Category Archives: Reviews

Zuma (Review)

PopCap Games and Sony Online Entertainment have done it again and brought another fiendishly addictive puzzle game to the PSN Store following on from the success of Bejeweled 2.

zuma closedeyes NSGZuma has you controlling a rotating stone frog in an Aztec temple firing different coloured balls out of its mouth. So yeah, it’s a little strange. Bear with me.

The aim of the game is to get rid of all the coloured balls before they move through the course and get sucked down a hole at the end (if one goes, they all go). You do this by shooting out coloured balls to make sets of three or more of the same colour to make them disappear. This is aided by a line that shows where the ball will land. You’ll have to be extra precise when aiming from distance or at awkward angles. It’s a bit reminiscent of Puzzle Bobble in a “Not there you shit!” sorta way. It’ll make you angry sometimes but you won’t be able to put it down. Continue reading Zuma (Review)

Brothers in Arms: Hell’s Highway (Review)

After countless WWII games this squad-based shooter this is the best representation of the constant harrowing fear and panic of the battlefield. Relying on a slower, more thought out tactical approach than Medal of Honor et al, the gameplay is infinitely more rewarding with some missions taking over an hour.

The story of the game follows on from the last PS2 game but don’t worry about it too much if you missed it as it’s easy to pick up (you may be tempted to raid the dusty PS2 shelves after this though). The scale and ambition is on a par with Saving Private Ryan and Band of Brothers with spectacular action and real emotion between the soldiers. You’re in the middle of the infamously botched Operation Market-Garden where instead of the war being over by Christmas, the allies received a major ass-kicking. Most missions involve taking out the giant 88 guns, liberating Eindhoven or simply staying alive against seemingly impossible odds. Continue reading Brothers in Arms: Hell’s Highway (Review)

The Bourne Conspiracy (Review)

There’s no doubt whatsoever that the Bourne films are absolutely stunning. The reinvention (Bourneification) of James Bond through Casino Royale would not have been were it not for Bourne bringing the spy / action genre back with such unflinching force. So it’s a little disappointing that this game is not based on the films, instead it’s apparently more based on the original books by Robert Ludlum.

This was probably due to Matt Damon apparently not wanting to get involved with the project because he didn’t like the violent content. Wait…what? Mr Damon, you shoved a biro up someone’s hand and have spent three films smashing the fuck out of people. We’ll assume the cheque didn’t have enough zeros on it then.

Don’t be fooled by the new subtitle of ‘Conspiracy’, this is not a compilation of all three titles; this only covers The Bourne Identity. Having read the book though it’s obvious the developers have ignored it and ripped off the film instead, tweaking the odd familiar action set-piece a little (for the worse). There are also ‘memory’ missions from before Bourne went for his midnight swim off the coast of Marseilles. I’m guessing they’re written in invisible ink and between the lines in the book. They have done well to get the same awesome music from the films, which really pumps up the action. Continue reading The Bourne Conspiracy (Review)

Burnout Paradise: Big Surf Island Expansion Pack (Review)

Construction yard

The brand new island just off the Eastern coast of the old map is finally here. An early surprise is that it’s only £9.99 on the PSN ($12.99 or 1000 MS Points), I was expecting at least £15. I mean look at how much they’ve been charging for some of the DLC cars!

Thankfully the new island is fully integrated into the existing Burnout map with no loading screens, which is an impressive feat given the already considerable size. The island itself is about the size of the Downtown area, but has a mix of business district skysrapers, beaches, waterfronts, building sites (with some insane jumps and hoop sections), winding drift roads, and a mountainous dirt track. Continue reading Burnout Paradise: Big Surf Island Expansion Pack (Review)

James Bond: Quantum of Solace (Review)

Compared to Casino Royale, the Quantum of Solace film was a big let down, so there’s not much hope for the game of the film right? Movie tie-ins are usually average at best.

So it’s a big surprise to find out that the game is actually rather good. Actually it’s very good. The missions take scenes from the last two bond films, not just Quantum. But not in order, as the game plays through Quantum to after the desert sinkhole shootout, then through Casino Royale, then finishing with the remainder of the second film. Yep me neither. Continue reading James Bond: Quantum of Solace (Review)

Prince of Persia: Epilogue (review)

Prepare for a moody Elika when she wakes up. Not an end-of-the-world morning person apparently.
After that ending (FIRST GAME SPOILER: The Prince releases Ahriman to resurrect Elika) of the first game last year it’s a relief we don’t have to wait a year or two for more. If you didn’t already know, this isn’t a full-blown sequel to last year’s best adventure game, it’s more of a segue before the bound-to-be-announced-soon sequel. Unless of course, Ubisoft is planning on slowly drip-feeding us one downloadable episode at a time? Continue reading Prince of Persia: Epilogue (review)

BlackSite: Area 51 (Review)

blacksite-area-51nsgThis is the pseudo-sequel to 2005s Area 51, but you’re not at a disadvantage if you haven’t played it. The early missions of this first-person -shooter take place in Iraq a few years before the events at Area 51. As an army grunt your character is under the impression this is a standard mission. Half an hour later, knee deep in aliens this is obviously not the case.

The graphics here are reasonable and the outdoor environments are brightly lit with clear detail. However towards the end of this segment there is a section with some horrific slowdown as the frame-rate nosedives and you’ll think the game is about to crash. Fortunately it doesn’t happen again throughout the rest of the game.

Continue reading BlackSite: Area 51 (Review)