Category Archives: PC

Evolve – Kraken Hands On Preview

Evolve – Kraken Hands On Preview | Nom the humans!

Nom the humans!

Turtle Rock’s upcoming title wants to shake things up a notch. The idea of four players teaming up to take on a large boss enemy is nothing new. But having a fifth player controlling the boss? That’s something we can definitely say we want a part of.

During my visit to the recent MCM Manchester Comic Con expo I was able to play the game as one of the hunters and as one of the newly revealed monster characters, the Kraken. Today’s preview is going to focus on the later, because let’s face it, why wouldn’t I tell you about controlling this absolute beast of a creature first?

Evolve – Kraken Hands On Preview | Nom the humans!

While there will be a separate solo campaign mode, most of the buzz around the game has been about the four vs one concept. In today’s stage the hunters were tasked with killing the monster before it was able to feed enough to evolve into larger forms. The monster’s objective though was either to take out all the hunters before they had a chance to revive each other or to grow strong enough to destroy a large generator at a facility on the other side of the jungle. Players are able to choose a perk in the match’s lobby such as faster feeding or tougher armour. I went for faster feeding, as I was keen to max out the monster’s form before trying to take on the hunters.

The monster gets a head start when the round begins before the hunters are dropped into the same location. Rather than wait for them, I was advised to get as far away as possible and to feed on smaller creatures to evolve to the second form to deal more damage and become tougher to kill.

Knowing the hunters would be using a pet creature to track the scent of my footsteps, I decided to start the match by walking up a river, hoping the water would hide my tracks. It seemed to work too as it was a good few minutes before I was discovered. Before being found I was able to eat a few herbivore dinosaur-like creatures after taking them out with a few powerful swipe attacks. Once a feed meter has been filled I had to find a quiet area to enter a vulnerable cocoon state to evolve to the second stage. After what felt like forever, I emerged with a few skillpoints that I was able to spend on boosting some of the Kraken’s abilities.

Evolve – Kraken Hands On Preview | Nom the humans!

After getting out of the surprisingly sticky upgrade screen, I realised that I was under attack. The hunters had found me, and I was surprised at just how puny they appeared. Time to unleash some monster mayhem.

Unlike the Goliath monster, the Kraken is more of a ranged specialist. Controlling the Cthulhu-like monster, I was able to hover in the air and send down multiple attacks. Targeted lightning strikes can be aimed at specific targets from afar, meaning you can pick off members of the hunter team one at a time, while also staying out of the way of the heavy damage weapons like the flamethrower. While the monster’s shield may regenerate, the health bar does not.

Monsters need to know when to fall back, as it’s all too easy to get trapped in one of the trapper domes. Although, if the hunters co-ordination goes to hell, it can be a case you having them exactly where you want them. Let’s just say I took advantage of them not realising they were free to leave the dome.

Evolve – Kraken Hands On Preview | Nom the humans!

The banshee mine attack sends out numerous explosive orbs that are useful for keeping the hunters moving, ensuring they have less time to line up a decent shot. Keeping them panicked and disorganised is going key to victory. The most useful attack I found though was the vortex blast, which acts like a powerful gust of wind that, with careful aiming, can send the entire party tumbling away, which is perfect for giving you some breathing room if the little sods start to get organised.

Sometimes though, you have to move in for some close melee attacks, usually to finish off an opponent and maybe feast on their remains if their team has abandoned them. The melee attack moves feel pretty awful though at this stage, there’s no sense of weight or connection to them and they feel decidedly unresponsive and sluggish. I found myself hammering the melee button and just hoping to see a hunters health bar diminish. It’s even more noticeable when taking on the local wildlife in order to evolve to a new form. The lack of physicality for the melee moves somewhat ruined the sense of being a huge powerful creature and I dearly hope Turtle Rock can beef them up by release.

There were a few bugs during the demo that will hopefully be ironed out by release too. The sound dropped out for most of my playthrough with only the odd muted explosion coming through, not ideal when you’re trying to listen out for signs of the hunter pack. Also, on my final assault on the generator a prompt never appeared telling me I needed to hold certain buttons to initiate damaging attacks, so I just hammered away with regular attacks doing no damage. A big thanks to the 2K rep behind me who didn’t think this would be useful information for me either.

Evolve – Kraken Hands On Preview | Nom the humans!

What has become clear though is that Evolve isn’t going to be one for quick matches. Most matches at the expo took around twenty minutes, which feels a bit too long. Alternatively, the monster could opt to ambush the hunters straight away before they’ve had time to compose themselves and I’ve read reports that matches can be over in less than ten minutes if you get lucky this way. But with queues at MCM being 90 minutes long, nobody really wanted to put this to the test.

Stay tuned for part two of my preview where the tables are turned and I recount my experience playing as a medic on the hunter’s team. [UPDATE: Or click this link to read it now!]

Borderlands: The Pre-Sequel Preivew – There’s more to space than Destiny

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

Borderlands: The Pre-Sequel takes place on the moon of the planet Pandora in the time between the first and second games, with players working for Handsome Jack. Not played any of the other games? Don’t worry; this is a simple place to start and newcomer friendly while giving plenty of nudges to the fans. So let’s dive in and see what 2K Australia has brought to the table since Gearbox handed them the reigns.

Two playable characters were available to choose from in this demo. First time through the snaking queue at the MCM Manchester Expo I tried Athena, a light and nimble character packing a collection of long-range weapons. Her standard mêlée move involves a sweet red katana slash that has a satisfying feel. Athena’s most impressive feature though is her shield ability. A tap of L1 sees her raise her shield in her left hand, leaving the right free to continue firing a gun. The shield can be thrown Captain America style for a devastating attack with a tap of L1. The shield is thrown automatically after the meter has depleted too. It’s a great way to create some breathing room when multiple enemies are closing in. You’re going to be happy to splurge hard-earned skill points on reducing the cooldown period for this one.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The second character I was able to choose was the imposing figure of Wilhelm. So, it comes as no surprise that we’ve found this Pre-Sequel’s tank character. His default loadout favored more explosive weaponry like shotguns and rocket launchers. Sadly, his melee attack lacked any sort of impact or visual style compared to Athena’s. Why should we be content with a standard rifle butt jab when Athena gets a freakin’ sword? Come on 2K, give him a hammer at least or seeing as we expect mental weapons from this series, maybe a small rabid skag on a stick would be better? Wilhelm’s special ability is much more useful (but again not very unique), a small backup drone that flies around you shooting at will. Frankly, I was too busy shooting to see how useful it was being.

Whoever you play as though, you’re going to have one hell of a time with the latest line of those awesome guns. The new space setting provides the perfect excuse for brining all sorts of lethal laser weaponry to the party. There are burst fire lasers, methodical and deadly rail gun lasers or good old fashioned Ghostbusters-like proton pack lasers. All of which do a glorious job of shedding enemies of those precious hit points. Ice weapons make their Borderlands debut too, allowing you to freeze and smash enemies, not exactly a new concept for games, but then again, neither is lasers, and look how fun they are!

Don’t worry if you prefer traditional gunfire over nerdy lasers though, as the moon is packed with boomsticks for everyone. Of course there are assault rifles and shotguns, but how about a rocket launcher with a semi-automatic shotgun type rate of fire? Yeah, you want that don’t you? Trust me, you do.

There’s a caveat to all this fun though and that is the need to breath. Oxygen is now a depleting commodity that must be maintained so you avoid scenes like those found when stepping outside with Arnie in Total Recall. Enemies, human or skag alike, drop oxygen canisters and there are oxygen stations that deploy large air-packed domes so you can top up your supplies. In the demo I found that as long as you’re near one of these stations or have a regular supply of enemies, you can breathe long and deep.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

However, as soon as you want to explore or take your time between action scenes or, heaven forbid, head in the opposite direction to the objective marker, you run the risk of running on empty and becoming a dusty moonside corpse. As first impressions go, I think the oxygen concept goes completely against one of the most engaging aspects of the Borderlands series -exploring for loot. Hopefully, we’ll be able to upgrade characters to become less reliant on regular top ups.

The lack of oxygen does have one advantage though and that is the low sense of gravity that allows you to leap to epic heights to add a generous vertical angle of attack to the series. It also made the switch from my recent stint with the very floaty Destiny much smoother. Jump pads allow you to fly even higher and will prove essential to passing over larger gorges on the moon’s surface.

There’s also a new stomp attack that takes advantage of the floaty mechanics. Press the crouch button while in orbit and you come thundering back down to the surface. It’s useful for navigating platforms with speed and precision and also as an attack. Later on in the game you’ll be able to add elemental features to these strikes. I have heard that these ground attacks will consume a chunk of oxygen, but I didn’t find this to be the case during my playthrough. Maybe it’s just when you start adding powerful elemental edges to them. As I’ve already mentioned though, we don’t need any further challenges with the good old O2.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The stage I played wasn’t what you’d called packed with set pieces. Essentially you run from point A-B, kill everything in sight and spin a few valve switches. This almost led to some excitement as the last one unleashed a torrent of chemicals to freeze over a lava lakes so we could cross. Except our jog across the surface was interrupted by a large boss creature smashing through from underneath. Then the demo ended. There’s always an argument for leave the audience wanting more, then there’s mine of shooting a few goons and pressing a couple of switches isn’t enough to warrant braving the crowd of a comic convention. Except I really want to play more. Damn you 2K!

As a showcase of what to expect from Borderlands: The Pre Sequel, it looks like 2K has brought enough to the table to keep us interested, despite how much Destiny is threatening to completely swallow up our time. Athena is looking like the more interesting character from the ones we’ve tried so far, but it will be interesting to see how the claptrap robot handles, or maybe we’ll just trundle the smarmy little git into a giant toaster. The oxygen concept is somewhat troubling given the restrictive nature on exploration I experienced, but if 2K can balance it better in the full game, I’m sure we’ll all be doing co-op moon jumps for joy on October 17th.

A special thanks to MCM Manchester Comic Con for squeezing me into the show at the last minute. Be sure to keep up-to-date with future expos around the UK at their website.

Enemy Front (Review)

An Inglorious Bughunt

I wanted to love Enemy Front, I really did. As a big WWII FPS fan, I’ve been starved for years and have only recently got a taste of the genre coming back with the ‘what if the Nazi’s won’ Wolfensteinon PS4 and the ‘let’s shoot Italians in Africa for a change’ of the recent Sniper Elite III. Enemy Frontcould have been another game to show that WWII is still one of the best settings for FPS titles; instead, it’s probably buried it.

The game’s ambitions are pure enough, but CI have struggled to cope with the CryEngine and basic gameplay design, producing one of this year’s biggest messes. The frame-rate crashes into single-digits whenever you go indoors, especially when moving up the stairs of any of the multiple apartment buildings. The checkpointing seems intent on making you relive the worst parts of the game whenever you bite the dust after the increasingly random number of perforations deemed acceptable is reached.

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Sniper Elite III (Review)

Better than a bullet in the nads

Sniper Elite III has opted for a change of scenery for its latest long-range melon buster and visits the sandy vistas of Africa during World War II. Unlike most WWII games, there’s a surprising lack of Nazis, instead you’re generally shooting Italians with ze Germans apparently not being fans of the searing heat.

Scenery change aside, it’s business as usual, shooting Axis soldiers from oh-so far away, with gruesome slow-mo detail accompanying most shots. The series’ stable gore looks more grisly than ever on the new consoles. Skulls explode, teeth smash from jaws, bones snap, insides are ripped through and of course testicle shots are back. On the default settings, I soon tired of these slow-motion killshots that follow the bullet from your gun right up to its messy destination. I’d advise dipping into the options to turn down the frequency of them as they lose their impact by the end of the first stage otherwise. They also make it difficult to keep track of nearby enemies between shots.

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Standalone DLC Like Infamous: First Light Must Become The New Norm

Games are expensive. Add in the fact that new-gen games are £10-£20 more expensive than they were on PS3/360 and it’s not surprising that many gamers opt to trade in their games as soon as they’re done.

With multiplayer orientated titles like Battlefield or Titanfall, they may keep hold of them a little while longer if they’re still fun or reliable online. The promise of extra maps to download further down the line make trading them in a risky proposition, after all nobody wants to miss out.

But what about games like Infamous: Second Son? With no multiplayer component and a Platinum Trophy available over two playthroughs through less than 20 hours of play, there isn’t much reason to keep the game. It makes much more sense to trade it in or make even more money back by listing it on eBay. Even if you really enjoyed a game, it’s worth noting that you could sell for a high price soon after launch and then buy again for a quarter of the price in a few years’ time when you fancy reliving the experience.

Continue reading Standalone DLC Like Infamous: First Light Must Become The New Norm

Valiant Hearts: The Great War (Review)

An Essential Journey

With a World War I setting, Valiant Hearts: The Great War explores relatively unfamiliar ground for gaming, or even movies to be honest, as it was generally WWII that inspired so many films and games. It’s hard to believe that the human race had the capacity for war again after the events of WWI and Valiant Hearts plays an important role in showing us that this was one of the darkest moments of humanity’s very chequered past.

Unlike most war games though, Valiant Hearts isn’t another one-man-army first-person shooter or a strategic tactical sim. It’s a heavily story-driven experience with puzzling and old-school adventuring at the core of the gameplay.

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Watch Dogs (Review)

Watch Dogs is a game based around exploiting the possibilities made available by hacking our increasingly digitally reliant world with an exceedingly smart phone.

There is a story, based around revenge and private company conspiracies, but it’s simply filler material between missions. The lead character, Aiden Pierce is a moody git with a gravelly voice where you might usually find a personality and he comes across as rather unlikable. Thankfully, the supporting characters, including his sister and the (Lisbeth Salander rip-off) hacker Clara, do their best to give you someone else to listen to occasionally.

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2015’s Hits Are So Far Away. But So What?

After the lengthy presentations on day zero of E3 concluded, I couldn’t shake the feeling that there really wasn’t much to look forwards to in the next few months. Every exciting trailer or tantalising CG reveal blasted the same message: come back and see me in 2015, Brendan.

This would seem the case for most console owners, be it PS4, Wii U or Xbox One. As a PS4 owner though, I felt there was that little bit less to look forwards to though. Sitting through the Microsoft presser and watching them make it all about the games, there was no getting around the fact they were having an amazing show.

I’ve never been a Halo fan, but for those that are, the lack of many new games to play at Christmas doesn’t seem too bad when they get to replay their old favourites with a next-gen lick of paint. Perhaps, it’s just the lack of interesting Holiday exclusives that are getting me down.

Continue reading 2015’s Hits Are So Far Away. But So What?

Daylight (PS4 Review)

daylight-PS4-reviewGrudging Through Another No-Flair Witch Project

Horror games have seen something of a resurgence in recent years on the PC platform, while the genre has slowly bled out on the consoles. But with the renewed indie focus on the PS4, perhaps the things that lie in the shadows and lurk under our beds are set to make a return.

Recent PS Plus freebie Outlast may have been a repetitive effort, but there was no denying that its first-person viewpoint, jumpy moments and sickeningly foreboding atmosphere were excellently put together. You’d certainly be forgiven for confusing it with today’s game, Daylight. Hell, until this arrived on my desk, I’d mentally absorbed it into the same game as Outlast. However, despite the hospital setting and first-person perspective, this is a very different game. And not in a good way.

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Oculus Rift Hands-On Preview – Say goodbye to your TV

Even as a resolute console gamer, I couldn’t wait to get my face into an Oculus Rift virtual reality headset. Even with the recent Project Morpheus announcement for the PS4, I was keen to see how the one that got the ball truly rolling for VR again handled.

Was Oculus Rift set to become the future of gaming? Well to look forwards, I needed to look back. More specifically, I visited the Play Blackpool expo, an event that focuses on retro consoles and arcade cabinets. So rather appropriately, I was able to try out one of the earliest attempts at VR in the Nintendo Virtual Boy and Mario Tennis. Who was I kidding though; the main reason I had for attending was for a little glimpse of the future by being able to get my head into an Oculus Rift. Continue reading Oculus Rift Hands-On Preview – Say goodbye to your TV

Child of Light (Review)

child-of-light-review-540x274RPG games are usually big-budget epics with the promise (threat?) of at least forty hours running time. Ubisoft’s Child of Light is here to change that assumption by providing a low-priced downloadable alternative.

Others have failed quite miserably (Hello, Mars: War Logs), but ze Germans made a solid effort with the tough Rainbow Moon. But with Ubisoft providing genre classics in action, shooters and platforming (Assassin’s Creed IV, Far Cry 3 and Rayman Legendsif you’re asking), we can’t wait to see how they handle an RPG.

The first thing we all noticed about Child of Light was of course the visuals -and they don’t disappoint. Using Rayman’s UbiArt engine, Ubisoft have this time favoured a watercolour approach to the visuals instead of bright colours and cel-shaded lines. This has resulted in a classic fairy tale aesthetic that gives the game its own unique endearing personality throughout the ever-changing landscapes.

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Bioshock Infinite: Burial at Sea Episode 2 Review

Bioshock Infinite: Burial at Sea Episode 2 Review

Here it is then, the final piece of Irrational and Ken Levine’s adventures with the Bioshock series. With Levine’s decision to close down the studio, the only Bioshock content we’ll be seeing in the future is if 2K decides to put a new team together and go on ahead without the game’s inspirational creative lead. Today though, we’re here to see how Irrational bow out on one of the most respected legacies in gaming.

To fully appreciate everything that Bioshock Infinite: Burial at Sea – Episode 2 has to offer, you really need to have completed not only Episode 1 and Infinite, but also the original two Bioshock games. Gameplay innovations are thin on the ground here, but Burial at Sea carries on where it left off by serving as a tribute to the fans and a link between the worlds of Columbia and the underwater city of Rapture.

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Lego The Hobbit (Review)

lego_hobbit-reviewTraveller’s Treasure or Witless Worm?


Yes, this is a review, not an advanced preview for a game which (with any sense) wouldn’t see a release until December when the final Hobbit movie hits cinemas. Instead, this Lego title encompasses the first two films with the third to be added as DLC later this year.

It would take the most upbeat of optimists to suggest that WB will do the right thing and release the add-on (the rest of the game) for free, but my cynical nature tells me to expect something around £15.99 –an oddly specific guess I admit. I also wouldn’t be surprised to see this game re-released complete with the remaining content in December for the same price it is today. So, I guess the only real question left, is how many Lego games do you need in your life? With Lego Marvel and the Lego Movie tie-in released just five and two months ago respectively, you have to wonder why WB didn’t wait.

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37% of Steam Games Sold Have Never Been Played

It’s no secret that bargain-savvy gamers the world over are guilty of buying more games than they’ll ever have time to play. Each Steam sale is greeted with excitement and regret as the pile of unfinished games inevitably grows. Well, it would seem that many Steam gamers are too busy to even try some of their purchases, with new research indicating that 37% on the games purchased on the PC’s top platform have never even been booted up.

The extensive user data was compiled by Ars Technica who used Steam members’ public data and a computing system to gain a wide random sample that allowed them to create a reasonable average.

Continue reading 37% of Steam Games Sold Have Never Been Played

37% of Steam Games Sold Have Never Been Played

37% of Steam Games Sold Have Never Been Played

It’s no secret that bargain-savvy gamers the world over are guilty of buying more games than they’ll ever have time to play. Each Steam sale is greeted with excitement and regret as the pile of unfinished games inevitably grows. Well, it would seem that many Steam gamers are too busy to even try some of their purchases, with new research indicating that 37% on the games purchased on the PC’s top platform have never even been booted up. Continue reading 37% of Steam Games Sold Have Never Been Played

TowerFall Ascension (Review)

towerfall-ascension-PS4-reviewTowerFall Ascension is all about traditional local multiplayer. So much so, there’s no point even reading the rest of this review if you’re not likely to invite friends round to your house to play with you. Still here? Did I mention it would help if your friends were regular gamers with a fondness for pixelated sprite-art games that could have run on a Sega Master System without breaking a sweat? Try not to make too much noise on your way out. Ok you two, thanks for staying.

This multiplayer-focused game features screen-sized arenas to duke it out against each other in 2-4 player deathmatches / team deathmatches or you can play 1-2 player co-op against waves of monsters over multiple maps.

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South Park Co-Creator Brands Ubisoft’s Censorship “lame and stupid”

South Park Co-Creator Brands Ubisoft’s Censorship “lame and stupid”

Much has been made of Ubisoft’s decision to cut scenes from the console version of South Park: The Stick of Truth in some territories outside of the USA and it’ll come as no surprise that one of the show’s co-creators wasn’t best pleased about it.  Continue reading South Park Co-Creator Brands Ubisoft’s Censorship “lame and stupid”

Batman: Arkham Knight – 10 Things You Need to Know

Batman: Arkham Knight Logo for new PS4 and Xbox One game

It’s been widely understood for ages that Rocksteady have been secretly working away on a next-gen Batman game for a while now, but that doesn’t mean that yesterday’s announcement hasn’t got us wildly excited for the Dark Knight’s debut on the PS4 and Xbox One with Batman: Arkham Knight. So let’s dive into what we’ve been able to find out about the game since its reveal.

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Castlevania Director Lashes Out At Low Review Scores

Castlevania Director Lashes Out At Low Review Scores

Enric Alvarez, Director of the recent Castlevania: Lords of shadow 2, has publicly lashed out against the low scores his game has received since launch, even going as far as to call Edge’s 4/10 review “blind”, “stupid” and “totally unfair.”“One must be blind or stupid to give it a 4/10 for a game of this quality. With a 4/10, people interpret it is a crappy game, badly done, it breaks, with mechanics that do not work, with some awful graphics.”  Continue reading Castlevania Director Lashes Out At Low Review Scores