After easing ourselves in though Battlefield: Hardline’s campaign (so much better than the last two games!), we’ve been hitting the servers pretty hard since launch. We’ve been impressed with how stable the online action has been and it looks like Visceral have learned from DICE’s mistakes in Battlefield 4. So you’ve no excuses to not get the most from the online action. However, life as a cop or criminal can be seriously tough out there. So why not improve your chances by checking out our Battlefield: Hardline multiplayer tips. Continue reading Battlefield: Hardline Multiplayer Tips
Category Archives: PS4
Final Fantasy XV: Episode Duscae Review | The Behemoth vs The Boyband
It’s highly unlikely we’ll see Final Fantasy XV released this year as it’s apparently only around 60% complete. So it was a great surprise to hear that Square-Enix were releasing a lengthy demo for it. Well, if you bought an copy of Final Fantasy Type-0 that is.
So let’s dive into this vertical slice of the game that lets us play around with some basic combat options and also provides a large area to explore. Seriously, this thing is huge, no wonder they called it an Episode rather than a demo.
This lengthy taster begins with a brief introduction to the four main characters of your party. There’s some serious box ticking of RPG-tropes here. There’s the muscle head, the smart guy, a Junkie-chic version of Cloud wearing a weird vest jacket that looks like a tartan skirt at first glance and then there’s you, Prince Noctis, a skinny ultra emo haircut. There’s not enough story or dialogue scenes offered to provided a fully rounded opinion I’ll admit. But as first impressions go, they’re fairly dislikeable. I’ve noticed that FF party members have been a wonderfully diverse group over the years, so it’s odd to see this Japanese equivalent of the Backstreet Boys.
Like Kingdom Hearts, your party will sometimes be joined by other characters (in the final game) for a while, so fingers crossed we get a bit more racial and gender diversity in the group. Given the series’ popular appeal with male and female gamers, it’s odd to see Square-Enix shun half of their audience by having no default female party members. In episode Duscae, the only female of note is the cleavage-centric mechanic fixing your car.
After the opening cutscene ends and the early resentment fades, you step outside your tent to be greeted with a stunning vista of a lake with huge dinosaur-like creatures wading in the middle of them. The lakes are surrounded by meadows where large rounded sheep-like beasts graze in herds and there’s a forest over to your left. And the best thing? You can go anywhere you like.
Waiting at least 20 hours to go free-roaming in FFXIII was a disaster the XIII series never recovered from. Episode Duscae seems like it is making a very important statement that freedom is back on the menu. Consider us relieved and impressed.
Combat
I’ll get to the missions later. Chances are the first interaction you’re going to have with this world is to bash it with a sword. Handily, there’s a quick tutorial to ease you into the new combat. Turn-based purists may want to brace themselves, we’re looking at an action-RPG this time.
The closest Square-Enix comparison would be Kingdom Hearts, but seeing as this is a demo, not all of the combat features are available. There’s no spell-casting for example. The Square button handles melee strikes that can be bashed out or used with held presses for a variation (I had to look that latter feature up online though).
The MP bar feeds dodge moves by holding L1 and pressing a direction on the left stick. Time a dodge correctly against telegraphed attacks and you’ll have a chance to initiate a powerful counter. Different special attacks are activated via the Triangle button, such as the drain attack that absorbs HP/MP or the Dragoon Jump that launches you into the air to smash back down with a powerful blast – great for groups of goblins or getting out of harm’s way for a few seconds. These specials also use MP, but they recharge with successful melee strikes, when you back away from the fight or use the warp teleport to climb nearby towers to take a breather. A warp-strike move is also incredibly helpful to zoom straight towards your target, which you’ll really appreciate during encounters with nimble enemies.
This brief sparring session put the combat in a good light, the melee moves were reasonablyresponsive -you’re not getting it confused with DmC anytime soon- and the dodge mechanic works well. Once you get into the field to take on groups of enemies though, things are a little different.
The target lock system is going to need a lot of work by the time Final Fantasy XV releases. In its current state, you press R1 when facing an enemy for a soft lock and you’ll need to press R3 to get an apparent hard-lock on an enemy, indicated by an extra layer on the targeting reticule. Holding R1 is also an option. The right stick controls the camera and swaps targets, which can be problematic when you’re just trying to get a better view. Whichever option I used, I found the lock-on would come loose all too easily against larger numbers of enemies. When trying to work on one enemy at a time to thin out their numbers, accidentally swapping targets all the time made fights much harder than they needed to be.
Against small groups of three or four enemies, I was able to wrangle the system into a manageable form, but against any larger groups, its becomes very annoying. With so much development time remaining though, we wouldn’t be surprised if Square-Enix continue to adapt the combat, especially with some of the feedback they’ll get from Episode Duscae. Hopefully at least.
Weapon equip options available in this slice of the game were mainly locked down. Essentially, your melee combo is made up of five different swords with different properties. The special abilities only matter when you activate them via the Triangle button, but you can swap the swords around if you fancy opening a combo with a lance for example rather than a short sword. The final blade in a combo is ideally a finishing weapon, so you’ll want to equip one that does massive damage. Not that this demo tells you any of this. I had to go online to find information on that too. So again, hopefully the full game will fill in the blanks better.
Missions
So, when you’re not stabbing oversized sheep, what else is there to do in Episode Duscae? The overall mission is to earn 25,000 Gil to fix your car. While one of the larger yellow sheep monsters will net you 3000 Gil for a horn, you’re better off taking up the bounty of defeating the local behemoth, Deadeye, who has wanted posters all over the region. Probably for eating the locals, he doesn’t look like the bank-robbing type.
From the map, you’re able to trek to distant locations to look for clues on his location, like huge footprints or smashed up sections of forest. These missions are very much a case of walking to a location and pressing X until you’ve done enough to find the entrance to his lair. Side-missions along the way may pop up, but all the ones I found involve walking a hundred metres from the start and picking up a clearly indicated item. So yes, the mission design is pretty poor. But they do feel a bit like placeholders, so again, we’re keeping our fingers crossed for something a little more exciting in the final game.
When you do decide to head into the forest to chase down the behemoth, you’ll get a change of pace with a stealth mission where you have to creep behind the huge creature in the fog to follow it to its lair. While initially quite atmospheric, it’s let down by cheap fails if you get too far behind (despite still being able to clearly see it), or when it spots you despite having its back to you or when moving on its blindside (it’s missing an eye and the game tells you it can’t see on that side too).
It’s about the EXPerience
EXP earned during fights is based on a few factors, like speed, number of parries and any boosters added through eating specific meals at camp. Meals can boost not only your XP bonus, but also critical chances or immunity to poison attacks. The longer a day goes on, the less XP you will earn once these boosters wear off, which can be a little annoying to be honest, as even hard-won fights against tough opponents can provide little reward if done at the wrong time of day.
If a party member’s HP reaches zero during battle, they’ll stumble around until someone heals them by running over and pressing X (the AI will look after you here too). However, each time this happens their overall HP meter shrinks. Camping will restore the meter’s maximum capacity though, making it an essential part of your day. It’s too bloody dark to enjoy hunting at night anyway.
You’re only actually given your XP from the day when you rest at a campsite overnight. Here the XP automatically levels up everyone on the team. There’s no option to choose specific stats to update, but fingers crossed there will be by the final game. Hmm, I’m crossing my fingers a lot here.
Despite the issues with the camera lock-on and the generic mission types, Episode Duscae shows that Final Fantasy XV has enormous promise. The Duscae region is but a tiny sample of the world we will be able to explore and feels like the first proper Final Fantasy experience I’ve had in years. Emerging from that tent and being free to run off and explore in any direction of my choosing was fantastic fun and after four hours I may have finished the behemoth storyline, but there’s still more to do. Like finding all the parts of a hidden sword or using my new Eidolon to overkill the smallest of enemies just for the hell of it. And yes, it is possible to break out of the demo’s map barrier and explore more than you’re supposed to. You might even spot a Titan if you know where to look. Even at this demo stage, people are finding lots of hidden depth and extra things to do, just imagine how much there will be to discover in the final game.
*All images captured by author on PS4.
Paying over £15 for God of War III: Remastered encourages publishers to rip you off
New-gen remasters. They can be great. Or they can be something of a rip-off. We’ve nothing against playing a better looking version of a last-gen game and it’s a great way to invite gamers that may have missed out last time.
But some of these re-releases are really starting to take the piss and are treating gamers like morons, or ripping off those that don’t know any better. We’re always looking at the value for money on offer by looking for the very cheapest game prices for you. So, when we see Sony and retailers trying to charge $40 (or £49.85 in the UK!) for a five year old game with slightly shinier graphics, we struggle to see how they can get away with it. Continue reading Paying over £15 for God of War III: Remastered encourages publishers to rip you off
Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review
Missed the earlier episode reviews? Use these links to get to Episode 1, Episode 2 and Episode 3. Unlike the previous episodes, I’ll be putting a score at the end of this one that reflects the complete Season Pass / retail release.
This is it then, the finale to what has been a very encouraging episodic series debut from Capcom and the Resident Evil series. This is where we find out what happened to Claire and Moira as they make their way to the top of the tower and we’ll find out if Barry and Natalia can catch up with them and get some answers of their own. Continue reading Resident Evil: Revelations 2 Episode 4 – Metamorphosis Review
Resident Evil: Revelations 2 Episode 3 – Judgement Review
Missed the previous episode reviews? Here you go: Episode 1 | Episode 2
Capcom’s penultimate episode to Resident Evil: Revelations 2 edges us ever closer to what has so far been a very successful experiment for the series as it tries out an episodic model with four episodes over as many weeks.
Like previous episodes, you’ll control Claire and Moira for the first part and Barry and Natalia for the second. Given the ending of the last episode, you may be desperate to find out what happens to the latter pair, but you’ll just have to wait. Continue reading Resident Evil: Revelations 2 Episode 3 – Judgement Review
DmC: Definitive Edition (Review)
Capcom and Ninja Theory’s DmC Devil May Cry: Definitive Edition is essential for two types of gamer. Those who have never played Ninja Theory’s reboot and those who have and adored it but crave an extra challenge. I’ve already seen this going from as little as £20 during launch week. Considering the content, the telling tweaks, extra modes and the DLC being thrown in too, that’s a bargain.
First, a little on the base game itself. DmC (or Devil May Cry) is an origins story for Dante, the son of a demon father and an angel mother. His mere existence is a threat to the Demon lord, Mundus, and as such Dante is public enemy number one. Mundus controls much of the human world through debt and has demon minions running everything from soft drink companies to news networks, making it easy to track Dante down and make him out to be a menace.
Uncharted 4 delay paints a tough Christmas for PS4 this year
So, Uncharted 4 has been pushed back to Spring 2016. As news goes for PS4 gamers, it’s pretty damn heartbreaking. But delays aren’t always a bad thing for a game. We’ve had enough of unfinished releases like AC: Unity and DriveClub, and are trying to be as patient as possible for the likes of Batman: Arkham Knight and The Witcher III, both of which have needed more time before the developers have been ready to unleash them. And major kudos to them for that and as much as it pains me to say it, Kudos to Naughty Dog too.
Continue reading Uncharted 4 delay paints a tough Christmas for PS4 this year
It’s time developers finally left ‘last-gen’ behind
Last week we learned that the upcoming Mad Max game has had its last-gen platform versions cancelled for the PS3 and Xbox 360. This makes enormous sense to us and we think it’s time developers of full-sized games started to make this their norm. It’s time for them to say goodbye to last-gen and the PS3 and Xbox 360.
We’ve seen too many games suffer during development due to resources being stretched during cross-generational development. To be honest, we’ve seen it since the PS4/XO launch, with titles likes Need for Speed Rivals. There was barely any difference between the two visuals-wise and the next-gen version of the game felt like it was held back by having to maintain values with its chugging twin. But one of them was £10-£20 more expensive. At least you can get it cheaper nowadays.
Continue reading It’s time developers finally left ‘last-gen’ behind
Resident Evil: Revelations 2 Episode 2 – Contemplation Review
Here’s a link to our review of Resident Evil: Revelations 2 Episode 1 – Penal Colony
After a hugely promising opening episode, I couldn’t wait to get into stuck into the next one this week. It looks like the new series has some staying power as Capcom have delivered again with the episodic model looking like an increasingly natural fit for the series.
Again, the episode is split in two with the first half following Claire and Moira and the second continuing from where we last left Barry and Natalia. Claire and Moira come across another group of survivors and they team up to find some helicopter parts to make an escape attempt. Nothing’s ever that easy, especially when a hoard of infected lay siege to your safe house. It’ll be very familiar to Resident Evil 4 fans and is a fantastic scene as you defend multiple windows while the hoard attempt to smash through. Continue reading Resident Evil: Revelations 2 Episode 2 – Contemplation Review
Resident Evil: Revelations 2 Episode 1 – Penal Colony Review
Episodic titles have proved to be a big success for games like The Walking Dead, The Wolf Among Us and more recently, Life is Strange. But how will the episodic model fare with a genre like survival horror? Well, if Episode 1 of Resident Evil: Revelations 2 is anything to go by, it could go rather well.
Unlike the aforementioned episodic titles, Revelations 2’s four episodes will be released weekly instead of every six weeks or more that we’re used to seeing. The benefits of this are obvious to everyone involved and it keeps the episodic/TV ideology plausible.
Continue reading Resident Evil: Revelations 2 Episode 1 – Penal Colony Review
12 ways The Order: 1886 could match the hype with a sequel
Would we take a sequel to The Order: 1886? You’re damn right we would. Despite the first game being rather disappointing, we still feel there’s enormous potential with Ready at Dawn’s new IP. Hey, we gave Assassin’s Creed a second chance after that ‘meh’ original and it went onto much better things -until Unity at least.
So enough beatings for The Order, instead we’ve got some tips on how it can get it right next time. Let’s face it, we’re not going to be asking for better graphics. The engine is clearly up to scratch and capable of running the gameplay and graphics without a hitch. But we’re going to need more than pretty next time. Don’t worry, you won’t find any game one spoilers below.
Continue reading 12 ways The Order: 1886 could match the hype with a sequel
Sony no longer guaranteeing DriveClub PS+ Edition, but you shouldn’t care
In a recent Metro interview with Sony Europe President/CEO Jim Ryan, he was unable to guarantee that the PS Plus version of DriveClub will ever be released.
Metro: And… is there still going to be the free PlayStation Plus version?
Jim Ryan: That’s still being looked at.
Metro: You can’t guarantee that it will ever happen?
Jim Ryan: I can’t say anything at this stage.
Well, that doesn’t sound good does it? DriveClub was originally planned to be a launch game for the PS4, but was delayed numerous times before its eventual release last year. The game was also originally supposed to be released for free on PS Plus, but as time went by, it emerged that the PS Plus version would be a slimmed down version of the game featuring only the India-based tracks.
Continue reading Sony no longer guaranteeing DriveClub PS+ Edition, but you shouldn’t care
The Order: 1886 Survival Tips Guide
If you’re finding that your thumbs are going to sleep during all those cutscenes in The Order: 1886, you’ll want to check out our Survival Tips to make life that little bit easier for Galahad in his fight against rebel scum, lycans and whatever else those filthy (but oh so pretty) streets of London throw at him.
The Order: 1886 – forget about length, the lack of gameplay is the problem
Many gamers have been quick to bash or defend The Order: 1886’s short length. Yes, five or six hours for a game doesn’t necessarily mean it’s too short. Vanquish is a similar length and is insane amounts of fun from start to finish.
The thing is, for the Order’s, let’s say six hours, you only actually ‘play’ it for around half of that time. The rest of the game involves a lot of cutscenes or an abundance of what I’ll call ‘walking cutscenes.’
Continue reading The Order: 1886 – forget about length, the lack of gameplay is the problem
The Order: 1886 Review – Gameplay takes a back seat

So, here it is: Sony’s first brand new IP blockbuster for the PS4. Needless to say, the pressure is on for developers Ready at Dawn. We’ve seen them work wonders with the God of War series on PSP, so let’s see how they handle creating something from scratch with the grunt of the PS4 behind them.
The Order: 1886 is a third-person single-player shooter set in a steampunk vision of Victorian London. You are Galahad, a Knight of The Order, sworn to protect the realm from everything from rebellion to half-breed werewolves. Continue reading The Order: 1886 Review – Gameplay takes a back seat
Life is Strange: Episode 1: Chrysalis (Review)
For years, Telltale has been the only name associated with quality (yet incredibly buggy) episodic gaming, but we’re delighted to see some new blood enter the blossoming genre. Life is Strange is leading the way with Remember Me developers, Dontnod Entertainment, bringing us a brand new IP over five episodes through digital platforms.
I’ve always been rather cautious with this type of game. Knowing I have little patience for waiting, I’ve played the likes of Walking Dead and The Wolf Among Us once a season has finished, as I didn’t want to wait weeks/months between episodes to find out what happens next. It’s a Netflix mentality that’s going to drive me insane with Life is Strange. I’ve played one episode and I’m hooked. The time between episodes is going to draaaag.
Continue reading Life is Strange: Episode 1: Chrysalis (Review)
Battlefield: Hardline Top 5 Survival Tips
It’s ok, I know your pain. You promised yourself you’d put a bit of time into the likes of Battlefield 4, Destiny or Call of Duty: Advanced Warfare in order to get your online multiplayer skills up to scratch, but where has that time gone.
If you signed up to the new Battlefield: Hardline open beta you might be having a bit of tough time getting back into the swing of things. I can’t stop people shooting you in the back half a second after respawning, or offer any logical advice on how to fly a helicopter, but here are five survival tips that should make life less difficult. Continue reading Battlefield: Hardline Top 5 Survival Tips
Resident Evil HD Remaster (Review)
The original survival horror brand is back and for once we’re not rolling our eyes at another HD makeover. Rather than an unnecessary PS4 port of Resi 5 or 6, this is a HD makeover of the 2002 GameCube exclusive remake of the 1996 PS1 Resident Evil. For those of you yet to play the GC version, this will be a remarkable experience if you enjoyed the original game.
The remake was extremely faithful to the original, meaning lots of fixed camera angles and pre-rendered backgrounds. There’s no need to worry about the dated ‘tank’ controls as there’s an option to switch to modern analogue movement rather than having to spin on the spot before moving. The different camera angles as you move onto a new screen can still have disastrous results that see you accidentally turn around and run straight back into a zombie’s bitey embrace though.
The Order: 1886 – Another ‘next-gen’ letdown or a victim of poorly chosen demos?
There’s something not quite right with The Order: 1886. It’s undeniably gorgeous, a testament to the power under the hood of the PS4, but having played it at expos and press events and watched extra footage, many are struggling to form an attachment to the game.
Where there should be a giddy urge to have the game in our lives as soon as possible, which should be a part of any AAA console-exclusive, we find ourselves struggling to gather much enthusiasm for Sony’s first big game of 2015. Given the rather lacklustre gameplay scenes we’ve seen so far, we can’t help but think that Sony has decided on some oddly dull demos to try and hook us journos and gamers in. Are they avoiding spoilers, or does The Order: 1886 just not have that much to show? Continue reading The Order: 1886 – Another ‘next-gen’ letdown or a victim of poorly chosen demos?
The Sunday Seven: 2015’s hottest new game brands
2015 and beyond will be packed with sequels and annual franchise updates. What gets us really excited though is the new games. New IPs or gaming brands that we haven’t seen before. Sometimes they’ll bring in new ideas, or huge ambitions from small teams. There are already lots of sweet new titles to look forwards to and here our seven of the hottest up and coming contenders. Continue reading The Sunday Seven: 2015’s hottest new game brands



















