Frogwares have been providing Sherlock Holmes titles for years now on the PC with only Sherlock Holmes Vs. Jack the Ripper making its way to a console. But keyboard-loathing point and click adventure fans will be pleased to hear that the latest case to crack will be tri-platform, coming to PS3, Xbox 360 and PC. The developers and publishers are keen to expand the Sherlock Holmes brand and bringing their games out on all three platforms, specifically the consoles, is key to that goal.
Influenced by the movies from the 60s rather than the ridiculous Guy Ritchie eyesores, the experience will be a traditional one, instead of something that’ll have Arthur Conan Doyle spinning in his grave. For the first time in the series, we’ll be seeing a very dark side of Sherlock Holmes. The trailer even goes as far as to make him look like a murderer so we’re intrigued to see how events will play out. During the course of the game, we’ll be playing as both Holmes and Watson. Our money’s on Holmes being a bit murdery on the side. Look at his evil face! He totally did it.
Continue reading The Testament of Sherlock Holmes (Preview) →
The first game was a surprise hit from the Vigil Games team. Despite being an original creation, the world felt so lived in and like it had a deep past with plenty of scope for further stories, making for a world we’re eager to dive back into.
For the sequel, you play as a different Horseman of the apocalypse, Death. Rather than joining your bother War, immediately after the events of the first game, which would have been a great starting point given the tantalising conclusion, your adventure will run alongside that of your brother’s. This parallel story may throw up the odd familiar face, but we’re told to expect plenty of new locations, which is definitely better than going through all the old ones with everyone telling you that you’ve just missed your brother.
Continue reading Darksiders II (Preview) →
Now I’m not saying looks are everything, but after slumming it through the grey roughness of the original Metro 2033 game, it’s amazing to see the difference in Metro: Last Light. This game looks gorgeous. Yes, it still has a bit of a grey fetish, but like Killzone, it’s made pretty work of some of the colour palettes old-timers. And the game’s still only at pre-alpha code level, so it could get even better.
Those of you that played through the original game will find that the story of Last Light follows on from the (SPOLIER) ‘bad’ ending where you did launch the missiles to destroy the Dark Ones. So it would seem that your initial fight will be against human enemies, we’re sure there’ll be a few mutants along the way too. We’ve already seen those winged gargoyle-like arseholes (they pissed me off a lot last time) flying about in one of the trailers. Towards the end of the presentation, we also saw some large troll/gorilla-like creatures that featured some astonishingly slick animation and textured rocky skin that almost distracts from them trying to rip Artyom’s face off.
Continue reading Metro: Last Light (Preview) →
Gaming reviews, previews and features by Brendan Griffiths