are something of a rarity on PSN. I haven’t played any since a range of PSP titles in 2010 including Route 66, The Mystery of the Crystal Portal and Actual Crimes: Jack the Ripper. Sanuk have returned though with another detective puzzler to test your peering skills.
The game has already seen a mobile/PC release, so it’s unsurprising to see the game using a mouse cursor to navigate. The analogue stick or a Move controller can be used to point at objects with ease, although your arm will get tired using the Move. Continue reading Voodoo Chronicles: The First Sign Review→
Last week finally saw HMV find a new buyer, ensuring one more traditional bricks and mortar business would enable gaming to have a high street presence alongside Blockbuster and Game. With most of us using online retailers to buy and pre-order games nowadays, you may wonder why we still need video games to be represented on the high street.
As this console generation winds down, we’ve seen a steep decline in game sales across the board. In 2012, retail sales were hit the most and dropped by over 20%. Game, Blockbuster and HMV barely survived, as gamers’ attention wavered. The original Wii’s bubble burst and there was a lack of any serious mass appeal products to renew lapsed players’ (read: more casual than you and I for example) interest. The numbers for Call of Duty are down and we’re repeatedly hearing of sequels selling only a shadow of what the previous game did – hello DMC.
Lost between long-range brilliance and shooting itself in the foot
A glitchy but somewhat enjoyable first game had us crossing our fingers for an improved sequel from City Interactive. The sniping genre has intensified of late with stiff competition coming from Sniper Elite V2 last year so they need to hit the ground running this time.
The CryEngine 3 (also used for Crysis 3) certainly gives the game a graphical boost. The game is off to a sunny start in the Philippines with wonderfully bright lighting in the jungle environments being a fine tonic to any gamer fatigued with all the grey corridors and city environments in others shooters.
Review note: This review mainly focuses on the Vita version of the game. A few days ago (after already finishing the game on the Vita), I was also sent the PS3 version, which allowed me to test the Augmented Reality and cross-save features too. All images are my own screen grabs from the Vita version of the game. If you buy the PS3 version, you will get a free digital copy of the Vita game too.
Aside from the excellent HD re-release a while back, we’ve not had a Sly Cooper game since 2005. This has left a gaping wound in the platforming genre that nobody has even attempted to heal. Sucker Punch have long since left to work on the InFamous games, leaving unknowns Sanzaru to take over full-time after successfully overseeing the aforementioned HD collection. While probably not under as much pressure as 343 Industries with Halo 4, there are parallels. Let’s see how they got on.
Following up the cataclysmic events of God of War III must have been a terrifying ordeal for a studio to go through. However, when a series already has a prequel along with another game filling the gap between games one and two I struggled to see how Kratos’ adventures could do anything but go forwards.
In an old panel interview with the other four individual God of War director’s, David Jaffe (GOW1) said that he would have liked to see gods from around the world (think Norse and Chinese) move in on Olympus in a power vacuum caused by the death of the Zeus and his brethren. That would have been an unbelievably hot premise and the only true way to follow up Kratos’ gloriously enraged finale. It’s going to happen; it’s too good an idea to not. But sadly, I expect we’ll have to wait until PlayStation 4 as Sony are playing it safe with this prequel set before even the events of Chains of Olympus.