Gearbox’s first -and hopefully last- bug hunt
After Duke Nukem’ Forever, you wouldn’t be insane to doubt Gearbox Software’s capabilities. But hold on a sec, they were only finishing off someone else’s mess right? They were just keen to finally get the game out. Even so, pride should have stopped them releasing it in such a poor state.
Then Borderlands 2 came along and was met with great sales and wide critical acclaim. So, maybe their frequently delayed Aliens: Colonial Marines would be ok on the day. After all, it’s been Gearbox’s game since birth and numerous videos clearly show a franchise-adoring staff. So, they wouldn’t f**k it up, right? Cue the angry sobbing.
Continue reading Aliens: Colonial Marines (Review)
There have been many HD re-releases over the last few years and it’s always a tough ask when the game was pushing the original hardware to the limit. Exactly how much more can we expect from a HD remaster? Rest assured though, Killzone HD looks, and more importantly, still plays exceptionally well today.
I was worried that having been such a fan of the original game, I may have been remembering the visuals with rose-tinted glasses and the HD reworking would shatter those memories. Thankfully, the game looks fantastic today and pulses with graphical finesse. It’s fortunate that the original game featured a texture-friendly grainy filter and a lot of mist, which transfers well today, giving the game a distinguished look.
Continue reading Killzone HD (Review)
Nihilistic’s first Vita game, Resistance: Burning Skies, proved that first-person shooters were a suitable match for Sony’s dual-analogue sporting handheld. Admittedly, the game was a bit basic, a bit ugly and rough around the edges, but compared to using the face buttons instead of a second analogue stick like we were forced to on the PSP, it handled like a dream.
On learning that they’d be handling the Vita’s first Call of Duty title though, I was a little concerned as I thought development would go to someone with a more impressive CV. But hey, I was probably worried when Sony gave a little known studio called Ready at Dawn the reigns to create aGod of War PSP game and they utterly nailed it.
Continue reading Call of Duty: Black Ops Declassified (Review)
Subtle is never a word I thought I’d use to describe any element of a Call of Duty game, but the pre-title cutscene that paints a picture of how Black Ops II’s villain was formed is beautifully put together, in no short thanks to an excellent song choice with Elbow’s ‘The Night Will Always Win.’
The emotional reactions from most COD moments are usually sudden violence, be it first-person execution, slowly dying in a nuclear blast, the death of a child and so on, it’s never had anything like this. After this strangely heartfelt and sympathetic opening, subtlety kind of goes out of the window as it’s all slit throats and shotguns to the knees for the other scenes. Oh well, it was nice while it lasted. After all, we’re here to blow shit up.
Continue reading Call of Duty: Black Ops II (Review)
Sony’s PS3 continues to lead as a platform striving to offer as many diverse experiences as possible. Admittedly, most have them have come from That Game Company in the shape of Flow, Flower and Journey. So it’s good to see a new studio emerge from under Sony’s wing to show us such a visually arresting game.
While the game is a first person title, I’d hesitate to class it as a first-person shooter, although it handles that way. There are no bullets here though, only paint and a few platforming sections.
Continue reading The Unfinished Swan (Review)
Bond is back, but not as you may remember him. This is the HD version of the Wii remake of the N64 classic. Being a remake, it’s essentially a brand new game. A few nostalgic multiplayer maps return, but otherwise, this is all new and certainly worth your time.
Daniel Craig has replaced Pierce Brosnan, but sadly hasn’t borrowed any of his gadgets. The ace PS2 days of gadget love have been replaced with scanning stuff with your phone. It’s synonymous with the dull Bond that Craig bores audiences with as his beefcake poor man’s Bourne.
Continue reading Goldeneye: Reloaded (Review)
After Modern Warfare 2, Infinity Ward seemed to be in deep trouble. An overly public spat with Activision led to the loss of numerous staff, leaving the studio’s fate in the balance. Even during development of this game, they’ve had to put up with heckling from the suddenly very cocky Battlefield brand.
They have stepped up in spectacular fashion though. With reinforcements acquired in the form of Sledgehammer Games, they’ve brought us a stunning example of hi-octane warfare yet again. It’s loud, it’s brash and a little bit insane. We wouldn’t want it any other way.
Continue reading Call of Duty: Modern Warfare 3 (Review)
With Insomniac Games moving onto a multi-format future with Overstrike, this could well be the final Resistance title on the PS3. It was PS3 gamer’s first FPS love, but since then it has always been overshadowed by the technical powerhouse of Killzone. So how will the series bow out?
You now play as Joe Capelli, (R2 SPOILER!) the man forced to kill Nathan Hale as the Chimera virus finally overcame the former hero. Despite Capelli’s hand being forced, he was given a dishonourable discharge from the army. Four years later, the Chimera are still slowly strangling the remains of the human race from the earth and we find Capelli living with a small group of survivors and his wife and child.
Continue reading Resistance 3 (Review)
Hopes were high for Brink. Cool character design, mixed with Mirror’s Edge FPS platforming and served as an objective-based shooter that could instantly take the fight online, replacing bots for real people. With all these elements and a name that implies it’s already on the edge, it’s a tough task on the hands of developers Splash Damage.
Brink features two campaigns based in the Arc, a futuristic city built for mankind’s rich survivors after the melting of the polar ice caps drowned the world. One story has you playing as the Arc’s security forces, the other shows the same events from the rebels (the former builders of the Arc) perspective, who are trying to escape or destroy the Arc. Yes, someone has been playing Bioshock. Both sides are shown as the potential good guys, but the story is merely filler between matches.
Continue reading Brink (Review)
The Ape Escape games on PS1 and PS2 utilised the dual-analogue sticks of the controller to masterful effect, so it felt natural to be excited about how the PlayStation Move motion controller would add to the game’s experience.
The original games were action-packed platformers where you had to capture cheeky monkeys. The right stick controlled gadgets like nets, catapults and monkey detectors with fantastic efficiency. The logical step for the Move would have been to use the navigation stick or Dualshock to run around and the Move controller to swing your net and other gadgets.
Continue reading Ape Escape (Review)
After being released on 360 and PC to scathing reviews you have to wonder how much twelve months of bad publicity affects the decision to release the same game on PS3. Especially seeing as PS3 gamers are more used to quality 360 hand-me-downs like Bioshock and Mass Effect 2.
Let’s give this a fair go though. It can’t be that bad, maybe the devs have fixed the problems since the original release. The schizophrenic AI that went from blind to instantly knowing where you are and telepathically informing every soldier on the base being one of the main complaints. Well that’s still there, so not a great start.
Continue reading Sniper: Ghost Warrior (Review)
We’ve had plenty of time to get stuck into Killzone 3’s multiplayer since release although the PSN crisis interrupted our play for a while. Since then there’s been a patch to tweak gameplay and multiple double XP weekends to tempt us back. Missed out? Then check out what you’ve been missing online and offline.
The 32-player multi-mission Warzone matches from Killzone 2 return and will be very familiar to series fans. Newcomers will probably recognise the contents from other shooters. However, unlike the competition, you’ll play all the following modes in one match. With the winning team being those who can win the most modes or ’rounds.’
Continue reading Killzone 3 Multiplayer Round-up
The son of Kim Jong Il, proves to be quite a nasty daddy’s little boy and after ‘unifying’ North and South Korea, he decides to stretch his legs a bit in this alternative future-based first-person-shooter.
While Korea was on the up, America was trying to recover from a flu virus that killed millions and soaring gas prices that crippled the nation’s industry. When Korea launched a surprise attack, the US never stood a chance. Using EMP strikes, Korea destroyed America’s vulnerable, digitally reliant infrastructure.
Continue reading Homefront (Review)
It’s time for Sony’s flagship shooter to really step up as the shooter genre swells with top titles like Black Ops, the Battlefield series, Bioshock, Halo and newcomer Bulletstorm, who are all fighting for gamers’ hearts and cash. Our wishlist: cinematic Campaign mode, multiplayer, local co-op Campaign, Move support and jaw-dropping graphics. Can Killzone 3 really pack all this in? Continue reading Killzone 3 (Review)
Don’t let the uninspired name put you off, this is a game worth the attention of any online FPS fan. The delightful price of £6.29 gets you five maps and six modes to enjoy that puts the likes of Blacklight: Tango Down to shame.
An old-school approach is taken in regards to your health, take damage and it stays. No health packs or regeneration makes for extra tense matches and balances things out nicely, especially if you manage to get a few shots into an opponent before you get taken down. When you do get killed it shows how much health and armour your killer has left. This works to annoy you further when you see they only had 7% left.
Continue reading Modern Combat: Domination (Review)
A brave mission indeed releasing this PSN first-person-shooter less than a week before Call of Duty: Black Ops. It would have fared much better on PSN a few months back, when it was originally released on XBLA. So does Blacklight have the game to back up this ballsy approach? Well…
The main focus of the game are the online matches. There are a few single player levels but the one-life approach means you’ll only bother until you have a grasp of the controls. You can play them co-operatively but the only way I got this to happen was when trying to get into a deathmatch, it seemed to default to it when there were only two of us in the match lobby. Continue reading Blacklight: Tango Down (Review)
More Poundsaver Turok than Monster Hunter for this PSP Minis title. You roam across several islands hunting dinosaurs with modern weaponry. There’s no plot, just here’s a gun, kill as much as you can, then return to base. Rinse and repeat.
The landscapes are just so deserted. Without the radar you’re only going to come across small dinosaurs that aren’t on your specified hunting list. It’s like going to a safari park that’s mainly populated with the dino equivalents of dogs and squirrels. Continue reading Carnivores: Dinosaur Hunter (PSP Minis Review)
Take away the frustration of planning your journey on Google Maps with this neat game. Because everything’s better with a dash of zombies right? Ok so it might be a little distracting to plan journeys with but it is cool how Google Maps is used in this zombie shooter.
Simply enter your postcode or anywhere else in the UK that has had a street view added to the Google Maps servers and you’re away. The game chooses a random nearby destination for you to aim for by clicking forwards on the street-view picture to zoom forwards bit by bit and change direction with the navigation controls in the corner. Every now and then you will be attacked by some hand-drawn styled zombies that must be shot to progress. Continue reading Don’t Go Zombie (Flash Review)
Expectations were low for this PSN shooter that’s old news for 360 and PC gamers. Oh look another space marine shooter on a distant planet. Wake up at the back though because Section 8 is actually pretty good.
The short single player campaign is pretty much an introduction to the controls and the game modes, which involve running to an enemy base, taking control of a module by pressing X, waiting around for a meter to fill then running off to another one, all while your AI teammates prance around doing sod all. Continue reading Section 8 (Review)
Bioshock multiplayer probably wasn’t too high up on the list of things we wanted to see included in Bioshock 2 given that it was everything apart from the guns that really made the game (and its sequel) really stand out. Turns out that maybe we should have wanted it all along as it’s turned out very well indeed.
If you’ve heard that the multiplayer takes place before the events of the first game, then you heard correct. However, don’t expect to gain any more particular insight into the fall of Rapture as all it really means is you’ll revisit some familiar locations that have less rubble and destruction than you’ve previously seen. This time though you’re one of the psychotic Splicers. Continue reading Bioshock 2 (Multiplayer Review)