Part two of Quantic Dream’s series of dev diaries tells us about about the gameplay design choices for Beyond: Two Souls. The simplicity of of the user-interface and allowing non-gamers to get involved seems to be a theme throughout. We also get to see lots of different environments including wintry snowstorms, deserts and warzones.
The game will play out over 15 years of Jodie’s life, so we’ll see her as a child, bratty goth teen, a homeless person and as an adult. If you missed part one of the series, you can see it below the new video after the break.