After over 120 hours of play, this is the end of Fallout 3. The vault dweller isn’t rummaging around post-nuclear war America anymore though. Or post-nuclear war earth for that matter.
After being foolish enough to investigate yet another troubling radio signal he’s beamed up to an alien spaceship poised above the planet. He wakes up on a table surrounded by little green men with imminent laser probes getting too close to comfort. Continue reading Fallout 3: Mothership Zeta (Review)