Category Archives: PlayStation 3

Homefront (Preview)

The story of the new FPS, Homefront, is one of invasion, occupation and resistance. In the not too distant future, after the death the North Korean President, Kim Jon Il, his son takes his place. Over the next few years, he unifies North and South Korea and starts to invade nearby countries.

Throughout this period, America is weakening with a decreasing military force, further financial difficulties and a flu epidemic. This is when the KPA (Korean People’s Army) strike. Using satellite EMP blasts to wipe out the American electronics, including their defence measures, the Koreans begin their unflinching invasion. The game begins two years into the occupation of the US in 2027.

Continue reading Homefront (Preview)

Killzone 3 Preview: 3 Reasons It Will Rock 2011

Not long to go now before we touch down on Helghan again to get stuck into Sony’s PS3 exclusive first-person-shooter, Killzone 3. It’s the only series Guerrilla Games have been working on for years now, so we’re really expecting great things from them, especially considering how much they squeezed out of the PS3 last time. Here are three reasons it’s shaping up to be one of the finest shooters of 2011. Continue reading Killzone 3 Preview: 3 Reasons It Will Rock 2011

Best Video Games 2010

Game of the Year

Heavy Rain

Arguably more of an interactive movie than a game, but the bravery shown by Quantic Dream to try something different from the norm can only be applauded. Before playing the game I was really worried that it would be just a long series of Quick-Time Events. Thankfully Heavy Rain was packed with enough choices for the player and brilliant production values to make all these worries fade away within the first hour of play. Rarely are we given so much choice on how a story plays out with such an interesting set of characters, who if we weren’t careful could die permanently and possibly change the journey and outcome of this dark crime story. Did it change gaming forever? Well, not really, nobody else seems to be trying to emulate Heavy Rain’s success. But but it showed what is possible and that many gamers are more open to something a little different for a change if only developers and publishers are willing to take a chance.

Favourite Game of 2010

Best Video Games 2010 | Brendan Griffiths

Bioshock 2

I completed the first Bioshock for the first time, just a few days before Bioshock 2 came out, so I could review it for the site I wrote for before Dealspwn. This meant I was in a great position to compare both games without the rose-tinted glasses. The decision to put the player into the boots of a Big Daddy was inspired, mainly because of the way the game had you interact with the Little Sisters. Protecting them while they harvested Adam from corpses was an unnerving affair, made even more complicated by what to do afterwards. Would you harvest them for a large supply of Adam, or free them, hoping there’d be an award later on? I opted to try and save them all and this is where the stand-out moment of the game occurred.

There were two Little Sisters in the same area. One of mine, harvesting a corpse while I was fending off splicers and the other cowering behind a Daddy I accidentally pissed off (thus had to kill) during the shoot-out. Yep, I picked up the wrong one and didn’t realise for an hour. After dropping off my free-loader I made my way back to the area where I’d lost the first one and felt genuine guilt (and massively relieved) when she emerged from the shadows and ran over cheering: “I knew you wouldn’t leave me behind.”
Other games just aren’t getting close to how much emotion they can provoke, or asking questions from a gamer about how far they’d go to make life easier on themselves. Bioshock Infinite will be asking similar questions, albeit in a completely new sky-high location.  Unfortunately I’ll have to wait this time, along with everyone else. Roll on 2012.

There were two Little Sisters in the same area. One of mine, harvesting a corpse while I was fending off splicers and the other cowering behind a Daddy I accidentally pissed off (thus had to kill) during the shoot-out. Yep, I picked up the wrong one and didn’t realise for an hour. After dropping off my free-loader I made my way back to the area where I’d lost the first one and felt genuine guilt (and massively relieved) when she emerged from the shadows and ran over cheering: “I knew you wouldn’t leave me behind.

Other games just aren’t getting close to how much emotion they can provoke, or asking questions from a gamer about how far they’d go to make life easier on themselves. Bioshock Infinite will be asking similar questions, albeit in a completely new sky-high location.  Unfortunately I’ll have to wait this time, along with everyone else. Roll on 2012.

Favourite Gaming Moment of 2010

Best Video Games 2010 | Brendan Griffiths

Realising PlayStation Move was awesome

It might leave me feeling like I’ve been hit by a bus the day after, but the PlayStation Move and Sports Champions is the best example of the potential of Sony’s evolution of a familiar motion-controller setup. It was the best game at launch and to be honest it’s still miles ahead of other Move releases. The archery and table tennis being the best examples. With the table tennis I loved how it managed to match the real thing, especially with you being able to add ferocious topspin to shots and the archery was great fun using two controller to mimic cocking your arrow, aiming and firing.

PlayStation Move is an incredible piece of technology and hopefully 2011 will see more developers try and make some ‘proper’ games for it, instead of waves of party fodder. Killzone 3 will be the first true test for it, so maybe it’s time to pre-order the new gun attachment.

Biggest Disappointment of the Year

Best Video Games 2010 | Brendan Griffiths

Final Fantasy XIII

It’s far from a bad game, but it utterly collapsed under the weight of expectations with a redesign of the combat system that left many gamers frustrated and bored. The levels were extremely linear for the first half of the game and by the time things opened up on Gran Pulse it was already too late.

The story was intriguing, even with the constant flashbacks. The way the game let you read-up on what you’d been through via the journal if you’d not played in a while encouraged you to persevere with it. The game is absolutely gorgeous too with beautifully animated characters and wondrous environments, but the gameplay just couldn’t compete with the production values. Everyone I know that has finished the game has said it just wasn’t worth the effort. Despite that, one of my gaming New Year’s Resolutions is going to be to finish FFXIII or at least scour the internet to see if anyone has compiled all the cut-scenes into a nice long movie. Square-Enix really need to get their shit together, especially after the online mess that is Final Fantasy XIV on the PC too, which should be crash-landing on the PS3 next year.

Most Anticipated Game for 2011

Best Video Games 2010 | Brendan Griffiths

Uncharted 3: Drake’s Deception

Just as Uncharted 2 rocked my world in 2009, I’m confident that the third game is going to absolutely dominate 2011. Strong words considering 2011 will also see Gears of War 3, Arkham City, Killzone 3 and Brink. Wow, 2011 is going to destroy 2010.

Anyway, Uncharted’s developers, Naughty Dog are taking on the desert this time around with recent videos showing how sand and fire are going to feature heavily. Sure deserts don’t sound as exciting as jungles, Nepal rooftops or lost kingdoms of Shambhala, but I’m sure the game will be stuffed with gorgeous scenes, exhilarating action and plenty of surprises. Naturally Nolan North returns to voice Nathan Drake who will be spending large parts of the game with Sully after fans begged for him to get a larger role than last time out. Fingers crossed Elena will drop by too. Co-op has been ruled out already for the story mode, but there will be some multiplayer co-op to look forward to which will be worth the wait if Uncharted 2’s surprisingly good online modes are anything to go by. One thing’s for sure, Uncharted 3 is going to be a hell of a lot better than sitting through the Uncharted movie watching Mark ‘f**king’ Wahlberg as Nate Drake.

Kung-Fu Live (Review)

The ominous safety warning and disclaimer that precedes the game acts as a sinister precursor to the first time you kick a wall, housemate, sofa or yourself in this motion-controlled martial arts PSN title.

Unlike, say Sports Champions, which allows you to play from a lot closer than it recommends, Kung-Fu Live really does need the epic space suggested. So if you can’t clear a square space sized (at least) 2.5 x 3 metres, then forget it. Various player heights can throw up a few problems too.

Continue reading Kung-Fu Live (Review)

PDC World Championship Darts: Pro Tour (Review)

Immediately you’ll realise there’s a problem with playing darts with a PlayStation Move controller. Compared to a dart it’s like throwing a wacky TV remote, it’s just way too big.

Despite this and the hand-cramp it causes during longer sessions, there’s actually a decent darts game here that is fun to play once you get used to it.

Continue reading PDC World Championship Darts: Pro Tour (Review)

Dead Nation (Review)

By the time the inevitable zombie apocalypse does come around, gamers will most certainly be the best equipped to survive. Well, as long as the apocalypse comes with extra lives, save-points and pause buttons.

Gamers have really taken zombies to their hearts in recent times with Left 4 DeadDead RisingCOD’s zombie modes and the undead have even burst into Japan’s next Yakuza game. So will our love for the groaning shufflers go on, or will our enthusiasm fade like a Romero movie fan watching his latest 21st Century zombie-flick-flop?

Continue reading Dead Nation (Review)

Marvel Vs Capcom 3: Fate of Two Worlds (Hands-on Preview)

Anticipation is high for Marvel Vs Capcom 3, especially given Capcom’s return to the top of fighting games with Street Fighter 4. After 11 years, the timing is perfect to see the ever-extending list of classic Capcom game characters launch into another almighty ruckus with the best characters from the Marvel Comics universe.

Today we’re fortunate enough to be given a hands-on taste of the 3vs3 two-player action at the Capcom Christmas party in London. Eager gaming journalists are allowed to choose three characters from a choice of favourites. Capcom characters include: Dante, Trish, Viewtiful Joe, Amaterasu (Okami), Chris Redfield, Felicia, Morrigan, Ryu and Chun-Li. The Mash-up continues with the Marvel folk: Iron Man, Captain America, Wolverine, Deadpool, Hulk, Doctor Doom, Thor, Super-Skrull and Dormammu. There will be plenty more added to both rosters before release.

Continue reading Marvel Vs Capcom 3: Fate of Two Worlds (Hands-on Preview)

Bionic Commando Rearmed 2 (Hands-on Preview)

The first title in this 2D HD remake of the 80s game was a game I desperately wanted to enjoy. Alas, it’s old-school reluctance to move with the times ultimately made it a relationship that was doomed from the start.

I am of course referring to the lack of a jump button. Nathan Spencer solely relied on the use of the grappling hook on his bionic arm to swing around the levels and climb up platforms. True to the original it may have been but it was also frustrating, unforgiving and clunky. Continue reading Bionic Commando Rearmed 2 (Hands-on Preview)

Gran Turismo 5 (Review)

All good things come to those that wait. Not just an adage for the long wait that’s preceded this much delayed game, but a piece of advice for getting through a rough start with Polyphony Digital’s driving simulator.

There have been a few patches already to fix the online issues, such as packed servers infecting the single-player game. So now after the storms have settled following GT5’s release, we can provide a proper verdict of the game as it stands today. Continue reading Gran Turismo 5 (Review)

Need for Speed: Hot Pursuit (Review)

With the successful rebranding of Need for Speed as something a bit more serious with last year’s NFS: Shift, EA might have wished they hadn’t already tasked Criterion Games with taking on the old brand instead of working on a new Burnout game. But hell, we were all more excited than we’d like to admit at the possibility of a Burnout/NFS hybrid even if EA couldn’t be arsed coming up with a new name. But is it a Brangelina or a three-thumbed hillbilly?

Need for Speed: Hot Pursuit straps you into the seat of some of the world’s hottest cars as both a racer and a police officer in the fictional US location, Seacrest County. Sea crest consists of many, many desert roads, beaches and mountain passes. But mainly deserts. While the races take place on tarmac there are loads of shortcuts you can take to gain an advantage. Often they’ll be more hazardous and over rough terrain, so you’ll have to judge which ones work best for you and the car you’re driving. There are even a few that may take longer than the original route, you’ll have fun checking them all though.

Continue reading Need for Speed: Hot Pursuit (Review)

Castle Crashers (Review)

Talk about delayed, Castle Crashers originally appeared on XBLA in 2008, it then hit the US PSN Store in August, which is where the demo ensnared me. I’ve had to wait until now for a European release PSN release. But was it worth the wait? Hell yes. Hell, yes.

This retrotacular title is a side-scrolling beat-‘em-up with a few simple RPG elements thrown in for good measure. It’s great fun on your own, but to get the most out of this game you should really fire up the multiplayer. You can have up to four players with drop-in co-op action. You can even play it online, but this can throw up problems when you both want to be the same character (because it’s the only one you’ve spent ten hours levelling up) so one of you will be on Level 30+ while the other is Level 1. At least you can revive team-mates. Continue reading Castle Crashers (Review)

Blacklight: Tango Down (Review)

A brave mission indeed releasing this PSN first-person-shooter less than a week before Call of Duty: Black Ops. It would have fared much better on PSN a few months back, when it was originally released on XBLA. So does Blacklight have the game to back up this ballsy approach? Well…

The main focus of the game are the online matches. There are a few single player levels but the one-life approach means you’ll only bother until you have a grasp of the controls. You can play them co-operatively but the only way I got this to happen was when trying to get into a deathmatch, it seemed to default to it when there were only two of us in the match lobby. Continue reading Blacklight: Tango Down (Review)

Soldner-X 2: The Final Prototype – The Last Chapter (DLC Review)

The Last Chapter is the expansion pack to Soldner-X 2: The Final Prototype which I found to be an enjoyable, if over-priced blast. It packs in three new levels, 11 Trophies and 13 new Challenges. The challenges though, in true Soldner-style,require you to actually earn the right to play them. There’s even a new difficulty mode, Massive Attack, to unlock. When you get around to unlocking Extra Hard that is.

The extra levels can be played through straight away, you don’t have to replay anything for hours on end in a similar way to the way levels were unlocked in the main game. The levels themselves are excellent to play and outpace the original game’s content immediately. Enemy numbers and their attacking fire patterns are perfectly balanced between manic and fair. Continue reading Soldner-X 2: The Final Prototype – The Last Chapter (DLC Review)

TV Superstars (Review)

Enter your bid to become the next TV Superstar by making your way from a Z list nobody to the ultimate star. Hard work? Graft? Autobiographies? Sleeping with Katie Price? Pfft, just wave your arms around in time to the lines like a mirror-licking basement obsessive.

Mini-games are how you’re going to attain stardom via a variety of TV channels and commercials. You start by creating your character by getting the PS Eye to take a few mugshots of yourself before gasping in horror at the sex offender it seems to have replaced your face with. Got a full beard? It’s only going to pick up the moustache, not a great look. Continue reading TV Superstars (Review)

Buzz: The Ultimate Music Quiz (Review)

This music-based quiz title covers a wide range of music, ranging from the 60s (and earlier for a few) up to modern day tunes. The questions throughout the rounds try and reflect this wide range, aiming directly for family play with a wide range of ages accommodated for.

Buzz can accommodate the usual 1-4 players or even stretch to 5-8 if you have an extra set of Buzzers. New to Buzz? Well you need to get a set of buzzers which each have a large red button for the menus and four coloured buttons to choose answers from each multiple choice question. It’s instantly accessible for anyone. Continue reading Buzz: The Ultimate Music Quiz (Review)

Apache Overkill (PSP Minis Review)

To all PSP Minis developers: more simple games like this please. At £1.99 this is ideal for a quick blast. This shoot ‘em up title has you controlling an Apache helicopter for 99 levels of traditional side-scrolling shooting. It’s simple, fun, and it shares a similar art style to the Metal Slug games. What more could you ask for at £1.99?

The controls are responsive and the helicopter feels nippy but weighty as it tilts forwards and backwards with momentum allowing you to fire upwards or downwards sometimes without having to move up and down yourself, handy for staying in one piece under a torrent of missile fire. Enemies go down very easily and you can take quite a lot of damage as you have a health bar rather than having to cower under a one-hit-kill policy. It’s a balance we can all enjoy. Continue reading Apache Overkill (PSP Minis Review)

Sonic the Hedgehog 4: Episode 1 (Review)

You’ll be glad to hear Sonic 4 features no story, no talking, no towns, no RPG elements and most definitely no Werehogs. This is very much traditional 2D Sonic from the glory days of the Mega-Drive that saw the best titles for Sega’s blue spiky mascot in Sonic 1-3 and Sonic & Knuckles.

There are four main stages with four acts each, the seven special stages and then the final boss. You can access the four main stages and first three acts in any order. All the stages are basically remixes of old ones with the main differences being HD shine, some new textures and the layout being put through the randomizer. Episode 1 features, a Green Hill Zone-style outdoor location to begin with followed by a labyrinth with underwater sections, a night-time casino and an industrial factory. They look nice, but there’s no avoiding the disappointment of getting nothing genuinely new. Continue reading Sonic the Hedgehog 4: Episode 1 (Review)

Vanquish (Review)

Vanquish is the latest effort from Platinum Games, the minds behind Bayonetta. This time they’re looking to put a boot up the backside of the third-person cover-shooter genre. How? By combining rocket boosting, bullet-time and cover-shootouts that’s how.

The story is nothing more than a vague excuse for the fantastic setting on an orbital colony built on a looping surface with lots of bots and giant mechs to blast apart. It’s the future and a Russian rebel group are trying to take over the world (but in space). Just go with it. Continue reading Vanquish (Review)

John Daly’s ProStroke Golf Review (PlayStation Move)

PlayStation Move and golf games. Surely a good match, yes? Well, keep saving up for those real golf clubs because we’re not quite there yet. This may be the best golf game that uses the Move, but that’s only because the competition is the half-assed implementations of existing titles like Tiger Woods and Planet Minigolf. This is very much a case of being the best of a bad bunch.

The first-person view of the ball during the swinging of the golf club is meant to be innovative, but apart from seeing the ball as you hit it, it’s a hindrance because you can’t see where it’s actually going to go without pressing various camera buttons and then aiming by holding the trigger as the aim marker goes nuts. It’s a clunky set-up that never quite gels. Why there’s no option to use the standard third-person viewpoint for aiming and throughout the swinging motion is just baffling. Continue reading John Daly’s ProStroke Golf Review (PlayStation Move)