Category Archives: PlayStation 3

The Sunday Seven – Why Call of Duty: Advanced Warfare Deserves Your Attention

The Sunday Seven - Why Call of Duty: Advanced Warfare Deserves Your Attention

Call of Duty: Advanced Warfare is going to be big news come November 4th. No surprise there, but could this year’s title be a game changer for the series? As enjoyable as COD has been in recent years, there’s no denying that recent entries have played things a little safe and not attempted to push any large scale changes. Well, apart from seeing a dog take down a helicopter, which was all sorts of stupid, or awesome, I’ll never be able to decide. So, unless the series is going to feature a cat taking on a submarine there will have to be other ways to get us psyched for the new game. Thankfully it would seem there are quite a few reasons; here are seven of the best.

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Oddworld: New ‘N’ Tasty (Review)

Abe’s Oddysee was a big hit for PS1 gamers back in the day with impressive pre-rendered backgrounds making the game one of the best looking 2D platformers ever made. It was also an absolute beast of a meanie to play. Nevertheless, when we heard Just Add Water were remaking the game with the Unity engine we couldn’t wait to see how well the game had aged. Not so sure about the name change though.

For the most part, the game is the same as the original. The action still takes place on a 2D plane and the level layouts haven’t been changed. However, some sensible changes have been implemented, and for the better too. Continue reading Oddworld: New ‘N’ Tasty (Review)

5 Essential Tips About New-Gen Re-Releases

5 Essential Tips About New-Gen Re-Releases

With the news this week that Sleeping Dogs is to be re-released for the PS4 and Xbox One (and PC for that matter), the issue of old games being remastered for the new-gen consoles has again become a hot talking point among many gamers. Are they good value? Or a rip-off to fleece gamers who don’t have many titles to play on their shiny next-gen machines? Is there any point? Well, here are our five essential tips to help clear the waters a little.

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Borderlands: The Pre-Sequel Preivew – There’s more to space than Destiny

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

Borderlands: The Pre-Sequel takes place on the moon of the planet Pandora in the time between the first and second games, with players working for Handsome Jack. Not played any of the other games? Don’t worry; this is a simple place to start and newcomer friendly while giving plenty of nudges to the fans. So let’s dive in and see what 2K Australia has brought to the table since Gearbox handed them the reigns.

Two playable characters were available to choose from in this demo. First time through the snaking queue at the MCM Manchester Expo I tried Athena, a light and nimble character packing a collection of long-range weapons. Her standard mêlée move involves a sweet red katana slash that has a satisfying feel. Athena’s most impressive feature though is her shield ability. A tap of L1 sees her raise her shield in her left hand, leaving the right free to continue firing a gun. The shield can be thrown Captain America style for a devastating attack with a tap of L1. The shield is thrown automatically after the meter has depleted too. It’s a great way to create some breathing room when multiple enemies are closing in. You’re going to be happy to splurge hard-earned skill points on reducing the cooldown period for this one.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The second character I was able to choose was the imposing figure of Wilhelm. So, it comes as no surprise that we’ve found this Pre-Sequel’s tank character. His default loadout favored more explosive weaponry like shotguns and rocket launchers. Sadly, his melee attack lacked any sort of impact or visual style compared to Athena’s. Why should we be content with a standard rifle butt jab when Athena gets a freakin’ sword? Come on 2K, give him a hammer at least or seeing as we expect mental weapons from this series, maybe a small rabid skag on a stick would be better? Wilhelm’s special ability is much more useful (but again not very unique), a small backup drone that flies around you shooting at will. Frankly, I was too busy shooting to see how useful it was being.

Whoever you play as though, you’re going to have one hell of a time with the latest line of those awesome guns. The new space setting provides the perfect excuse for brining all sorts of lethal laser weaponry to the party. There are burst fire lasers, methodical and deadly rail gun lasers or good old fashioned Ghostbusters-like proton pack lasers. All of which do a glorious job of shedding enemies of those precious hit points. Ice weapons make their Borderlands debut too, allowing you to freeze and smash enemies, not exactly a new concept for games, but then again, neither is lasers, and look how fun they are!

Don’t worry if you prefer traditional gunfire over nerdy lasers though, as the moon is packed with boomsticks for everyone. Of course there are assault rifles and shotguns, but how about a rocket launcher with a semi-automatic shotgun type rate of fire? Yeah, you want that don’t you? Trust me, you do.

There’s a caveat to all this fun though and that is the need to breath. Oxygen is now a depleting commodity that must be maintained so you avoid scenes like those found when stepping outside with Arnie in Total Recall. Enemies, human or skag alike, drop oxygen canisters and there are oxygen stations that deploy large air-packed domes so you can top up your supplies. In the demo I found that as long as you’re near one of these stations or have a regular supply of enemies, you can breathe long and deep.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

However, as soon as you want to explore or take your time between action scenes or, heaven forbid, head in the opposite direction to the objective marker, you run the risk of running on empty and becoming a dusty moonside corpse. As first impressions go, I think the oxygen concept goes completely against one of the most engaging aspects of the Borderlands series -exploring for loot. Hopefully, we’ll be able to upgrade characters to become less reliant on regular top ups.

The lack of oxygen does have one advantage though and that is the low sense of gravity that allows you to leap to epic heights to add a generous vertical angle of attack to the series. It also made the switch from my recent stint with the very floaty Destiny much smoother. Jump pads allow you to fly even higher and will prove essential to passing over larger gorges on the moon’s surface.

There’s also a new stomp attack that takes advantage of the floaty mechanics. Press the crouch button while in orbit and you come thundering back down to the surface. It’s useful for navigating platforms with speed and precision and also as an attack. Later on in the game you’ll be able to add elemental features to these strikes. I have heard that these ground attacks will consume a chunk of oxygen, but I didn’t find this to be the case during my playthrough. Maybe it’s just when you start adding powerful elemental edges to them. As I’ve already mentioned though, we don’t need any further challenges with the good old O2.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The stage I played wasn’t what you’d called packed with set pieces. Essentially you run from point A-B, kill everything in sight and spin a few valve switches. This almost led to some excitement as the last one unleashed a torrent of chemicals to freeze over a lava lakes so we could cross. Except our jog across the surface was interrupted by a large boss creature smashing through from underneath. Then the demo ended. There’s always an argument for leave the audience wanting more, then there’s mine of shooting a few goons and pressing a couple of switches isn’t enough to warrant braving the crowd of a comic convention. Except I really want to play more. Damn you 2K!

As a showcase of what to expect from Borderlands: The Pre Sequel, it looks like 2K has brought enough to the table to keep us interested, despite how much Destiny is threatening to completely swallow up our time. Athena is looking like the more interesting character from the ones we’ve tried so far, but it will be interesting to see how the claptrap robot handles, or maybe we’ll just trundle the smarmy little git into a giant toaster. The oxygen concept is somewhat troubling given the restrictive nature on exploration I experienced, but if 2K can balance it better in the full game, I’m sure we’ll all be doing co-op moon jumps for joy on October 17th.

A special thanks to MCM Manchester Comic Con for squeezing me into the show at the last minute. Be sure to keep up-to-date with future expos around the UK at their website.

Transformers: Rise of the Dark Spark (Review)

Grimlock deserves better

It’s always amused me just how much people hate Michael Bay. I mean, it’s a film about toys. Of course it’s just robots hitting each other and stuff exploding. Don’t like it? Well stop paying a fortune to watch it at the cinema thus encouraging him to make more. Seriously, I had to delete one person from facebook because they were complaining about how awful the film was despite them paying to watch it twice.

Personally, as an effects fan, I quite like the films (not seen the new one yet though), but wish they were about 45 minutes shorter. I approached the latest tie-in game with low expectations, but with a willingness to be pleasantly surprised, despite High Moon Studios -whose Cybertron series has been widely praised by critics and fans alike- not being at the helm. Fingers crossed they get to work on a brand new entry to the series once they’re done with helping out on COD: Advanced Warfare.

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Enemy Front (Review)

An Inglorious Bughunt

I wanted to love Enemy Front, I really did. As a big WWII FPS fan, I’ve been starved for years and have only recently got a taste of the genre coming back with the ‘what if the Nazi’s won’ Wolfensteinon PS4 and the ‘let’s shoot Italians in Africa for a change’ of the recent Sniper Elite III. Enemy Frontcould have been another game to show that WWII is still one of the best settings for FPS titles; instead, it’s probably buried it.

The game’s ambitions are pure enough, but CI have struggled to cope with the CryEngine and basic gameplay design, producing one of this year’s biggest messes. The frame-rate crashes into single-digits whenever you go indoors, especially when moving up the stairs of any of the multiple apartment buildings. The checkpointing seems intent on making you relive the worst parts of the game whenever you bite the dust after the increasingly random number of perforations deemed acceptable is reached.

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Sniper Elite III (Review)

Better than a bullet in the nads

Sniper Elite III has opted for a change of scenery for its latest long-range melon buster and visits the sandy vistas of Africa during World War II. Unlike most WWII games, there’s a surprising lack of Nazis, instead you’re generally shooting Italians with ze Germans apparently not being fans of the searing heat.

Scenery change aside, it’s business as usual, shooting Axis soldiers from oh-so far away, with gruesome slow-mo detail accompanying most shots. The series’ stable gore looks more grisly than ever on the new consoles. Skulls explode, teeth smash from jaws, bones snap, insides are ripped through and of course testicle shots are back. On the default settings, I soon tired of these slow-motion killshots that follow the bullet from your gun right up to its messy destination. I’d advise dipping into the options to turn down the frequency of them as they lose their impact by the end of the first stage otherwise. They also make it difficult to keep track of nearby enemies between shots.

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Standalone DLC Like Infamous: First Light Must Become The New Norm

Games are expensive. Add in the fact that new-gen games are £10-£20 more expensive than they were on PS3/360 and it’s not surprising that many gamers opt to trade in their games as soon as they’re done.

With multiplayer orientated titles like Battlefield or Titanfall, they may keep hold of them a little while longer if they’re still fun or reliable online. The promise of extra maps to download further down the line make trading them in a risky proposition, after all nobody wants to miss out.

But what about games like Infamous: Second Son? With no multiplayer component and a Platinum Trophy available over two playthroughs through less than 20 hours of play, there isn’t much reason to keep the game. It makes much more sense to trade it in or make even more money back by listing it on eBay. Even if you really enjoyed a game, it’s worth noting that you could sell for a high price soon after launch and then buy again for a quarter of the price in a few years’ time when you fancy reliving the experience.

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Valiant Hearts: The Great War (Review)

An Essential Journey

With a World War I setting, Valiant Hearts: The Great War explores relatively unfamiliar ground for gaming, or even movies to be honest, as it was generally WWII that inspired so many films and games. It’s hard to believe that the human race had the capacity for war again after the events of WWI and Valiant Hearts plays an important role in showing us that this was one of the darkest moments of humanity’s very chequered past.

Unlike most war games though, Valiant Hearts isn’t another one-man-army first-person shooter or a strategic tactical sim. It’s a heavily story-driven experience with puzzling and old-school adventuring at the core of the gameplay.

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Watch Dogs (Review)

Watch Dogs is a game based around exploiting the possibilities made available by hacking our increasingly digitally reliant world with an exceedingly smart phone.

There is a story, based around revenge and private company conspiracies, but it’s simply filler material between missions. The lead character, Aiden Pierce is a moody git with a gravelly voice where you might usually find a personality and he comes across as rather unlikable. Thankfully, the supporting characters, including his sister and the (Lisbeth Salander rip-off) hacker Clara, do their best to give you someone else to listen to occasionally.

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2015’s Hits Are So Far Away. But So What?

After the lengthy presentations on day zero of E3 concluded, I couldn’t shake the feeling that there really wasn’t much to look forwards to in the next few months. Every exciting trailer or tantalising CG reveal blasted the same message: come back and see me in 2015, Brendan.

This would seem the case for most console owners, be it PS4, Wii U or Xbox One. As a PS4 owner though, I felt there was that little bit less to look forwards to though. Sitting through the Microsoft presser and watching them make it all about the games, there was no getting around the fact they were having an amazing show.

I’ve never been a Halo fan, but for those that are, the lack of many new games to play at Christmas doesn’t seem too bad when they get to replay their old favourites with a next-gen lick of paint. Perhaps, it’s just the lack of interesting Holiday exclusives that are getting me down.

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Destiny Could Own 2014… If It Fixes Some Problems

It’s hard to feel bad about England’s early stumble in the World Cup when we’ve been able to play the Alpha test of Destiny all weekend. In short, it’s been tonnes of fun and it looks like Bungie are onto a winner. Naturally, there’s a lot to like about the new shooter (like being able to aim down the sights right, Bungie!), but we’ve also comes across a few things we’d like to see sorted by the time the full release touches down in September.

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E3 2014 Predictions: Brendan’s Last Gasp Picks

Having a cheeky pre-E3 holiday was a great idea. Well, aside from the lack of internet, being awake for the last 36 hours, still having sand from the Aegean in my hair and suffering from regular twitchy lucid flashbacks of that spider that invaded my apartment one night.

But it’s the day before the biggest day in any gamers’ calendar and now that I’m no longer at the mercy of Wi-Fi powered by stray cats on a treadmill, I thought I better chuck in my Day zero predictions as the rest of the team have done for Sony, Microsoft, Nintendo, EA and Ubisoft at E3 2014. Enjoy! I’m off to check my bed for spiders as big as my face. Continue reading E3 2014 Predictions: Brendan’s Last Gasp Picks

The Amazing Spider-Man 2 (PS4 Review)

amazing-spiderman-2-ps4-reviewWebbed Wonder or Missed Marvel?

Developers have been left fruitlessly chasing the ghost of 2004’s excellent Spider-Man 2 tie-in, with each of the releases since fixing and breaking things in equal measure. We’ve had cool cel-shaded art makeovers, noir and future settings to change things up, but we’ve also seen devs knacker the web-swinging and flush us down more sewer pipes than we’d care to remember.

Despite the numerous letdowns, I’ve been cautiously optimistic about Spidey’s next-gen debut, although this is more of a port rather than something purpose built for the new machines like Infamous: Second Son.

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Child of Light (Review)

child-of-light-review-540x274RPG games are usually big-budget epics with the promise (threat?) of at least forty hours running time. Ubisoft’s Child of Light is here to change that assumption by providing a low-priced downloadable alternative.

Others have failed quite miserably (Hello, Mars: War Logs), but ze Germans made a solid effort with the tough Rainbow Moon. But with Ubisoft providing genre classics in action, shooters and platforming (Assassin’s Creed IV, Far Cry 3 and Rayman Legendsif you’re asking), we can’t wait to see how they handle an RPG.

The first thing we all noticed about Child of Light was of course the visuals -and they don’t disappoint. Using Rayman’s UbiArt engine, Ubisoft have this time favoured a watercolour approach to the visuals instead of bright colours and cel-shaded lines. This has resulted in a classic fairy tale aesthetic that gives the game its own unique endearing personality throughout the ever-changing landscapes.

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Bioshock Infinite: Burial at Sea Episode 2 Review

Bioshock Infinite: Burial at Sea Episode 2 Review

Here it is then, the final piece of Irrational and Ken Levine’s adventures with the Bioshock series. With Levine’s decision to close down the studio, the only Bioshock content we’ll be seeing in the future is if 2K decides to put a new team together and go on ahead without the game’s inspirational creative lead. Today though, we’re here to see how Irrational bow out on one of the most respected legacies in gaming.

To fully appreciate everything that Bioshock Infinite: Burial at Sea – Episode 2 has to offer, you really need to have completed not only Episode 1 and Infinite, but also the original two Bioshock games. Gameplay innovations are thin on the ground here, but Burial at Sea carries on where it left off by serving as a tribute to the fans and a link between the worlds of Columbia and the underwater city of Rapture.

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Lego The Hobbit (Review)

lego_hobbit-reviewTraveller’s Treasure or Witless Worm?


Yes, this is a review, not an advanced preview for a game which (with any sense) wouldn’t see a release until December when the final Hobbit movie hits cinemas. Instead, this Lego title encompasses the first two films with the third to be added as DLC later this year.

It would take the most upbeat of optimists to suggest that WB will do the right thing and release the add-on (the rest of the game) for free, but my cynical nature tells me to expect something around £15.99 –an oddly specific guess I admit. I also wouldn’t be surprised to see this game re-released complete with the remaining content in December for the same price it is today. So, I guess the only real question left, is how many Lego games do you need in your life? With Lego Marvel and the Lego Movie tie-in released just five and two months ago respectively, you have to wonder why WB didn’t wait.

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Batman: Arkham Origins Blackgate – Deluxe Edition (Review)

After not getting around to finishing the final version of the original Vita release late last year, I was delighted to see that Blackgate was making its way to the main consoles in a similar manner to Assassin’s Creed: Liberation HD. Keen to fill the long gap between now and Rocksteady’s next-gen Arkham adventure I dove in with both feet -but sadly without a cape.

Blackgate takes place three months after the events of Arkham Origins, making its original simultaneous release a little odd. But now we’ve had time to finish the console game, we don’t have to worry about spoilers; although I’ll not give any away today.

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Invizimals: The Lost Kingdom (Review)

invizimals-lost-kingdom-reviewSony’s Invizimals series has been through some changes since its inception on the PSP and has finally made its way to the PS3, ditching the augmented reality features to bring a traditional action platforming experience to the console.

As expected, it doesn’t threaten the genre dominance of the Ratchet & Clank games, but is worth a look for younger gamers. Parents, older siblings, or other family members of young children should take a look at this one instead of settling for the usual movie/TV licensed guff.

In Magenta Software’s game, you control Hiro, a teenage secret agent who has been sent to a distant world populated by the mystical Invizimal warriors to help them fight a robot army. It’s all very child-friendly and features enough bright colours and energetic characters to keep them entertained in short bursts. It’s is an easy game to play thanks to basic controls and a gentle difficulty curve. Some players may find it similar to the Skylanders games, but parents will be glad to hear that they won’t have to succumb to pester-power for new toys to play with in-game.

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Final Fantasy X HD Remaster (Review)

FFX_HD_Remaster_VitaHas it really been thirteen years since Final Fantasy X on the PS2? The biggest name in RPGs hasn’t had a great time with the PS3, as the XIII trilogy consistently misfired and many of us are still clinging to the hope of a remake for VII. So, a HD remaster of Final Fantasy X and X-2 didn’t exactly strike me as much to celebrate, despite enjoying the first game all those years ago.

I was wrong though. Dead wrong. Final Fantasy X is arguably better than ever and an essential purchase for anyone pining for the good old days of Square Soft-developed RPGs. If Final Fantasyis to have a bright future, the developers need to look back at games like this to understand why the series went global post FFVII in the first place.

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