Remember those bits in Demon’s Souls when you finally overcame a tough stage or defeated a boss that had been smashing your broken body into the ground every time you scrambled through hell on earth just to get to him? Felt good, yes? Well, it’s a good thing you probably still have plenty to do in Demon’s Souls and Dark Souls, because despite Strength of the Sword 3 proudly wearing its tough difficulty badge with honour, it’s amateur hour when it steps into the arena with its rivals.
I like to think I have a fairly sound knowledge of games released in the last ten years, so it was with a mild sense of shame I accepted the task of reviewing part three of a series I’d never heard of. After my first hour with the game though, I was convinced something was amiss. How the hell had this monster managed to escape from a dev kit beforehand? Had it always been like this?