Fallout 3: Mothership Zeta (Review)

After over 120 hours of play, this is the end of Fallout 3. The vault dweller isn’t rummaging around post-nuclear war America anymore though. Or post-nuclear war earth for that matter.

After being foolish enough to investigate yet another troubling radio signal he’s beamed up to an alien spaceship poised above the planet. He wakes up on a table surrounded by little green men with imminent laser probes getting too close to comfort. Continue reading Fallout 3: Mothership Zeta (Review)

Eurogamer Leeds Expo: Summary

Brendan Griffiths takes a look at some of the best upcoming games at the Leeds leg of the Eurogamer Expo including: Aliens Vs Predator, Avatar, Bayonetta, Dante’s Inferno, Dark Void, God of War III, Heavy Rain, Saboteur and Split/Second.

It’s not often that UK gamers get to go to an expo; it’s even less often that a show manages to climb its way north of London, so it’s no surprise that the Eurogamer Leeds Expo sold out in advance for its two dates at Saviles Royal Armouries Square for the 27th/28th October.

While the queue went around the building it didn’t take long to get in once the doors opened and despite the event being sold out it never seemed overcrowded in the two halls used. The gaming areas were made up of stools in front of TVs or playing stands like you might see in shops like Game and HMV. There was a mix of HD screens for each game. Some medium sized, others 50 inch monsters. Although, sitting on a stool two feet in front of 50 inches of brightly coloured Ratchet & Clank was a bit overkill, I had to lean back to avoid my face melting.

But on to the games I managed to get a bit of extensive time with. Continue reading Eurogamer Leeds Expo: Summary

Brutal Legend (Review)

Eddie Riggs (voiced by Jack Black) is the best roadie in the business, but modern times have seen him forced to work with some awful bands as he’s seen his beloved heavy metal get watered down to suit a ‘tween demographic’. After saving one of the dipshit band members from certain death onstage, Rigg’s huge stage set collapses on him. As his blood drips into his Motorhead-esque belt buckle a metal monster erupts from the stage wasting the band, and Riggs is transported to a whole new dimension. It’s got the crazy turned up to 11 all the way from here on in. Continue reading Brutal Legend (Review)

Mario & Sonic at the Olympic Winter Games (Review)

The Winter Olympics might be a while off yet but Mario and Sonic have got an early assault planned for space under Christmas trees again after the massive success of their first Olympic Games title on the Wii.

It’s a more relaxed affair this time around with most of the games being about balance and leaning rather than frantic arm swinging. If any players have been glued to Wii Fit they might just have an edge here. Continue reading Mario & Sonic at the Olympic Winter Games (Review)

Fallout 3: Point Lookout (Review)

It’s about time you got to go on holiday in Fallout 3 after all you’ve been through. The new setting of Point Lookout feels like a lost Silent Hill waterside boardwalk, complete with deserted buildings and an eerie fog smothering everything. Sure, it’s no Hawaii, but choice is quite limited in a post-apocalyptic world.

The majority of this substantial map is made up of swamps populated with rednecks, mirelurks, tribesmen, ghouls, toxic bogs and enough radiated water to wade through to guarantee the vault dweller will never have (normal) children. Continue reading Fallout 3: Point Lookout (Review)

Uncharted 2: Among Thieves (Review)

The team at Naughty Dog and Nathan Drake may just have saved the day for the PS3. The console has had plenty of great games, but many doubters still thought it was missing its ‘killer app’, a true system seller. No longer.

No other game tries so hard to entertain and excite you. Uncharted 2: Among Thieves is a constant barrage of ‘Wow!’ moments, one after another, just wiping out previous favourites with each spectacle. In just under ten hours the likes of Uncharted 1, Gears of War, Tomb Raider, Arkham Asylum, and God of War become just a footnote in gaming’s distant past. Continue reading Uncharted 2: Among Thieves (Review)

Operation Flashpoint: Dragon Rising (Review)

Many PC gamers swear by (and most definitely at) the Operation Flashpoint name. This harsh, tactical first-person-shooter is also making a full appearance on consoles too for a change. It’s comparable in nature with the excellent Brothers in Arms: Hell’s Highway, but based in the very near future.

Dragon Rising is a much fiercer beast than BIA though with its claws severely dug into the realism side of things. So that means one shot could be it for you and you won’t even know what direction it came from. Continue reading Operation Flashpoint: Dragon Rising (Review)

Fallout 3: The Pitt (Review)

This is more like it. The first of the Fallout 3 expansion packs that feels truly worthy of the Fallout name. The Vault Dweller is off to Pittsburgh, or what’s left of it. Now aptly renamed as The Pitt, slavers have taken over the city and its still working steel foundry.

You have answered the call for help from one of the escaped slaves who wants to start a rebellion against their masters. As if the misery of working in the Pitt isn’t bad enough, they face the prospect of becoming a Trog, the equivalent of the Capitol Wastelands ghouls, due to a radiation related disease. There’s a cure for this condition but their masters aren’t exactly sharing. Continue reading Fallout 3: The Pitt (Review)

FIFA 10 (Review)

Last years quality game firmly put FIFA back on top over their Konami rival, so what next? A tougher challenge and enough off the pitch enhancements to last you till well after the end of the season and beyond is what.

The tougher challenge is made evident by smarter AI that closes you down mercilessly and some questionable refereeing. Last year’s problem of players constantly wondering offside has been fixed. Unfortunately it has been replaced with them constantly giving free kicks. While getting flagged offside was annoying the replays always proved that you were. It was never wrong and EA explained they couldn’t show officials to be making mistakes because of the official FIFA branding, fair enough. Shame they couldn’t extend the courtesy to fouling as the replays will leave you baffled as to why you’ve given away yet another free kick as the slightest nudge is penalised. Continue reading FIFA 10 (Review)

Dead Space: Extraction (Review)

It was a bit of a surprise to all of us finding out that the next game to follow the excellent Dead Space would be on the Wii. It might be an ‘on-rails shooter’ but fans will enjoy this prequel to the original game, especially the first level which has a neat twist that they or anyone that’s seen the anime might appreciate.

The game starts before the Ishimura planet cracker mining ship was overrun by an alien plague causing severe psychosis and mutation in their human hosts. Haven’t played the first game? Don’t worry, the prequel nature of the game welcomes newcomers by letting them play through preceding events. Veterans will enjoy some familiar locations and characters and being a part of earlier events from a different perspective on how the shit hit the fan in the first place, as the first game had you starting well after the infection had already spread. Continue reading Dead Space: Extraction (Review)

Fallout 3: Operation: Anchorage (Review)

After Broken Steel raised level caps to 30, PS3 players are totally ready to get their teeth stuck into some more missions. This time you’ll get to interact with a bit of Fallout history that you may be familiar with from scraps of info picked up along your travels.

Using a virtual reality pod you can get involved with the famous battle at Anchorage, Alaska where the US forces had to repel the Chinese invaders. It’s not just a game though. Some members of the Brotherhood of Steel Outcasts need you to beat it so they can gain access to a sealed vault in a bunker, promising you a share of the spoils. Free stuff? Plug me in kiddo. Continue reading Fallout 3: Operation: Anchorage (Review)

Alpha Protocol (Preview)

James Bond, The Bourne Trilogy, and 24: all great viewing, brimming with gaming potential but they’ve never quite replicated the same excitement and intensity in gaming form. None of them really made you feel like one of the starring JBs. Bond’s Quantum of Solace was a decent shooter with some nice cover-based gunplay but never really felt like a Bond movie. Bourne’s effort was basically a long line of QTEs with some ropey gunplay and 24 tried to do too much and resulted in an average Jack (Bauer) of all trades and master of none. Continue reading Alpha Protocol (Preview)

Ninja Gaiden Sigma 2 (Review)

Ninja Gaiden Sigma 2 arrives with memories of its predecessor filling most gamers’ hearts with a self-doubting terror from being made to feel utterly rubbish at games and having to call it a day by the time the motorbike ninjas arrived. Only the old school, challenge hungry, were really up for that madness.

Don’t worry if the first one handed your ass to you on a plate though as the sequel is much more accessible. That doesn’t mean you can happy slap it into submission, but you’ll probably make it half way and maybe even whisper it… finish it.

Continue reading Ninja Gaiden Sigma 2 (Review)

Fallout 3: Broken Steel (Review)

It’s been a long wait, made all the worse by 360 gamers having these DLC downloads months before the PS3, but the expansion packages for Fallout 3 have finally started to arrive.

The first of which is Broken Steel. It’s more of a taster and a foundation for the new adventures of Fallout’s post-apocalyptic hell (that we love so much). The new chapter starts two weeks after the final events of the original game. No spoilers here for those of you who aren’t there yet, but you WILL have to finish the main game before the extra missions and plot are made available to you. So I hope you’ve kept a save near the end of the game. Continue reading Fallout 3: Broken Steel (Review)

PixelJunk Monsters Deluxe (Review)

After becoming something of a cult classic on the PlayStation Network it was only a matter of time before somebody realised this would work even better on PSP. For those of you who haven’t played the PS3 version this is a tower defence game. You build defence towers out of trees, using a limited supply of money in order to defend your village’s twenty inhabitants from multiple waves of invaders.

The towers are designed to be effective for ground or air attacks with some of them spreading themselves thin to do both. There’s plenty to choose from if you can afford them. There are canons, freeze guns, Telsa (electricity spewing towers), mortars, flamethrowers, crossbows, anti-air guns, lasers and electric barriers. Continue reading PixelJunk Monsters Deluxe (Review)

The King of Fighters XII (Review)

After the heyday of the duelling beat em’ up in the ‘90s it’s surprising how slow the genre has been to get going on current generation consoles. Virtua Fighter 5 and Street Fighter 4 eventually turned up and dazzled everyone for about a month while Soul Calibur added a bit of polish but left most fans shrugging in indifference as it offered nothing new. So what chance does The King of Fighters XII have? Looking at the lack of current competition (I’m pretty much ignoring the ever-delayed Tekken 6 until it decides if it wants a PS3 or PS4 release) it might be worth a look. Continue reading The King of Fighters XII (Review)

Trine (Review)

Now on PSN for £15.99This is an essential lesson in how 2D gameplay is still a force to be reckoned with. Trine’s levels are deceptively simple with the aim generally being to progress to the far right of the map like many past classics but with some physics based gameplay puzzles. This platformer looks far from retro though with some gorgeous fantasy realms inspired level design that sparkle with HD richness. Continue reading Trine (Review)

Wet (Review)

Rubi: a hired gun, thief, errant son deliverer, car roof surfer, the works, with no questions asked. Along as said ‘Wet work’ involves shooting in slow-motion, wall-running, diving, sliding around on her knees (stop it) and stabbing things a lot. Gameplay wise it’s PS2-era Prince of Persia meets Stranglehold.

Style points earned from racking up combos of kills in slow-motion or with the sword can be used to upgrade Rubi and her weapons with extra health and moves or for extra damage, ammo and faster rates of fire. If you played the demo and felt a bit under whelmed it’s a pleasure to say that the full game does feel a lot better once you’ve got some upgrades under your belt. Continue reading Wet (Review)

Need For Speed: Shift (Review)

EA has decided to reinvent their own wheels as the Need for Speed brand disowns its street racing vibe in a much cleaner break than 2007’s NFS: Pro. Shift is the full transition to track racing to try and compete with the likes of Gran Turismo and Race Driver: Grid. They’ve managed to successfully re-invent FIFA over the last couple of years, so maybe they’ve got a shot.

It’s clear that a lot of time, effort and money have been thrown at the game with a Top Gear style dream collection of ludicrously expensive, top name cars such as the Zonda and Bugatti Veyron all fighting for dominance on dozens of familiar tracks from the USA, Europe and Japan. Continue reading Need For Speed: Shift (Review)

MotorStorm: Arctic Edge (Review)

They’ve done the desert and the tropics so now the MotorStorm tour has decided to cool off and head to the Arctic. There are 100 events to rip through in such frostbitten locations like ice caves, mud bowls, gargantuan bobsleigh tracks (or should that be tubes?) and mountain passes.

The biggest problem facing the PS3 MotorStorm games is they don’t exactly ease you in gently. And if the general lack of interest for last years rock hard sequel has shown anything, it’s that the series needed to relax a little.

Apparently new developers Bigbig Studios may have agreed, as it’s obvious from the off that this time around you’ll be winning races early on and not constantly begging for a top half of the field finish. Continue reading MotorStorm: Arctic Edge (Review)

Gaming reviews, previews and features by Brendan Griffiths