Evolve – Kraken Hands On Preview

Evolve – Kraken Hands On Preview | Nom the humans!

Nom the humans!

Turtle Rock’s upcoming title wants to shake things up a notch. The idea of four players teaming up to take on a large boss enemy is nothing new. But having a fifth player controlling the boss? That’s something we can definitely say we want a part of.

During my visit to the recent MCM Manchester Comic Con expo I was able to play the game as one of the hunters and as one of the newly revealed monster characters, the Kraken. Today’s preview is going to focus on the later, because let’s face it, why wouldn’t I tell you about controlling this absolute beast of a creature first?

Evolve – Kraken Hands On Preview | Nom the humans!

While there will be a separate solo campaign mode, most of the buzz around the game has been about the four vs one concept. In today’s stage the hunters were tasked with killing the monster before it was able to feed enough to evolve into larger forms. The monster’s objective though was either to take out all the hunters before they had a chance to revive each other or to grow strong enough to destroy a large generator at a facility on the other side of the jungle. Players are able to choose a perk in the match’s lobby such as faster feeding or tougher armour. I went for faster feeding, as I was keen to max out the monster’s form before trying to take on the hunters.

The monster gets a head start when the round begins before the hunters are dropped into the same location. Rather than wait for them, I was advised to get as far away as possible and to feed on smaller creatures to evolve to the second form to deal more damage and become tougher to kill.

Knowing the hunters would be using a pet creature to track the scent of my footsteps, I decided to start the match by walking up a river, hoping the water would hide my tracks. It seemed to work too as it was a good few minutes before I was discovered. Before being found I was able to eat a few herbivore dinosaur-like creatures after taking them out with a few powerful swipe attacks. Once a feed meter has been filled I had to find a quiet area to enter a vulnerable cocoon state to evolve to the second stage. After what felt like forever, I emerged with a few skillpoints that I was able to spend on boosting some of the Kraken’s abilities.

Evolve – Kraken Hands On Preview | Nom the humans!

After getting out of the surprisingly sticky upgrade screen, I realised that I was under attack. The hunters had found me, and I was surprised at just how puny they appeared. Time to unleash some monster mayhem.

Unlike the Goliath monster, the Kraken is more of a ranged specialist. Controlling the Cthulhu-like monster, I was able to hover in the air and send down multiple attacks. Targeted lightning strikes can be aimed at specific targets from afar, meaning you can pick off members of the hunter team one at a time, while also staying out of the way of the heavy damage weapons like the flamethrower. While the monster’s shield may regenerate, the health bar does not.

Monsters need to know when to fall back, as it’s all too easy to get trapped in one of the trapper domes. Although, if the hunters co-ordination goes to hell, it can be a case you having them exactly where you want them. Let’s just say I took advantage of them not realising they were free to leave the dome.

Evolve – Kraken Hands On Preview | Nom the humans!

The banshee mine attack sends out numerous explosive orbs that are useful for keeping the hunters moving, ensuring they have less time to line up a decent shot. Keeping them panicked and disorganised is going key to victory. The most useful attack I found though was the vortex blast, which acts like a powerful gust of wind that, with careful aiming, can send the entire party tumbling away, which is perfect for giving you some breathing room if the little sods start to get organised.

Sometimes though, you have to move in for some close melee attacks, usually to finish off an opponent and maybe feast on their remains if their team has abandoned them. The melee attack moves feel pretty awful though at this stage, there’s no sense of weight or connection to them and they feel decidedly unresponsive and sluggish. I found myself hammering the melee button and just hoping to see a hunters health bar diminish. It’s even more noticeable when taking on the local wildlife in order to evolve to a new form. The lack of physicality for the melee moves somewhat ruined the sense of being a huge powerful creature and I dearly hope Turtle Rock can beef them up by release.

There were a few bugs during the demo that will hopefully be ironed out by release too. The sound dropped out for most of my playthrough with only the odd muted explosion coming through, not ideal when you’re trying to listen out for signs of the hunter pack. Also, on my final assault on the generator a prompt never appeared telling me I needed to hold certain buttons to initiate damaging attacks, so I just hammered away with regular attacks doing no damage. A big thanks to the 2K rep behind me who didn’t think this would be useful information for me either.

Evolve – Kraken Hands On Preview | Nom the humans!

What has become clear though is that Evolve isn’t going to be one for quick matches. Most matches at the expo took around twenty minutes, which feels a bit too long. Alternatively, the monster could opt to ambush the hunters straight away before they’ve had time to compose themselves and I’ve read reports that matches can be over in less than ten minutes if you get lucky this way. But with queues at MCM being 90 minutes long, nobody really wanted to put this to the test.

Stay tuned for part two of my preview where the tables are turned and I recount my experience playing as a medic on the hunter’s team. [UPDATE: Or click this link to read it now!]

Opening Scenes | Oddworld: New ‘N’ Tasty – 15 Mins PS4 Gameplay

Abe’s Oddysee was one of our favourite 2D platformers back in the PS1’s heyday, so we’re delighted that Just Add Water has given the game a shiny HD makoever, although we’re not sold, nor see the point of, the new name – Oddworld: New ‘N’ Tasty. In addition to the new visuals, the separate screens that broke up a stage as you ran onto them from left to right have been replaced with one smoothly scrolling stage. Continue reading Opening Scenes | Oddworld: New ‘N’ Tasty – 15 Mins PS4 Gameplay

Destiny Beta Iron Banner Mode PS4 Gameplay

Play Iron Banner Mode tonight!

With the Destiny Beta finishing tomorrow, we’ve been squeezing every last drop from the game. We even managed to get a few matches on the elusive Iron Banner mode and record a few tasty videos for you. This special mode only unlocks for the briefest of windows, allowing players the chance to partake in a new multiplayer mode where all the stats for weapons and armor are taken into account, meaning having earned the best gear could give you an advantage. Continue reading Destiny Beta Iron Banner Mode PS4 Gameplay

CLOSED! WIN an Xbox One or 360 Destiny Beta Code

UPDATE: ALL CODES HAVE NOW GONE OUT, CHECK YOUR INBOXES!

We’ve given our PS4 gamers the chance to get a hold of a beta key for our most anticipated shooter in years, but fear not Xbox fans, we didn’t forget about you. In fact, we have a bunch of codes to give away on both the Xbox One and Xbox 360. The codes are not region locked either so they should work wherever you’re playing.

The hype for Bungie’s upcoming shooter has been building significantly since players got their hands on the Alpha build and with new missions and extra multiplayer maps to enjoy in the latest Beta version, we really think you should give it a try. Continue reading CLOSED! WIN an Xbox One or 360 Destiny Beta Code

Borderlands: The Pre-Sequel Preivew – There’s more to space than Destiny

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

Borderlands: The Pre-Sequel takes place on the moon of the planet Pandora in the time between the first and second games, with players working for Handsome Jack. Not played any of the other games? Don’t worry; this is a simple place to start and newcomer friendly while giving plenty of nudges to the fans. So let’s dive in and see what 2K Australia has brought to the table since Gearbox handed them the reigns.

Two playable characters were available to choose from in this demo. First time through the snaking queue at the MCM Manchester Expo I tried Athena, a light and nimble character packing a collection of long-range weapons. Her standard mêlée move involves a sweet red katana slash that has a satisfying feel. Athena’s most impressive feature though is her shield ability. A tap of L1 sees her raise her shield in her left hand, leaving the right free to continue firing a gun. The shield can be thrown Captain America style for a devastating attack with a tap of L1. The shield is thrown automatically after the meter has depleted too. It’s a great way to create some breathing room when multiple enemies are closing in. You’re going to be happy to splurge hard-earned skill points on reducing the cooldown period for this one.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The second character I was able to choose was the imposing figure of Wilhelm. So, it comes as no surprise that we’ve found this Pre-Sequel’s tank character. His default loadout favored more explosive weaponry like shotguns and rocket launchers. Sadly, his melee attack lacked any sort of impact or visual style compared to Athena’s. Why should we be content with a standard rifle butt jab when Athena gets a freakin’ sword? Come on 2K, give him a hammer at least or seeing as we expect mental weapons from this series, maybe a small rabid skag on a stick would be better? Wilhelm’s special ability is much more useful (but again not very unique), a small backup drone that flies around you shooting at will. Frankly, I was too busy shooting to see how useful it was being.

Whoever you play as though, you’re going to have one hell of a time with the latest line of those awesome guns. The new space setting provides the perfect excuse for brining all sorts of lethal laser weaponry to the party. There are burst fire lasers, methodical and deadly rail gun lasers or good old fashioned Ghostbusters-like proton pack lasers. All of which do a glorious job of shedding enemies of those precious hit points. Ice weapons make their Borderlands debut too, allowing you to freeze and smash enemies, not exactly a new concept for games, but then again, neither is lasers, and look how fun they are!

Don’t worry if you prefer traditional gunfire over nerdy lasers though, as the moon is packed with boomsticks for everyone. Of course there are assault rifles and shotguns, but how about a rocket launcher with a semi-automatic shotgun type rate of fire? Yeah, you want that don’t you? Trust me, you do.

There’s a caveat to all this fun though and that is the need to breath. Oxygen is now a depleting commodity that must be maintained so you avoid scenes like those found when stepping outside with Arnie in Total Recall. Enemies, human or skag alike, drop oxygen canisters and there are oxygen stations that deploy large air-packed domes so you can top up your supplies. In the demo I found that as long as you’re near one of these stations or have a regular supply of enemies, you can breathe long and deep.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

However, as soon as you want to explore or take your time between action scenes or, heaven forbid, head in the opposite direction to the objective marker, you run the risk of running on empty and becoming a dusty moonside corpse. As first impressions go, I think the oxygen concept goes completely against one of the most engaging aspects of the Borderlands series -exploring for loot. Hopefully, we’ll be able to upgrade characters to become less reliant on regular top ups.

The lack of oxygen does have one advantage though and that is the low sense of gravity that allows you to leap to epic heights to add a generous vertical angle of attack to the series. It also made the switch from my recent stint with the very floaty Destiny much smoother. Jump pads allow you to fly even higher and will prove essential to passing over larger gorges on the moon’s surface.

There’s also a new stomp attack that takes advantage of the floaty mechanics. Press the crouch button while in orbit and you come thundering back down to the surface. It’s useful for navigating platforms with speed and precision and also as an attack. Later on in the game you’ll be able to add elemental features to these strikes. I have heard that these ground attacks will consume a chunk of oxygen, but I didn’t find this to be the case during my playthrough. Maybe it’s just when you start adding powerful elemental edges to them. As I’ve already mentioned though, we don’t need any further challenges with the good old O2.

PREVIEW | Borderlands: The Pre-Sequel - There's more to space than Destiny

The stage I played wasn’t what you’d called packed with set pieces. Essentially you run from point A-B, kill everything in sight and spin a few valve switches. This almost led to some excitement as the last one unleashed a torrent of chemicals to freeze over a lava lakes so we could cross. Except our jog across the surface was interrupted by a large boss creature smashing through from underneath. Then the demo ended. There’s always an argument for leave the audience wanting more, then there’s mine of shooting a few goons and pressing a couple of switches isn’t enough to warrant braving the crowd of a comic convention. Except I really want to play more. Damn you 2K!

As a showcase of what to expect from Borderlands: The Pre Sequel, it looks like 2K has brought enough to the table to keep us interested, despite how much Destiny is threatening to completely swallow up our time. Athena is looking like the more interesting character from the ones we’ve tried so far, but it will be interesting to see how the claptrap robot handles, or maybe we’ll just trundle the smarmy little git into a giant toaster. The oxygen concept is somewhat troubling given the restrictive nature on exploration I experienced, but if 2K can balance it better in the full game, I’m sure we’ll all be doing co-op moon jumps for joy on October 17th.

A special thanks to MCM Manchester Comic Con for squeezing me into the show at the last minute. Be sure to keep up-to-date with future expos around the UK at their website.

Opening Scenes | Destiny Beta Gameplay – First 15 Mins on PS4

After a successful Alpha test last month, we’ve been itching to play more Destiny and have been all over the new Beta which launched earlier this week. Our first video of the new build includes the opening cinematic and the entire first mission. Continue reading Opening Scenes | Destiny Beta Gameplay – First 15 Mins on PS4

Transformers: Rise of the Dark Spark (Review)

Grimlock deserves better

It’s always amused me just how much people hate Michael Bay. I mean, it’s a film about toys. Of course it’s just robots hitting each other and stuff exploding. Don’t like it? Well stop paying a fortune to watch it at the cinema thus encouraging him to make more. Seriously, I had to delete one person from facebook because they were complaining about how awful the film was despite them paying to watch it twice.

Personally, as an effects fan, I quite like the films (not seen the new one yet though), but wish they were about 45 minutes shorter. I approached the latest tie-in game with low expectations, but with a willingness to be pleasantly surprised, despite High Moon Studios -whose Cybertron series has been widely praised by critics and fans alike- not being at the helm. Fingers crossed they get to work on a brand new entry to the series once they’re done with helping out on COD: Advanced Warfare.

Continue reading Transformers: Rise of the Dark Spark (Review)

Enemy Front (Review)

An Inglorious Bughunt

I wanted to love Enemy Front, I really did. As a big WWII FPS fan, I’ve been starved for years and have only recently got a taste of the genre coming back with the ‘what if the Nazi’s won’ Wolfensteinon PS4 and the ‘let’s shoot Italians in Africa for a change’ of the recent Sniper Elite III. Enemy Frontcould have been another game to show that WWII is still one of the best settings for FPS titles; instead, it’s probably buried it.

The game’s ambitions are pure enough, but CI have struggled to cope with the CryEngine and basic gameplay design, producing one of this year’s biggest messes. The frame-rate crashes into single-digits whenever you go indoors, especially when moving up the stairs of any of the multiple apartment buildings. The checkpointing seems intent on making you relive the worst parts of the game whenever you bite the dust after the increasingly random number of perforations deemed acceptable is reached.

Continue reading Enemy Front (Review)

Dragon Age: Inquisition – 15 Minutes Redcliffe Castle Gameplay

Earlier this week we posted part one of EA’s behind closed doors demo of Dragon Age: Inquisition, which saw expansive outdoor environments and a bloody massive dragon. Today’s latest video takes the action indoors to Redcliffe Castle.

The latest gameplay demo gives us a better look at the extensive tactical options available for those of you that don’t want to play the game like a button-bashing action title. Ordering party movement, creating choke points and using elevation for an advantage are all shown off. There are also a few story scenes to enjoy along with some of those trademark Bioware decisions to make on the fly and it looks like your group is just as unruly as ever.

The game’s certainly proving to be a bit of a looker too -although we prefer the lush outdoors of the previous demo- especially when compared to the rather dog-eared first two games. Be sure to check outy the new video and let us know if you’re going to give the game a chance or are you just working your way through the backlog until The Witcher III arrives? Continue reading Dragon Age: Inquisition – 15 Minutes Redcliffe Castle Gameplay

Sniper Elite III (Review)

Better than a bullet in the nads

Sniper Elite III has opted for a change of scenery for its latest long-range melon buster and visits the sandy vistas of Africa during World War II. Unlike most WWII games, there’s a surprising lack of Nazis, instead you’re generally shooting Italians with ze Germans apparently not being fans of the searing heat.

Scenery change aside, it’s business as usual, shooting Axis soldiers from oh-so far away, with gruesome slow-mo detail accompanying most shots. The series’ stable gore looks more grisly than ever on the new consoles. Skulls explode, teeth smash from jaws, bones snap, insides are ripped through and of course testicle shots are back. On the default settings, I soon tired of these slow-motion killshots that follow the bullet from your gun right up to its messy destination. I’d advise dipping into the options to turn down the frequency of them as they lose their impact by the end of the first stage otherwise. They also make it difficult to keep track of nearby enemies between shots.

Continue reading Sniper Elite III (Review)

Kingdom Hearts HD 2.5 Comparison Trailer

Want to see the difference between the original PS2 game and the upcoming HD remaster for Kingdom Hearts 2? Well, be sure to check out the new interactive trailer which sweeps between the old and new versions. In addition to smoother textures, it seems that Square-Enix have taken the time to add some extra colours as shown by some metallic greys now replaced with gold or rust coloured textures.

The first Kingdom Hearts remaster proved to be a big hit and reminded us why we loved the original so much all those years ago. The next instalment will include remasters for Kingdom Hearts 2 Final Mix Edition, Birth By Sleep (formerly released on the PSP) and a cutscene compilation of Re:Coded. With Kingdom Hearts 3 probably not arriving until late 2015 at the earliest, you have lots of time to check out the originals first. Continue reading Kingdom Hearts HD 2.5 Comparison Trailer