The Games Workshop space faring Warhammer 40k universe has been begging for a proper action game for years. Having provided so much inspiration for video games it’s about time it had one.
Relic Entertainment have served 40k well already with their Dawn of War strategy games on the PC, but now they face a different challenge with an assault on the crowded action shooter genre. This is no Gears of War clone though; you’re playing as a Space Marine, the toughest soldiers out there. These seven-foot tall genetically engineered killing machines don’t need a cover-system; they’re all about fighting through the pain.
PS3 gamers eager to get online and show off their Space Marine skills after charging through the single-player game may find a nasty little bug is stopping them connecting to any matches.
When logging into the multiplayer options many players are getting this message: “Your NAT is not set to “Open”. This may prevent you from joining or hosting some game sessions.”
With Insomniac Games moving onto a multi-format future with Overstrike, this could well be the final Resistance title on the PS3. It was PS3 gamer’s first FPS love, but since then it has always been overshadowed by the technical powerhouse of Killzone. So how will the series bow out?
You now play as Joe Capelli, (R2 SPOILER!) the man forced to kill Nathan Hale as the Chimera virus finally overcame the former hero. Despite Capelli’s hand being forced, he was given a dishonourable discharge from the army. Four years later, the Chimera are still slowly strangling the remains of the human race from the earth and we find Capelli living with a small group of survivors and his wife and child.
After a brief panic of thinking I’d spent a full year queuing for games at Gamescom I stirred myself awake to remember an early Olympics title would of course be released the Christmas before the event itself. Especially after the previous games on the Wii sold by the tonne. It’s still heart breaking to see Sonic standing next to archrival Mario with no signs of murderous intentions though.
Our hands-on session with some of our German cousins was in the form of a multiplayer party with laughs and smiles hiding the pride of wanting to win at all costs. Wiimotes at the ready then.
Now I’m not saying looks are everything, but after slumming it through the grey roughness of the original Metro 2033 game, it’s amazing to see the difference in Metro: Last Light. This game looks gorgeous. Yes, it still has a bit of a grey fetish, but like Killzone, it’s made pretty work of some of the colour palettes old-timers. And the game’s still only at pre-alpha code level, so it could get even better.
Those of you that played through the original game will find that the story of Last Light follows on from the (SPOLIER) ‘bad’ ending where you did launch the missiles to destroy the Dark Ones. So it would seem that your initial fight will be against human enemies, we’re sure there’ll be a few mutants along the way too. We’ve already seen those winged gargoyle-like arseholes (they pissed me off a lot last time) flying about in one of the trailers. Towards the end of the presentation, we also saw some large troll/gorilla-like creatures that featured some astonishingly slick animation and textured rocky skin that almost distracts from them trying to rip Artyom’s face off.
One of the biggest challenges facing the PS Vita handheld is its ability to work with first-person shooters. The addition of a second analogue stick -and they are proper sticks now instead of nubs- is an important leap forwards from the original PSP and from our hand-on experience it’s a challenge the device and developers are already relishing.
Nihilistic are bringing the Resistance series to the handheld market for the first time in FPS form, after the third-person adventures of Retribution. The improvements are instantly noticeable, making the console’s 2012 arrival seem very far away for everyone outside of Japan.
If anyone could make another great game for the PlayStation Move, it would be the team behind its best game so far. Rather than knock out Sports Champions 2, Zindagi Games have opted for a fun action title. You might recognise parts of the game from the early tech demos for the PlayStation Move back at E3 2009. It’s good to see that demo become a full game, we’re just surprised it took this long.
Medieval Moves is a first-person action adventure game with movement around the game world taking place automatically and the action kicking off between stops. This leaves your hands free to concentrate on using your weapons and other cool gadgets to get through the medieval settings against an army of skeleton warriors and other ghoulish foes.
After years of asking, we finally have our PlayStation phone, the Sony Ericsson Xperia Play. The Xperia Play comes with a 16GB memory card, which we soon populated with a few games for a quick review and a look at a few of the phone’s features.
With an aim to improve sales, the price of the device has recently been slashed by almost a half to around £299 for those wishing to purchase the handset on its own. So let’s take a look from a gamer’s perspective at how the device holds up.
Just looking at the Suda 51 name and Juliet Starling’s outfit, you know this is going to be another bat-shit crazy game from the Japanese auteur and Grasshopper Manufacture. What I didn’t expect to see at the developer walkthrough with Producer Scott Warr at Warner Bros Interactive’s Gamescom HQ was some of the most engaging action of the week.
You are high-school cheerleader Juliet Starling who forgoes further extra-curricular activities in favour of a spot of vampire zombie slaying and it looks like they’ve chosen her 18th birthday (cutting it close, Suda-san) to come and find her at school. We’re not asking why zombies are there; let’s face it, if no film in history can give us a decent explanation, why should we expect any more from Suda 51’s pigtails-and-chainsaw vision? Juliet attends San Romero High, an on-the-nose reference reference to the classic zombie director, who still manages to get his dues despite his last few films being absolute shite.
If you don’t have a Nintendo Wii, then you may have ignored their Goldeneye remake. Hell, you might have a Wii, but the prospect of taking it out of the box to mangle your childhood memories with bastardised controls just doesn’t seem like a good idea. Well now the N64 classic, a game that many regard as the best movie tie-in ever and one of the finest multiplayer games in existence, is getting the HD treatment it deserves. Fuck knows why emotional potato man Daniel Craig is in it though.
Goldeneye: Reloaded isn’t an entirely faithful HD reworking, it’s more of a ‘reimagining’, which if you remember Tim Burton describing his remake of Planet of the Apes the same way a few years ago, isn’t always a great thing. In fairness though the game scored well on the Wii and it’s bound to be better than the last Bond title we saw on the HD consoles, Blood Stone.
2011 can just end already. First, it was Bioshock Infinite making the wait pure agony, now I can add Joe Danger: The Movie to my most wanted list. Hello Games are well on their way to creating another classic. Seeing as I gave the first game 9/10, I was damn keen to play the sequel at Gamescom 2011. And I did. Every time I passed the stand. By the time I officially met up with Sean Murray and Grant Duncan of Hello Games I thought I had it all worked out. Then they showed me some of the tougher but doubly awesome levels. Now I really hate 2011.
Before I carry on with the platitudes, I’ll quickly re-cap the first game for newcomers: a mainly 2D motorcycle stunt platformer that encouraged linking tricks while getting to the finish line as fast as possible. Gold stars could be won for each event by collecting all the icons, landing on all landing pads and comboing 100% of the level. The controls were simple as you could jump high and perform multiple flips in the air and land doing endos and wheelies to chain stunts; you could even adjust your trajectory in mid-air forwards and backwards.
From Avalanche Studios, the minds behind the Just Cause series, we have the new twin-stick vehicle shooter, Renegade Ops. A downloadable title, that’s less than a month away and looks like one of the hottest downloadable titles at Gamescom 2011.
The twin-stick shooter controls for these armoured vehicles are comfortingly familiar -left for driving, right for aiming and shooting- and allow you to enjoy the simplistic gameplay immediately. An extra boost of speed and braking is handled with the face buttons. A secondary weapon is assigned to R1, while L1 initiates a special ability like EMP strikes to stun enemies, extra armour, helicopter backup or a flare to mark a target for an airstrike, with their use limited while they recharge over time.
Since Saints Row 2 surprised us all by being a hell of a lot better than the original and for many, a more enjoyable game than GTAIV, we’ve been waiting to see how the next game would handle the pressure. Well, just remember it was a bit bonkers before and it’s not prepared to put its pants back on quite yet.
With just one hour to play the new game, we couldn’t believe how quickly it went. The first part of the demo is a bank heist with your Saints Row buddies, and all of you are disguised in oversized Johnny Gat heads, including Gat himself. It would appear that the Saints might have chosen the wrong bank to knock over though. As soon as they let their guards downs, all the bank tellers pull out some serious military grade hardware and open fire.
A Sony console just wouldn’t be right without a WipEout game and the new PlayStation Vita handheld is more than capable of doing the series justice for its tenth title. In our developer session at Gamescom 2011, we were lucky enough to enjoy a presentation from Sony’s Studio Liverpool team and then get a play for ourselves.
Set just 37 years from now, at the “dawn of the sport,” four years before the original PS1 game set in 2052. It’s the first season of the sport, just after anti-gravity was invented. At this rate, it’s highly doubtful we’ll see technology leap forwards as much in the next 37 years, seeing as we’ll all be forced to plod along in hybrids at misery MPH. That’s why we’ll always love games like this as do Studio Liverpool who are keen to emphasise the importance of the time setting of the game compared to the other games in the series:
Hopes were high for Brink. Cool character design, mixed with Mirror’s Edge FPS platforming and served as an objective-based shooter that could instantly take the fight online, replacing bots for real people. With all these elements and a name that implies it’s already on the edge, it’s a tough task on the hands of developers Splash Damage.
Brink features two campaigns based in the Arc, a futuristic city built for mankind’s rich survivors after the melting of the polar ice caps drowned the world. One story has you playing as the Arc’s security forces, the other shows the same events from the rebels (the former builders of the Arc) perspective, who are trying to escape or destroy the Arc. Yes, someone has been playing Bioshock. Both sides are shown as the potential good guys, but the story is merely filler between matches.
When the developers first announced there wouldn’t be a cover system for this third-person-shooter it raised a few eyebrows. Now that I’ve seen the suicidal nature of a swarming orc hoard eager to test the might of a Space Marine’s weaponry, it seems it was a great decision.
So forget about turn-based choices, real time strategy and dice rolling, this is the full-on action title we’ve been waiting for. Strategy fans have enjoyed the Dawn of War games, but action fans always intrigued by the rich sci-fi lineage of the series can now look forward to the first decent Warhammer game since Fire Warrior.
The EDF (no relation to Red Faction’s EDF) games have been something of a cult hit on the 360 for a while now and the series has finally made its way to the PS3 too. New recruits listen up; your mission in this arcade third-person shooter is to defend the planet from an invasion of giant bugs. Ants, spiders and wasps have all been super-sized to form an alien army of nature’s bastards. Over-turned cups and rolled up newspapers aren’t going to cut it anymore.
The carnage over the game’s fifteen levels is simple enough to grasp: kill everything in sight and occasionally plant a demolition charge. The single-player campaign missions match those used for multiplayer, so levelling up is consistent across the board. Playing offline is clearly not the way the game was intended to be played, as your AI team-mates struggle to focus on taking down bosses, although they are impressively reliable for reviving you, which is more than can be said for some players online.
After the recent relentless slew of comic book movie tie-ins ranging from hideously deformed horrors to the dizzy heights of ‘not awful’, it’s a great relief to be able to report we have a game we can call ‘good’.
Captain America: Super Soldier borrows from all the right places, namely Arkham Asylum, and stuffs its world with hidden objects to find to appeal to the gamer’s hunger to collect everything possible.
The game seems to run alongside the film rather than portray the same events. But you’ll hear Chris Evens as Cap and see enemy soldiers resembling the movie ones. The story is simple fodder, Cap must clear the way in a Bavarian fortress for the good guys against the Hydra army. The setting is WWII, which provides plenty of faux-German accents. They’re terrible and the dialogue is laughable but it all adds to the game’s charm and will raise a wry smirk and even a laugh or two.
Survival Horror is a well-loved genre that keeps making glorious comebacks until the next game in a series heads in an action-shooter orientated direction. Dead Space 2 and Resident Evil 5 being prime examples of games that went for action over horror. With Silent Hill being dead on arrival every time this generation, our main hopes for actually being afraid of the dark again might be better invested in a new IP, something like the upcoming summer PSN title, Amy.
This new title merges the despair-smothered atmosphere of the Silent Hill and Dead Space games with the ideal of protecting another character through it all, as perfected in Ico and more recently with Bioshock 2’s Little Sisters. It also seems to be attempting to upstage Elizabeth in Bioshock: infinite. Older gamers may also be interested to know that the creator of Flashback (1993), Paul Cuisset, is one of the key creative staff members on board.