Category Archives: Reviews

ModNation Racers: Road Trip (Review)

Gaming’s best kart track editor on a portable device? Damn straight we’ll have some of that. The PS3 game suffered from long load times and some miserably tight (and cheaty) AI, but here’s a chance to really push the game into a contender position.

Diving straight into the now cutscene-bare (yay!) Career mode, I was pleased to see new tracks galore. With the series having such a large focus on its impressive track editor, it would have been a shock if they had just reissued the PS3 ones.

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Medieval Moves (Review)

It’s been too long since we had a great PlayStation Move game. Sports Champions and Killzone 3 are still the champs standing tall above the minigames collections and hasty last-minute ‘me too’ efforts like Virtua Tennis 4. So it’s with some confidence and hope that I approached Medieval Moves.

Had I not previously played a few unfinished versions of the game I would have been let down by the opening moments that show some terrible illustrated cutscenes. I know we’re in a recession and this game came out at half the price of regular games, but… ew.

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WipEout 2048 (Review)

As the next generation of portable gaming steps forward, the WipEout series returns to its roots. 2048 is the first official season of WipEout’s familiar antigravity racing league, with a compelling intro video showing the Feisar team’s growth from traditional racing in the 1960s and through the generations and more advanced vehicles all the way up to the vicious arrowhead-shaped beasts we know and love.

Just because the game predates the others in the timeline doesn’t mean it’s particularly different. A few tracks start at street level, complete with road markings and tarmac, but it isn’t long before you’re racing up the sides of skyscrapers. The developers have featured wider sections of track in some areas to encourage combat, but in reality most of the tracks are still tight, especially when you’re coming into a corner at top speed amongst a pack of rivals. There’s a larger emphasis on skillcuts, difficult shortcuts that will give you an advantage as long as you don’t bounce wall to wall all the way through them. All the AI opponents seems to know about them and don’t blunder their way through like you will for you first dozen attempts. With no difficulty sliders available, there’s no getting around that this is one of the tougher WipEout games.

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Uncharted: Golden Abyss (Review)

It’s strange how the one thing many of us gamers clamour to first for a new console is something familiar. It’s a brand new machine, but let’s not go nuts. With most only buying one or two games at best for launch, you’ll want something reliable, familiar and with just enough ‘new’ about it to make that transition to a new machine that little bit smoother. Uncharted: Golden Abyss is the perfect purchase for that purpose.

This is a great entry point to the series for non-PS3 owners as the game is a prequel, with a story that never relies on past knowledge of the series, not that there aren’t a few familiar characterisation elements for fans to enjoy. This time Drake is in the jungles and ruins of Central America. Initially hired as a sort of archaeological plundering partner in crime with new-guy Dante, Drake stumbles upon a mad army General intent on a typical power-mad scheme. With Elena not yet on the scene we’re introduced to new girl, Marisa Chase. Sharing -and perhaps really kick-starting- Drake’s passion for all things ancient, it’s not long before a new friendship is born. This relationship is well written with plenty of Uncharted’s trademark humour despite Naughty Dog not being at the helm. The writing and the flow of the story is pretty dam excellent throughout to be honest. A few hours in and you realise that we have another development team that can do the series justice.

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PS Vita (Hardware Review)

Portable handhelds, as we know them, are under threat. As smartphones become more powerful, tablets become more prevalent, and the wealth of functions offered by Android and iOS surpass in breadth and depth those of the old crop of pocket-sized games consoles, traditional models are in jeopardy. So there’s no better time, one would think, to pull out the stops. Sony’s (rather large) new handheld strives for exactly that – with more gadgets, features, bells and whistles than you could possibly imagine, including, crucially, two analogue thumbsticks. But is it worth the £230+ price tag? Can the Vita really offer an experience that surpasses those offered by the likes of Apple, Google and Nintendo? We look for answers in our MASSIVE Playstation Vita hardware review below…

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Uncharted: Drake’s Journal by Nolan North (Book Review)

Any chance to take a look behind the scenes of the Uncharted series is always going to be eagerly snapped up, even more so when Nolan North, the man behind Nathan Drake is the guide.

Gaming’s most respected voice actor has written this book to share his experiences on the set of Uncharted 3: Drake’s Deception. Unlike many games, the Uncharted series’ creators Naughty Dog, have their voice actors physically act out their roles together over months of work. Compared to the industry standard of sitting in a recording booth for a few days and then picking up a pay check, Uncharted is a huge gig and warrants a deeper look.

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Metal Gear Solid HD Collection (Review)

If you only buy one HD collection this year, make sure it’s this one. Pretenders to the stealth genre have come and gone over the years, but the Metal Gear Solid series has outlasted them all and with good reason.

This collection includes Metal Gear Solid 2: Sons of LibertyMetal Gear Solid 3: Snake Eater and the PSP title Metal Gear Solid: Peace Walker. Yes, that leaves one glaring omission, the original PS1 Metal Gear Solid. Considering it was remade for the GameCube, it’s a missed opportunity. However, we expect it will get its own release soon. Considering the quality that we do get in this collection though, it’s hard to stay mad for long.

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Amy (Review)

Survival horror continues its search for a new host as this promising download-only effort fails on all fronts. A technical nightmare that feels rushed, untested, unloved, thoughtless and irritating. Amy, we are upset and disappointed. More so because before we got to hold your hand we thought this would be the post-Ico hit we’ve needed.

The premise was so deliciously tangible it was hard not to get excited about this ambitious studio bringing survival horror to the downloadable market, especially seeing as the genre has ebbed in recent years on modern consoles.

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Trine 2 (Review)

In a gaming climate that has almost killed off the humble platformer, Trine 2 shines as a reminder of how much potential is still there for developers willing to work at it as Frozenbyte has done once again.

Players of the original 2009 Trine (PS3 and PC) will be able to jump in straight away, while 360 players might experience a longer adjustment, as the game doesn’t take much time to explain the game’s mechanics to the new player.

Essentially, you control three characters at once by swapping between them on the fly to solve the platforming puzzle at hand with only one character appearing on-screen at a time. The wizard levitates objects and conjures crates and planks to help you climb upwards, the thief fires arrows and has a grappling hook to attach to wooden surfaces and swing around, and the knight provides the muscle with a sword and shield combo or a sledgehammer that can also be used to smash through walls.

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Joe Danger: Special Edition (Review)

PS3 gamers already know of Joe Danger’s brilliance and now XBLA customers finally get to see what all the fuss was about thanks to this Special Edition. For those of you not in the know, Joe Danger rocked onto PSN last year to unanimous applause, combining motorcycle stunt riding, platforming, speed runs and item collecting into one incredibly slick experience.

The game plays across 2D planes, left to right. On your way to the finish line, there are multiple objectives for each of the 100+ levels. Collect all the silver stars, beat a par time, grab coins, hidden icons, land on all targets and maintain a combo for the whole level are some of the tasks at hand. You’ll only need a couple ticked off to progress, but mastering a stage is where the fun really starts.

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Invizimals: The Lost Tribes Review – Pocket monsters

This is another Augmented Reality camera game for the PSP. Fortunately, it’s aimed at a slightly older audience than the recent EyePet Adventures. Capturing and battling monsters is what’s on offer here, think Pokémon, but using the PSP’s camera attachment to hunt them down in the real world.

As an Invizimals hunter, you explore your real-life surroundings with your PSP, scanning surfaces to home in on one of the invisible creatures. When you detect one, lay down the card supplied with the game to reveal the little monster. Different coloured surfaces reveal different monsters in each of the globetrotting stages. Continue reading Invizimals: The Lost Tribes Review – Pocket monsters

Goldeneye: Reloaded (Review)

Bond is back, but not as you may remember him. This is the HD version of the Wii remake of the N64 classic. Being a remake, it’s essentially a brand new game. A few nostalgic multiplayer maps return, but otherwise, this is all new and certainly worth your time.

Daniel Craig has replaced Pierce Brosnan, but sadly hasn’t borrowed any of his gadgets. The ace PS2 days of gadget love have been replaced with scanning stuff with your phone. It’s synonymous with the dull Bond that Craig bores audiences with as his beefcake poor man’s Bourne.

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EyePet Adventures Review – Augmented adventuring

With so few titles taking advantage of the PSP camera attachment, you’d be forgiven for forgetting it existed. That would be a shame, as it’s a taste of the upcoming PS Vita’s augmented reality features.

This EyePet game has evolved from a PlayStation Eye title to allow you to better interact with the environment as you move the device around your room. Using the camera and the supplied card, the augmented reality system displays the EyePet creature in the real world. Sure, it’s very child-orientated, but imagine you’d seen this when you were eight? It would have been mind-blowing. Continue reading EyePet Adventures Review – Augmented adventuring

Mario & Sonic at the London 2012 Olympic Games Review

If the Wii U makes it in time for next Christmas, this could be the original Wii’s last family outing. We’ve had some great times with Wii Sports, Resort, Play, Mario Kart and the last two Olympicstitles, so we were looking forward to a warm-up for next year’s London Games.

Thinking we’d start with some multiplayer games, we headed straight to the London Party mode. Instead of simply choosing a random mix of games or selecting specific ones from a list, we’re given something much worse.

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Lego Harry Potter Years 5-7 (Review)

Ignore the messy Harry Potter titles that EA have been squeezing out over the last few years. If you’re after a game that will please Harry Potter fans, look no further than this Lego-flavoured compilation spanning the last four films.

For the most part, you’ll control the familiar trio, with other characters popping up occasionally. Harry has his cloak, Hermione unlocks swot boxes and Ron can access his brother’s Wesley boxes for destructive fireworks or wall-climbing shoes. As is standard with the Lego games, you can play local multiplayer. The screen will split when it feels it is appropriate. We found it to be a nightmare though. Splitting when it didn’t need to and giving one player loads of space and the other a corner. The divide also made a nasty habit of dizzyingly spinning around.

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WWE ’12 (Review)

With promises of rebuilding the aging gameplay for this year’s title, we’re expecting a lot of WWE ’12. The Smackdown name has been removed from the title as a statement of intent. But has enough changed to warrant the new name, or is it just another gimmick?

The most noticeable addition is the Predator system, which allows you to use the face buttons while locked in a grapple to target the arms, head or legs. Repeated manglings cause your opponent to move awkwardly and reduces their resilience to submission moves. It works well, although repeated use of a move to cause the injury can get boring and makes play feel mechanical, rather than fun.

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DanceStar Party (Review)

“Damnit,” I thought, as this landed on my doorstep. I am to dance what Ricky Gervais is to sensitivity. I just don’t care for it. But it turns out, that luring me in with my Achilles heel (highscore challenges and Trophies) was the perfect trick at convincing me to give it a go.

So, curtains stapled shut, cat blindfolded, hidden cameras scoured for, sofa moved, controller charged: I entered the madness. A few hours later, a horrible truth dawned. I’m ashamed to say it, but this is a great game. The PS3 has been in need of something to go against the dance games on the other consoles and this could be a contender, especially given the bargain price tag.

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Call of Duty: Modern Warfare 3 (Review)

After Modern Warfare 2, Infinity Ward seemed to be in deep trouble. An overly public spat with Activision led to the loss of numerous staff, leaving the studio’s fate in the balance. Even during development of this game, they’ve had to put up with heckling from the suddenly very cocky Battlefield brand.

They have stepped up in spectacular fashion though. With reinforcements acquired in the form of Sledgehammer Games, they’ve brought us a stunning example of hi-octane warfare yet again. It’s loud, it’s brash and a little bit insane. We wouldn’t want it any other way.

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Carnival Island (Review)

I thought the PlayStation Move would have had dozens of minigame compilations by now but this is the first one in ages. It’s ideally timed for a Christmas purchase too as there are loads of family friendly games to play.

Simplicity is key here as none of the games are complicated. They’re not strenuous either, so you don’t need to worry about letting all the Christmas dinner and beer settle before you haul yourself from the couch for your turn.

Games include 35 varieties on various fairground favourites of bowling, throwing balls, catching, shooting, giant hammer strikes and coin tossing and more. Finally, coin tossing in video game form. I jest, but the games are fiendishly moreish. They control very well too. For throwing, bowling or hitting, you’re usually only required to hold the trigger then do the motion as you would in real life.

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Disney Universe (Review)

Buying titles for the little gamer in your life can be a difficult task. Especially if they’re of the age that bright colours and fun take precedent over playing GTA. So you’ll want to get it right this Christmas.

Disney Universe is a good place to start in addition to De Blob 2 and the tougher Ratchet & Clank: All 4 One. It’s cheery, inoffensive, impossible to hit a Game Over screen and has so many playable characters that kids might even still be playing it by New Year’s.

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