After becoming something of a cult classic on the PlayStation Network it was only a matter of time before somebody realised this would work even better on PSP. For those of you who haven’t played the PS3 version this is a tower defence game. You build defence towers out of trees, using a limited supply of money in order to defend your village’s twenty inhabitants from multiple waves of invaders.
The towers are designed to be effective for ground or air attacks with some of them spreading themselves thin to do both. There’s plenty to choose from if you can afford them. There are canons, freeze guns, Telsa (electricity spewing towers), mortars, flamethrowers, crossbows, anti-air guns, lasers and electric barriers. Continue reading PixelJunk Monsters Deluxe (Review)
After the heyday of the duelling beat em’ up in the ‘90s it’s surprising how slow the genre has been to get going on current generation consoles. Virtua Fighter 5 and Street Fighter 4 eventually turned up and dazzled everyone for about a month while Soul Calibur added a bit of polish but left most fans shrugging in indifference as it offered nothing new. So what chance does The King of Fighters XII have? Looking at the lack of current competition (I’m pretty much ignoring the ever-delayed Tekken 6 until it decides if it wants a PS3 or PS4 release) it might be worth a look. Continue reading The King of Fighters XII (Review)
This is an essential lesson in how 2D gameplay is still a force to be reckoned with. Trine’s levels are deceptively simple with the aim generally being to progress to the far right of the map like many past classics but with some physics based gameplay puzzles. This platformer looks far from retro though with some gorgeous fantasy realms inspired level design that sparkle with HD richness. Continue reading Trine (Review)
Rubi: a hired gun, thief, errant son deliverer, car roof surfer, the works, with no questions asked. Along as said ‘Wet work’ involves shooting in slow-motion, wall-running, diving, sliding around on her knees (stop it) and stabbing things a lot. Gameplay wise it’s PS2-era Prince of Persia meets Stranglehold.
Style points earned from racking up combos of kills in slow-motion or with the sword can be used to upgrade Rubi and her weapons with extra health and moves or for extra damage, ammo and faster rates of fire. If you played the demo and felt a bit under whelmed it’s a pleasure to say that the full game does feel a lot better once you’ve got some upgrades under your belt. Continue reading Wet (Review)
EA has decided to reinvent their own wheels as the Need for Speed brand disowns its street racing vibe in a much cleaner break than 2007’s NFS: Pro. Shift is the full transition to track racing to try and compete with the likes of Gran Turismo and Race Driver: Grid. They’ve managed to successfully re-invent FIFA over the last couple of years, so maybe they’ve got a shot.
It’s clear that a lot of time, effort and money have been thrown at the game with a Top Gear style dream collection of ludicrously expensive, top name cars such as the Zonda and Bugatti Veyron all fighting for dominance on dozens of familiar tracks from the USA, Europe and Japan. Continue reading Need For Speed: Shift (Review)
They’ve done the desert and the tropics so now the MotorStorm tour has decided to cool off and head to the Arctic. There are 100 events to rip through in such frostbitten locations like ice caves, mud bowls, gargantuan bobsleigh tracks (or should that be tubes?) and mountain passes.
The biggest problem facing the PS3 MotorStorm games is they don’t exactly ease you in gently. And if the general lack of interest for last years rock hard sequel has shown anything, it’s that the series needed to relax a little.
Apparently new developers Bigbig Studios may have agreed, as it’s obvious from the off that this time around you’ll be winning races early on and not constantly begging for a top half of the field finish. Continue reading MotorStorm: Arctic Edge (Review)
What you have here is the best rally game this generation of consoles has seen, it might even be an all time racing great worthy of the late, great Scot. It even (just) survives an ill-advised X-games style make over outside the races.
As a rookie driver you’re given a free Subaru Impreza (very nice) and unleashed on a world map stuffed with over 100 events in Japan, China, Malaysia, Croatia, Morocco, London, Utah, LA and Baja. Continue reading Colin McRae: Dirt 2 (Review)
Ever wondered what would happen if John Woo and Tarentino made a movie together?
This third person acrobatic shooter is a plethora of 70s style exploitation and Grindhouse cinema cheese forced through the Max Payne bullet-time blender. You play as Rubi (voiced by Eliza Dushku), a sassy hired gun seemingly raised by Sarah Conner on John Woo movies and bourbon.
What we have here is a third person shooter with a nice slice of swordplay. It’s more Uncharted than Devil May Cry though. The old exploitation cinema influences are obvious but perhaps more to an older generation of gamer. Gamers of recent years will instantly make comparisons to games like Total Overdose or 2007’s Stranglehold. The latter being the shadow it will have to emerge from. Continue reading Wet (Preview)
Nintendo have generously (finally) decided to give away the internet browser feature on the Wii. And as PS3 users will attest, browsing the web from your sofa is awesome.
There’s even better news for those of you about to explode in fury for paying 500 points for it in the past. Nintendo has said you’ll be able to help yourself to a 500 point NES game from its Virtual Console range around the end of October. There has also been a Flash update meaning better video viewing for some sites such as YouTube. You might want to download it to an SD card rather than the Wii’s memory though as it takes up over 200 blocks. Continue reading Nintendo Give Away Wii Internet Browser
What is it that makes the world of Batman so cool? Costume? Detective skills? Unmatchable martial arts? His gadgets? The ability to strike terror into the hearts of criminals? The setting? The sheer madness of his foes?
It’s all of this and developers Rocksteady Games know it, and have shown the best understanding of the Dark Knight yet.
The story begins with Batman delivering a gibbering Joker to Arkham Asylum. Only problem is that it seems he gave himself up way too easily. Like Michael Schofield in Prison Break, the Joker has a hidden agenda in getting locked up (ok, what he wants to do inside is slightly different). He manages to escape the useless Arkham guards before they’ve even put him in his cell, with a little help from the ever-doting Harley Quinn (brilliantly acted). So it’s up to you to chase after the Clown Prince while he leaves a trail of released psychopaths and familiar villains. Continue reading Batman: Arkham Asylum (Review)
Boy does that make me feel old. As of today, this classic console has been entertaining the western world for 20 years. Well, America (just over 20 years for Japan and around 19 for Europe), see guys we’ve been the last in line for a while now.
With ever-growing resentment towards my creaky Commodore 64 with its cassette loaded games and joystick, I probably wasn’t far off giving up on gaming and instead dedicating my life to something even less illustrious like sticker collections or even paying attention at school. Continue reading Sega Mega Drive / Genesis Celebrates 20th Birthday
This is the third map pack released for Killzone 2. It features two new multiplayer maps and two new weapons. All of which you should be familiar with to some extent as they appear in the single player campaign.
The first map is Suljeva Cliffside, which is from one of K2’s dustier browner levels. This is from a very brief section of the single player game that you will have passed though in a matter of minutes.
It is a fairly straight map with a couple of underground tunnels with sentry guns guarding the passages. Outside there are twisted remains of metal huts which make for handy hiding spaces. The level itself is on a hill with one team at the top and the other at the bottom, it’s almost like a valley with a high verge on one side and buildings on the other meaning you’ll be wide open in this gauntlet like section. Continue reading Killzone 2: Napalm and Cordite Map Pack (Review)
It cheers me up every time I explain this game to anyone. It’s a 32 player, medieval era game of capture the flag, except the flag is a Princess. And to make it extra difficult to get away with her, the other team stuff her with cake making her a Fat Princess meaning it takes much longer to carry her back to your castle. If you don’t laugh every time you hear her scream “CAKE!” you probably never will.
The maps are symmetrically designed so no team has an obvious upper hand. As you can see by the pictures, the game’s gone for a cartoonish, cell-shaded style that belies all the blood and gore plastered all over the battlefield. It’s a treat to look at and is razor sharp on a HD set. The locations include forests, volcanoes, tropical islands and mountains. Continue reading Fat Princess (Review)
The Western genre in recent years has been criminally underused both in the cinemas and gaming. The only games that spring to mind in the last five years are Red Dead Revolver, Gun, the vampire flavoured Darkwatch and the first Call of Juarez title (PC and 360 only).
Hopefully we’ll start to see a few more, as Bound in Blood marks a series and genre really starting to demand (and be worthy of) attention as an alternative first person shooter contender to the sci-fi of Halo and Killzone or the near-future of games like COD: Modern Warfare and the Tom Clancy titles.
Like any decent shooter this game knows it’s all about the weapons and atmosphere. As such it borrows from a wide range of western cinema including classic John Wayne style to Clint Eastwood cool. Continue reading Call of Juarez: Bound in Blood (Review)
Dice have done the impossible. The Swedish developers have taken the fist-person perspective game that has barely evolved fundamentally since the days of Wolfenstein and Doom, and injected new life into it with a quite literal leap of faith.
Despite its first-person perspective this is definitely not a shooter. You play as the aptly named Faith, a rooftop Runner, a courier of sorts. Your aim is generally racing across skyscraper rooftops, through underground train tunnels, office blocks, shopping malls and building sites, usually while evading police and security forces and making death defying leaps between buildings, often requiring a last minute grab onto a ledge or drainpipe. If you’ve been waiting for a game that let’s you play out your fantasies of Parkour and free-running as seen in movies like District 13 and Casino Royale, this is the game for you. Continue reading Mirror’s Edge Review – Have some faith
Fury is the first expansion pack to the leading futuristic racer, WipEout HD. Saying it’s an expansion is underselling it to say the least though.
Fury features 8 new race circuits, 13 new ships, 13 new Trophies, 6 new music tracks and most importantly three new game modes. Continue reading WipEout HD: Fury (Review)
More retro goodness from Backbone Entertainment, the team that resurrected a disc full of retro classics with Sega Mega Drive Ultimate Collection. Next up is what got left out, namely this little classic from the Treasure dev team.
Chances are if you had a Mega Drive in the 90s you’ll remember this, if not here’s your chance for only £3.99. Out of the scores of side scrolling shooters this is among the best along with the likes of the Metal Slug series. Continue reading Gunstar Heroes (Review)
If you missed our launch party article for the game here’s a quick reminder. Downloadable only, team-based World War II first person shooter based on three (soon to be four) beautifully designed Pacific island maps. It’s like Bad Company has gone on a sunny holiday. Continue reading Battlefield 1943 (Review)
Anticipation has been high for the next instalment in the World War II Battlefield series. Following on from the huge success of Battlefield 1942 on the PC, here at the No Sleep Gamer we couldn’t wait to get our hands on the next title in the series, Battlefield 1943, that thankfully will be released on consoles. So when EA and DICE invited us down to the Tamari club in London’s Covent Garden, we answered the call to arms.
After realising that perhaps video games hadn’t taught me as well as I thought about map-reading (actually, I’ll say Google Maps screwed me over) and reluctantly heading for the Underground instead, I eventually managed to arrive in time for the mission briefing. Well, a complimentary Battlefield-themed cocktail. Sunset Sniper anyone? Continue reading Battlefield 1943 Launches at London Party
PopCap Games and Sony Online Entertainment have done it again and brought another fiendishly addictive puzzle game to the PSN Store following on from the success of Bejeweled 2.
Zuma has you controlling a rotating stone frog in an Aztec temple firing different coloured balls out of its mouth. So yeah, it’s a little strange. Bear with me.
The aim of the game is to get rid of all the coloured balls before they move through the course and get sucked down a hole at the end (if one goes, they all go). You do this by shooting out coloured balls to make sets of three or more of the same colour to make them disappear. This is aided by a line that shows where the ball will land. You’ll have to be extra precise when aiming from distance or at awkward angles. It’s a bit reminiscent of Puzzle Bobble in a “Not there you shit!” sorta way. It’ll make you angry sometimes but you won’t be able to put it down. Continue reading Zuma (Review)