
RPG fans rejoice! The Vita is getting some much-needed love in the form of the excellent Rainbow Moon. This will be a port of last year’s PSN exclusive and will now feature cross-save support.
SideQuest Studios told the US PS Blog that the game will run at a slick 60 FPS and will include 30 new features, bug fixes and improvements. They elaborated by saying, “XP counters in the victory screen can now be skipped, items can be used directly from the quest vendor, and left-stick control has been improved, reducing the chance of walking in unintended directions while in battle mode.“
As a player of the original, improved movement on the battlefield sounds like good news and will hopefully reduce the number of wasted turns. Cross-save support sounds great, especially if you never got around to finishing the original and the game should be an excellent fit for the Vita as you’ll be able to whip it out for a quick grind anywhere. SideQuest are also currently in talks with Sony to get a discount for owners of the original PSN game and cross-buy could be on the cards too. Continue reading Rainbow Moon Coming to the Vita December 3rd →

Popular PSN RPG, Rainbow Moon, will be released on PS Vita next year. Publisher eastasiasoft have just announced the news and Marcus Pukropski, CEO of the game’s developers, SideQuest Studios said, “We’ve been asked this question many times, I’m so very happy to finally announce that we will bring Rainbow Moon to the PS Vita. All the feedback we have received for Rainbow Moon during the last few months has been tremendous, and I hope that today’s announcement will make a lot of PS Vita owners and Rainbow Moon fans happy.” Continue reading Rainbow Moon Heading to Vita In 2013 →

After teasing fans on facebook for the last couple of days, Eastasiasoft and SideQuest Studios have finally released a batch of screens for their upcoming PS3 strategy RPG title, Rainbow Moon. A genre usually relegated to the PSP or DS looks set to come back in gorgeous fashion to the console market. No blocky sprites here, just wonderfully smooth and vibrant hand drawn-style visuals. There are no solid gameplay details to report as of yet, but we’re sure it will be different to the studios usual output of the Soldner-X side-scrolling shooter games. Expect a release towards the end of 2011.
Continue reading Rainbow Moon: First Screenshots →
The Last Chapter is the expansion pack to Soldner-X 2: The Final Prototype which I found to be an enjoyable, if over-priced blast. It packs in three new levels, 11 Trophies and 13 new Challenges. The challenges though, in true Soldner-style,require you to actually earn the right to play them. There’s even a new difficulty mode, Massive Attack, to unlock. When you get around to unlocking Extra Hard that is.
The extra levels can be played through straight away, you don’t have to replay anything for hours on end in a similar way to the way levels were unlocked in the main game. The levels themselves are excellent to play and outpace the original game’s content immediately. Enemy numbers and their attacking fire patterns are perfectly balanced between manic and fair. Continue reading Soldner-X 2: The Final Prototype – The Last Chapter (DLC Review) →
Prime your eyes for a full on assault with the return of the high-def retro shooter, Soldner-X 2. It’s side scrolling, in space, you shoot to the left, dodge a lot of lasers and try not to die.
You can initially choose beginner or normal difficulty levels, but the game will also adapt on the fly. If you are doing really well, it will throw more enemy fire at you, while easing up (a little) if you’re getting perforated constantly. Your ships handle with a nice balance of smooth flying, but quick and nimble enough to perform some beautiful dodging. You have a health bar rather than the typical one-hit-per-life syndrome many of us grew up with. I’m not complaining by the way, PS3 pads are expensive items. Continue reading Soldner-X 2: The Final Prototype (Review) →
Gaming reviews, previews and features by Brendan Griffiths