All posts by Brendan Griffiths

PS4’s CE-34878-0 Error Code Spreads to Share Captures

Reports have been floating around the net for a few weeks now that numerous PS4 users have seen the CE-34878-0 error code appear and corrupt their save files beyond repair, often wasting up to 40 hours of work for the likes of Assassin’s Creed IV.

However, new evidence suggests the system error isn’t just focussed on our game save files and is spreading throughout the PS4’s other features. Continue reading PS4’s CE-34878-0 Error Code Spreads to Share Captures

Are Game Development Costs Set to Spiral out of Control?

Last week we learned via a Eurogamer interview, that 2013’s Tomb Raider reboot only started to make a profit nine months after its March release date, despite selling 3.4 million copies in its first three weeks. If it takes that long for a game that good that sold that well to actually make money, how long can companies afford to make similar blockbuster big-budget games?

Tomb Raider’s budget was reportedly around £60 million ($100 million), which is probably why Square Enix set their sales targets so high (5 million units) in the first month,  which would have seem them move into the black straight away. Continue reading Are Game Development Costs Set to Spiral out of Control?

Assassin’s Creed Liberation HD (Review)

Releasing at the busiest time of year, Liberation went largely unnoticed when it released towards the back end of 2012 on the PS Vita. So when Ubisoft announced they would be polishing it up for a downloadable release on PSN and XBLA it was collective high fives all-round. Sorry Vita, but the big TV wins again.

So often, I cringe when I see the prices of digital games or HD remakes, but Liberation’s £15.99 asking price is very reasonable. Mainly because the original Vita version costs more and the visual upgrade is huge. Some of you may be disappointed to hear that the multiplayer options have been ditched, but this makes sense really. Why would Ubisoft want to dedicate resources to keeping more servers alive when they know most fans will be enjoying the superior multiplayer offerings of Assassin’s Creed IV?

Continue reading Assassin’s Creed Liberation HD (Review)

Sony Coy On Western DriveClub Release. But Why?

The PS4 and Sony really need a racing game. And we should have one on the horizon. But earlier this week, when I asked Sony’s UK PR team for a release date or even a rough release period for DriveClub, they were only able to say, “I’m afraid we don’t have any info on the release date for DriveClub at the moment.”

Originally planned as a launch title in the West, the game was delayed into 2014, with a general understanding it would be arriving on PS Plus in January or February. Instead, an announcement was made that next month’s free PS4 game would be the horror title, Outlast (which we can’t wait for by the way) and there was no mention of DriveClub at all. Continue reading Sony Coy On Western DriveClub Release. But Why?

Opening Scenes | Assassin’s Creed: Liberation HD – First 20 Mins

Thanks to my recent acquisition of a Hauppauge capture device, I’m able to bring you an Opening Scenes video for Assassin’s Creed: Liberation HD, the new HD port of the 2012 Vita game. I’ll be bringing you a review very soon, but if you’re eager to see what the opening twenty minutes hold, then marvel at my restraint as I avoid succumbing to collecting all the shiny things instead of doing actual missions.

Instead of playing an Assassin’s game like my usual obsessive-compulsive (but very stabby) magpie, this playthrough video will show you cutscenes, climbing, fighting, costume changes, mistimed jumps and some ruddy vicious looking machetes. I’ve put a few hours into the game since recording this footage and am pleased to say it’s going well so far. Aveline is a delightful character and the story is shaping up to be better than most Assassin’s games. Stay tuned for that review. Continue reading Opening Scenes | Assassin’s Creed: Liberation HD – First 20 Mins

Don’t Starve – PS4 Gameplay

Our new playthrough video is a 12 minute glimpse at the world of Don’t Starve, the latest free PS4 game to land on the PS Plus service. The game’s similarities to the likes of Minecraft, or more specifically Terraria, are there for all the indie-PC crowd to see. But how will such a niche survival-style title fare on the PS4?

Sony has been keen to show off their indie credentials with the PS4, but have they perhaps made a rare miss-calculation by having this as the first free PS Plus title since Contrast and Resogun back at launch last year? I’m very much a console gamer, but I managed to get into Terraria when I covered it on the 360 elsewhere last year. But Don’t Starve is a different sort of beast with its aggressive one-life policy making it hard to stomach, especially given the lack of any tangible rewards for the time required to put in. That said, I’ve only played the game for about two hours so far. Continue reading Don’t Starve – PS4 Gameplay

Top Ten Tuesdays | New Year Resolutions for the PS4 to Win 2014

This time last year, I wrote some New Year Resolutions that we gamers should take to get the most from gaming and many of those points still stand today. Tempting as it was to adjust that article for 2014, I thought I’d set some resolutions for the Sony’s PlayStation 4 so it can have the best year possible.

It’s not going to be easy, especially with a resurgent Microsoft seemingly overcoming shooting themselves in the foot for most of 2013. Sony has a narrow lead right now, but here are 10 Resolutions to make sure they stay in front throughout 2014. Continue reading Top Ten Tuesdays | New Year Resolutions for the PS4 to Win 2014

Sabrewulf Replaces Jago in Killer Instinct

Since launch on the Xbox One, Jago has been the sole free fighter in Killer Instinct with everyone else available to purchase separately. However, Microsoft has just released a patch to replace him with Sabrewulf so players can try a new character free of charge, which could help lapsed gamers return to the fold.

The latest patch also introduces a number of fixes which you can find below courtesy of the game’s website. For more information on the game’s character bundles, click here. Jon has a review of the game too. Continue reading Sabrewulf Replaces Jago in Killer Instinct

Consoles Doomed to Pay High Digital Prices Forever?

For years, PSN and XBLA gamers have been enviously staring at the generous offerings PC gamers can gorge themselves on via sites like Steam, GOG and Green Man Gaming. The ever-increasing number of sites sees regular price war over these digital titles, leaving PC gamers the clear winners for cheap games.

For console gamers, it’s been a very different story as PlayStation and Xbox gamers have been left with one first-party option for a digital game store on their console. With only one option available, this has of course meant that there is no need for competitive prices or discounts bar the odd sale.

Continue reading Consoles Doomed to Pay High Digital Prices Forever?

Lightning Returns: Final Fantasy XIII Guided Tour Trailer

Square-Enix really want you to give Lightning Returns: Final Fantasy XIII a chance. The new trailer for game number three in the XIII series is keen to show you the large numbers of quests available, the expansive maps and the reformatted combat. Oh and chocobos and moogles naturally.

Having had a hands-on with the game, I can say I enjoyed the new combat, which ditches the ‘press X to win’ mentality by assigning individual attacks/spells to the face buttons with more to choose from by changing your schemata (like the dress-sphere’s in FFX-2). And with 80 schemata to choose from -and all of them being customisable- it would seem like we’re finally getting some tactical depth in the series for the first time in years. Old stalwarts may still dismiss the lack of a traditional turn-based approach, but this is an improvement over the last two games, and is slightly turn-based in the sense that you can only dish out a few attacks at once before waiting for a meter to recharge.  Continue reading Lightning Returns: Final Fantasy XIII Guided Tour Trailer

The Lego Movie Videogame Trailer

While going to the cinema to see the movie will raise some eyebrows unless you have children, buying this is fine. Rock you inner man-child’s world by picking up the latest Lego game in February. The game ties in with the odd looking film which seems to be some sort of crime caper with new characters, but with the likes of Batman and other DC-types popping in to help out every now and then.

To be honest, we’ve no idea what’s going on in this latest trailer, but as Lego City Undercover showed, Traveller’s Tales don’t need to rely on a classic film/comic license to bring us a quality adventure. They know damn well by now we just want to collect shiny things. Speaking of shiny things, why not pick up the PS4/Xbone version of Lego Marvel Super Heroes for £29.99 with our deal. Enjoy the Lego Movie Videogame trailer after the break. Continue reading The Lego Movie Videogame Trailer

Last Chance to Watch Charlie Brooker’s How Video Games Changed the World

I imagine many of our UK readers are familiar with our favourite satirist, Charlie Brooker with his sardonic take on the world that over the years has seen him rip into the worst of television and broadcasting, and write a few screenplays for satirical pieces like his zombie infested take on Big Brother, Dead Set or the ever-strange tales of Black Mirror.

Turns out he’s quite the gamer though, hell he might actually even like them. So much so, he’s put together a show entitled How Video Games Changed the World on Channel 4 to pick out the biggest titles from gaming’s history, we imagine with an idea of educating newbs. Those of you with access to 4 On Demand (or 4od) on your PC or gaming console should act fast, as today is the last day before the show disappears off the service. Continue reading Last Chance to Watch Charlie Brooker’s How Video Games Changed the World

Assassin’s Creed IV: Black Flag (PS4 Review)

If you’re a late comer to the Assassin’s Creed series, or your interest for it has waned in recent years, this is the game for you. It’s also an essential purchase for any graphics-devouring next-gen console owners out there, as it’s a visual powerhouse from start to finish.

The story sees you essentially playing a game, within a game. You’re some sort of beta tester at Abstergo Entertainment, using the DNA-memory technology seen in the series beforehand to relive the memories of a famous line of Assassin’s. Rather than trying to save the world from Templars as Desmond Miles, this time you’re running through the life events of one Caribbean-based, Welsh pirate, Edward Kenway, to create a video game. It’s very Meta and inside knowledge of past events is handy for the little snippets of information you may find, but newcomers shouldn’t feel left out. There’s always a quick glance at Wikipedia if you need to catch up on the finale of the previous game(s).

Continue reading Assassin’s Creed IV: Black Flag (PS4 Review)

Are Next-Gen Re-Releases Like Tomb Raider A Bad Idea?

Last week at the VGX Awards, Square Enix finally admitted they would be re-releasing Tomb Raider on the PS4 and Xbox One. This ‘Definitive Edition’ comes with a handful of visual upgrades including TressFX technology for Lara’s hair (like the original PC version), a remodelling for Lara’s face and better leaves and branches on the trees. And presumably better explosions, because that’s the next-gen dream right?

It will also include the previous pre-order incentive Tomb of the Lost Adventurer and there will be some unique touches that are only possible on next-gen machines. The Xbone version will include Kinect voice controls for weapon selection and the PS4’s DualShock light will light up when Lara’s lights a touch.

There’s even more packed in though! Like the extra skins, weapons and eight DLC maps for the multiplayer that everyone plays so much! Making of documentaries that you’d otherwise have to look for on YouTube! That really shitty digital prologue comic! And there’s an extra artbook in the Special Edition of the Definitive Edition for those of you wanting more than the Standard Edition of the Definitive Edition! What!

Continue reading Are Next-Gen Re-Releases Like Tomb Raider A Bad Idea?

Watch Dogs and Assassin’s Creed Connection Proved at Last?

Not long after Ubisoft announced Watch Dogs, rumours and conspiracy theories began to float around that the game was going to be linked to the Assassin’s Creed series, possibly even as a full entry to the series’ canon.

While playing Assassin’s Creed IV: Black Flag earlier today, I stumbled across some evidence in the Abstergo offices (Ok, less ‘stumbled’ and more ‘hacked’) that directly links the two game brands together. Continue reading Watch Dogs and Assassin’s Creed Connection Proved at Last?

How to Survive (Review)

Bring duct tape.

Like any good zombie attack, you never see it coming and How to Survive will sink its teeth into your nights if you let your guard down while patiently awaiting the arrival of your shiny next-gen console.

EKO Software’s game is a top-down action-RPG that can be loosely compared with the likes of Diablo III or Dead Nation. After crash landing on a zombie-infested tropical island, you’ll need to scavenge for salvage and build weapons and armour to hold off the infected masses. The overall aim is to make a series of vehicle repairs via completing fetch quests. Ok, so not exactly a revolution of new ideas, but once How to Survive gets going, it’s hard to put down.

Continue reading How to Survive (Review)

The Sunday Seven: Survival Tips for Killzone: Shadow Fall Multiplayer

Tried out Killzone: Shadow Fall’s multiplayer yet? Pretty mean isn’t it? Don’t go running back to the warm embrace of Call of Duty just yet soldier. Man up, and check out our Sunday Seven Survival Tips to leave behind your days as a snivelling recruit and be reborn as a feared harbinger of doom. Failing that, maybe we can make that kill/death ratio a little less pitiful.

Continue reading The Sunday Seven: Survival Tips for Killzone: Shadow Fall Multiplayer

New Ogre and Stryder Titanfall Rigs Revealed

At last night’s VGX awards (formerly the VGA’s), Titanfall showed up to the party and unveiled two new classes of Titan gamers can look forward to piloting when the game lands in March on the Xbox One, 360 and PC.

Before today, we’d only seen and played as one regular Titan. To mix things up a little on the battlefield we will now have the Ogre and the Stryder to choose from too. The Ogre class is your choice for high damage output and resistance, but at the cost of speed. So it come’s as no surprise that the Stryder model is the opposite, sprinting around the battlefield and using nimble jet-thrust dodge moves to get the upper hand against slower opponents, although this means they will have the weakest armour of the Titans.

See them in action below with a new pair of trailers. Continue reading New Ogre and Stryder Titanfall Rigs Revealed

Contrast (PS4 Review)

Shadow Starlets

Contrast has been thrust into the limelight of the PS4’s launch thanks to its inclusion as a free game for all PS+ subscribers. And given that said subscription is required to play the PS4 online, it may be getting a bigger audience than it expected on opening night. No pressure then.

The game’s setup is an unusual one from the start as you control the odd pairing of Didi -the young girl- and Dawn, a female stage performer. More unusually, the other characters in the game don’t seem to see Dawn, and they only appear as shadows. This is the norm though as we see Didi talk with her parents in their shadow form throughout.

Continue reading Contrast (PS4 Review)