After sitting through so many presentations at Gamescom, it was a relief to see that I’d actually get to play Far Cry 3. The recent E3 singleplayer stage was available as was a round of multiplayer. I’m eager for something a little different than another military shooter and Far Cry 3’s tropical paradise setting is one hell of a place to start. Console gamers missed out on the first game and the dull African setting of the last game left a lot to be desired for many, so expectations are high for Ubisoft’s title.
The start of the single-player stage began on a cliff-top across from an island. Using the bow, I took out the guard far in the distance. The arrows realistically drop over longer distances, so it took a few attempts as my first shots landed in the water just in front of him.
A quick dive into the sea and a swim to the island later and I was ready for more stealthy arrow kills. This wasn’t to be though and I was soon swarmed by guards. They made clever use of the dense jungle around me and were quick to attack my flanks, firing through the trees on all sides. Thankfully they don’t require too many bullets to take down.
There’s something so satisfying about the weapon handling in Far Cry 3. The aggressive feedback from an AK was challenging enough to force some concentration, but firing in short controlled bursts, yielded steadily improving results as I dared to fire longer bursts as I got used to adjusting my aim once the gun started to dance madly in my hands. Then I got a flamethrower and ran around like a barbecuing maniac.
Using the bow would have been a bigger part of my demo if I’d have managed to maintain a degree of subtlety. One botched kill meant that most of my approach to the enemy base was spent with assault rifle fire pinpointing my position to the enemy. When arriving at the base I was able to attack from a high vantage point before taking on a flamethrower-wielding grunt. A few grenade blasts were needed to spin him around so I was able to fire at the fuel tanks on his back. A familiar FPS staple, but fun nonetheless.
Entering the warehouse triggered a cutscene with the new face of insanity, the villain of the show, Vaas. Now this guy was nuts enough from the previous footage we’ve seen. But factor in a German dub and he sounded twice as fucked. I’ve no idea what he was saying, but if there’s an option to have German audio in the final game with English subs, then I’m all over that.