We’re getting ever closer to the release of Ride to Hell: Retribution later this month and here’s the latest trailer. Expect cheesy dumb-ass dialogue, cleavage, shotguns and one man and his hog leaping over a helicopter.
Gameplay is once again a bit thin on the ground in this trailer for the sandbox biker-gang adventure, but the grindhouse feel to the game does have a certain appeal. Gameplay will feature hand-to hand combat on the ground but the motorcyle combat is what we really want to get our hands on, mainly to fill the Road Rash-shaped void in our hearts. Continue reading New Ride to Hell: Retribution Trailer Rocks Beards, Boobs and Bikers →
The latest Metro: Last Light video is all gameplay and goes a great job of showing how you can approach the game with a variety of different playstyles. The stage shown is underground with Artyom needing to get past a group of human enemies.
The first approach shown is traditional FPS fare. So shoot everyone then? Enemies make good use of cover and regularly try to flank the player. Red damage indicators show successful hits, with headshots showing an extra burst which is particularly handy in the darker scenes.
The other approaches show a stealthier take on getting past enemies. Light bulbs can be shot out at distance or unscrewed quietly if you’re up close. The dynamic lighting is amongst the best we’ve seen before. The approaching helmet-lights of a guard are very useful when sneaking around in the dark too. Approaching the stage quietly allows you to overhear conversations, which will help to flesh out the lore around the game’s story, which always feels more natural than finding scraps of journal in random places.
Avoiding lengthy gun battles also helps to save ammo, which will be very rare in some stages of the game. From what we’ve seen, playing the stealth angle seems much more interesting anyway as we have plenty of traditional FPS games on the market. Metro: Last Light is released May 17th on PS3, 360 and PC. Enjoy the trailer after the break and don’t forget to have a look at Jon’s hands-on preview too. Continue reading Metro Last Light Demo Shows Alternate Play Styles →