Another VGA trailer for you of the mightily impressive-looking Tomb Raider from Crystal Dynamics. Half of the material is stuff we’ve already seen to be honest, but there are enough new elements to make it worth a watch.
It begins with Lara climbing a tall radio antenna on a snowy mountain, which seems to be a new location. There’s a lot of bow action too, it’s getting hard to see how far we’re expected to go along with the notion that we’re getting a new Lara who is going to be a more vulnerable character when she’s leaving such a huge body count behind her. Everyone has their breaking point I suppose.
Enjoy the trailer and look out for the quick glimpse of a bloody massive samurai. Don’t think an arrow to the kidneys is going to be enough for that guy.
Continue reading Explosions, Snow and Samurai in New Tomb Raider Trailer →
Well, that was close. Crystal Dynamics Brand Director, Karl Stewart told OPM that at one point during the game’s design Lara would use a horse and have a child companion:
“One of the hardest decisions was that we knew we needed to make a change. We looked at all the games that were out at the time, studied them, did research, read reviews. And we realised that we needed to make something new. Some of our soul-searching was about [asking] how we bring Lara to life in a way we’ve never done before. She’s had a personality, but not anything like what we show now with that emotion and intensity. We added a little girl at one stage. She was going to be a companion, a way to show Lara in a different light. We had a horse, too. It was great for her to move around on, but we soon realised that a horse implied ‘open world’, like, ‘Why can’t I gallop around the whole island?’ So the horse had to go.”
Continue reading Horses and Babysitting Cut From Tomb Raider →