Chances are, you’ve probably heard about Dishonored being a game keen to emphasise the vast amount of choice when approaching an assassination mission. Rather than trying to muscle in on Assassin’s Creed’s turf, the game is a first person title.
The game world is a strange mix of Victorian architecture and steampunk mechanics. Narrow foggy streets are patrolled by police on mechanical stilts. There are regular policeman too, although they’ve got something of a WWI German feel about them thanks to single-spike helmets and over-enthusiastic moustaches.
Continue reading Dishonored (Hands-on Preview) →
Hopes were high for Brink. Cool character design, mixed with Mirror’s Edge FPS platforming and served as an objective-based shooter that could instantly take the fight online, replacing bots for real people. With all these elements and a name that implies it’s already on the edge, it’s a tough task on the hands of developers Splash Damage.
Brink features two campaigns based in the Arc, a futuristic city built for mankind’s rich survivors after the melting of the polar ice caps drowned the world. One story has you playing as the Arc’s security forces, the other shows the same events from the rebels (the former builders of the Arc) perspective, who are trying to escape or destroy the Arc. Yes, someone has been playing Bioshock. Both sides are shown as the potential good guys, but the story is merely filler between matches.
Continue reading Brink (Review) →
Ever wondered what would happen if John Woo and Tarentino made a movie together?
This third person acrobatic shooter is a plethora of 70s style exploitation and Grindhouse cinema cheese forced through the Max Payne bullet-time blender. You play as Rubi (voiced by Eliza Dushku), a sassy hired gun seemingly raised by Sarah Conner on John Woo movies and bourbon.
What we have here is a third person shooter with a nice slice of swordplay. It’s more Uncharted than Devil May Cry though. The old exploitation cinema influences are obvious but perhaps more to an older generation of gamer. Gamers of recent years will instantly make comparisons to games like Total Overdose or 2007’s Stranglehold. The latter being the shadow it will have to emerge from. Continue reading Wet (Preview) →