Category Archives: Platforms

PSP Minis Roundup: A spinning octopus, block dropping and a Ninjamurai?

It’s been a while since we’ve had a look at some of the PSP’s Minis, mainly because of the PSN crisis and recently a lot of them looked like complete pump. There hasn’t exactly been a deluge of titles since PSN resumed normal service either. Two of the three games we’re looking at today come free with PlayStation Plus, which some gamers might still have as a part of their Welcome Back package.

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Ape Escape (Review)

The Ape Escape games on PS1 and PS2 utilised the dual-analogue sticks of the controller to masterful effect, so it felt natural to be excited about how the PlayStation Move motion controller would add to the game’s experience.

The original games were action-packed platformers where you had to capture cheeky monkeys. The right stick controlled gadgets like nets, catapults and monkey detectors with fantastic efficiency. The logical step for the Move would have been to use the navigation stick or Dualshock to run around and the Move controller to swing your net and other gadgets.

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Akimi Village (Review)

Many console gamers have avoided this kind of game on facebook for years, but put a genre back onto consoles and I just can’t help but take a look. Akimi Village is a light-hearted building sim where you control a giant avatar, plodding around a floating island helping the Akimi recreate their world. The genre is almost non-existent on PSN, but XBLA regulars might remember NinjaBee’sKeflings’ games, which are very similar to this one.

Most of the land is shrouded in a dark cloud called ‘The Gloom.’ Any Akimi folk under this cloud are unable to work and you can’t build on the land either. You must plant healing acorns to clear the land of Gloom and liberate the wondering little dudes. These elusive acorns can only be earned by rebuilding the settlement.

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Infamous 2 (Review)

Our electrical star of Infamous, Cole MacGrath, begins the game with an encounter against ‘The Beast’ an almost god-like deity, hell bent on destroying everything. Cole is unable to stop the destruction of Empire City and is forced to retreat south to New Marais while he prepares himself for round two.

The city of New Marais is inspired by New Orleans, so the settings include recreations of the Latin Quarter, swamps, vault-packed graveyards and also the poorer areas of the city. After the eternally grey Empire City, the new setting is an inspired choice, especially the eerie swamps and the neon lights of the city’s nightlife district. The colours of some of the sunsets are real showstoppers too; seriously, you won’t see better skies anywhere else. The terrible real-life effects of Hurricane Katrina are also mirrored, as Cole arrives years after a flood, to find large areas still submerged with a few nods to the lack of government support New Orleans suffered. It feels tastefully done, as ignoring such an event when basing your location on New Orleans would have been insensitive.

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Sniper: Ghost Warrior (Review)

After being released on 360 and PC to scathing reviews you have to wonder how much twelve months of bad publicity affects the decision to release the same game on PS3. Especially seeing as PS3 gamers are more used to quality 360 hand-me-downs like Bioshock and Mass Effect 2.

Let’s give this a fair go though. It can’t be that bad, maybe the devs have fixed the problems since the original release. The schizophrenic AI that went from blind to instantly knowing where you are and telepathically informing every soldier on the base being one of the main complaints. Well that’s still there, so not a great start.

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No More Heroes: Heroes’ Paradise (Review)

This is what we’d like to see more of, good Wii games in HD, instead of violating our beloved HD screens with scart leads. The series has already had its second game on the Wii, but this is just the first game polished up. So don’t fret if you’re new to it, but perhaps feel a bit annoyed they didn’t put both titles on one disc for the asking price.

The story in this bizarre beat em’ up is one of an assassin named Travis Touchdown (see how close they came to making Travis a cool name?). Not happy with always being strapped for cash, Travis decides to take out the Top 10 ranked assassins to become the new number one and score with a hot French chick. Kill Bill, meets Highlander with Suda 51 refereeing if you will.

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Killzone 3 Multiplayer Round-up

We’ve had plenty of time to get stuck into Killzone 3’s multiplayer since release although the PSN crisis interrupted our play for a while. Since then there’s been a patch to tweak gameplay and multiple double XP weekends to tempt us back. Missed out? Then check out what you’ve been missing online and offline.

The 32-player multi-mission Warzone matches from Killzone 2 return and will be very familiar to series fans. Newcomers will probably recognise the contents from other shooters. However, unlike the competition, you’ll play all the following modes in one match. With the winning team being those who can win the most modes or ’rounds.’
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Dungeons & Dragons: Daggerdale (Review)

The legendary Dungeons & Dragons universe has never really had the game to stand tall in its legacy. While the more popular brand, Games Workshop, has the Dawn of War games and soon the very tasty looking Warhammer 40K: Space Marine to keep gamers coming back. So it’s about time D&D had another roll of the dice with us.

Daggerdale takes the Warcraft route for its XBLA/PSN debut and be warned fellow-console gamers, it’s a bit PC-beardy. The best way to go would have been to try to replicate a slick combat title like last-gen’s Baldur’s Gate: Dark Alliance as this slow style of combat is always going to feel a little stale on consoles.

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SOCOM: Special Forces (Online Multiplayer Review)

I recently enjoyed the single-player side of SOCOM: Special Forces and gave it a shiny 8/10 for its efforts. Now the PSN is finally back online I’ve had a chance to get online with the game and see if the multiplayer was worth the wait.

Matches can feature up to 32 players, but many match-types seem to limit the action to 20. Even so, there’s no sign of lag at all, even during busier matches. I suppose the servers get a break seeing as there’s rarely a full field of players alive at once, someone’s always a wrong turn away from having to respawn. At least you only have to wait a few seconds to get back into the fight.

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Sega Rally Online Arcade (Review)

Not the best time to release a rally title as Dirt 3 is power-sliding into stores on Tuesday. But if you can’t afford that right now Sega hope you might drop a few points for their bite-sized rally release.

This really is a small game though. Five tracks are all you’ll find here, along with 13 cars and modes. The initial tracks are a tropical jungle with mud and sand, a canyon with dirt and tarmac, and an alpine mountain pass with tarmac and snow sections. The time limit between sections returns, but never actually presents anything resembling a challenge, unlike the older games.

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SOCOM: Special Forces (Single-player Review)

After a brief dalliance with the FPS genre for the 256 players and 5 minutes of fun MAG, Zipper Interactive return to their long-running third-person military shooter series.

Thanks to the recent PSN crisis I was afforded more time to play the single-player side of the game. It was a great surprise to find that there’s a great campaign to be played through along with some addictive stand-alone solo levels.

The last game, which barely made it to UK PS3s, was online only and was the sort of game you were relieved you only rented. Back on the PS2 the first game had too many squad commands, with dodgy voice-commands if you were foolish enough to trust the headset and was a very dry experience for only the most patient gamers. But respect where it’s due, SOCOM was an early success on the PS2’s babysteps into online gaming.

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MX Vs ATV: Alive (Review)

These games keep surviving, despite never really amassing much acclaim, even after merging the two world of motocross and ATV quad-bike racing, which at least saved fans of both a bit of money. So is there enough here to warrant a purchase rather than another indifferent shrug two laps into the demo? Let’s find out.

There’s no a typical career mode in place, either by label or structure, which is initially off-putting. But at least there’s no terrible story. You can choose to ride an MX (bike) or ATV (quad) around a small handful of tracks while earning experience points for yourself and for each vehicle.

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Thor: God of Thunder (Review)

I wanted one thing from this game: for it to be better than last year’s Iron Man 2 game that I gave a 5/10Thor needn’t worry though as this is a much better tie-in.

Rather than follow the earth-bothering, flannel-shirted nature of the movie, this game simply takes place in the fantasy realms of the Thor universe in a separate story-line, which turns out to be a good move.

Famed comic book writer (and unfortunately the scribe of the afore-mentioned Iron Man game), Matt Fraction, has penned a very basic plot, but it is at least unobtrusive. We’ll presume he saves the compelling material for the comics.

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Virtua Tennis 4 (Review)

After not quite doing the job Henman and Murray style with Virtua Tennis 3 and VT2009 on this generation’s consoles can Sega’s arcade tennis classic still cut it? Thanks to a long awaited upgrade to the World Tour career mode, they’re in with a fighting chance.

Before getting stuck into the World Tour mode you might want to warm up with a few exhibition matches. The leading names of modern tennis are all present except for one of the Williams sisters for some reason. The PS3 has a few exclusive classic characters too, leaving the 360 version with a comparatively small roster. There isn’t particularly much scope for extra players via DLC either as the favourites of Nadal, Federer, Murray, Sharapova and so on are all present and tennis isn’t exactly brimming with superstars like the WWE.

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Top 10: Ways To Cope With Your Offline PS3

PSN will be back online any day now (well… fingers crossed), but we need a back up plan for how to cope in-case this happens again. Ten important steps to safeguard us from making crazy decisions like going outside, getting sunburnt, or even staying home pressing the ’sign-in’ button, hoping it works for so long that you forget to get your girlfriend an Easter egg and end up getting a kitten from the farm down the road because it’s closer than Sainsbury’s. Her name’s Kairi by the way.

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News | Sony: PSN potentially repaired this week and with free gifts

Sony today announced the most encouraging details so far on when we can expect PSN to be up and running again. That’s great news, but we were more enticed by this statement:

“Our global audience of PlayStation Network and Qriocity consumers was disrupted. We have learned lessons along the way about the valued relationship with our consumers, and to that end, we will be launching a customer appreciation program for registered consumers as a way of expressing our gratitude for their loyalty during this network downtime, as we work even harder to restore and regain their trust in us and our services.”

That sounds like free awesomeness. Click through to read the rest of the story and see what you’re getting and how the PSN will be turned back on.

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Red Faction: Armageddon (Infestation Mode Multiplayer Hands-on Preview)

Red Faction Armageddon’s multiplayer is going for a co-op angle this time around, similar to the Horde mode in Gears of War. Teams of four players will face off against 30 stages of enemies for each of the eight maps. Expect lots of tighter arenas compared to the last game’s open multiplayer deathmatches on the surface of Mars. We’re going to miss those epic jetpack battles.

The main map we got to try out was the underground Black Market. For the most part this level was made up of fairly narrow tunnels with low ceilings, making for some claustrophobic chaos. There’s a small square decorated with lots of neon signs which all too often distracts you from looking out for the alien’s bioluminescent glowing parts. The area of play seems to loop around in a circle. With the terrain including slopes and staircases.

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Duke Nukem Forever (Hands-on Preview)

Release date: June 10th 1998 2011

This isn’t the way it was supposed to be. I was psyched to hear I’d get to play Duke Nukem Forever at Gadget Show Live at Birmingham’s epic NEC venue, but I left the Duke’s area and its collection of PR girls in schoolgirl outfits feeling empty and confused.

If Duke Nukem Forever is released after 13 years of development in the condition I played it on Tuesday morning, there’s going to be a backlash of epic proportions. Hopefully the recent delay is seeing Gearbox adding a few buckets of polish to it.

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