After the chaotic events of Arkham Asylum, only the corrupt world of Gotham City would let the madhouse’s warden become mayor and allow him to hire Dr. Strange to cordon off a whole section of the city for a new asylum/prison. Dr. Strange being the head-case he is, it isn’t long before innocent civilians find themselves locked up without warning or trial. Soon enough, we’re walking Batman himself through the prison gates too, albeit as Bruce Wayne.
It’s going to be another long night for the Batman. Arkham City takes on an open-world approach with various missions available around the city map. It’s clear that films like Escape from New York have heavily influenced the landscape. Electricity is limited and streets are littered with trash, barricades, burnt out cars and mobs of angry thugs. Famous in-mates like Two-Face, Penguin and Joker all have their own areas and gang members. Despite the place being a shit-hole, they’re still all having a massive turf war.
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What is it that makes the world of Batman so cool? Costume? Detective skills? Unmatchable martial arts? His gadgets? The ability to strike terror into the hearts of criminals? The setting? The sheer madness of his foes?
It’s all of this and developers Rocksteady Games know it, and have shown the best understanding of the Dark Knight yet.
The story begins with Batman delivering a gibbering Joker to Arkham Asylum. Only problem is that it seems he gave himself up way too easily. Like Michael Schofield in Prison Break, the Joker has a hidden agenda in getting locked up (ok, what he wants to do inside is slightly different). He manages to escape the useless Arkham guards before they’ve even put him in his cell, with a little help from the ever-doting Harley Quinn (brilliantly acted). So it’s up to you to chase after the Clown Prince while he leaves a trail of released psychopaths and familiar villains. Continue reading Batman: Arkham Asylum (Review) →