In a recent interview with MCV, CD Projekt Red visual effects artist Jose Texeira said: “Cyberpunk is far bigger than anything else that CD Projekt Red has done before. Far, far bigger.”
The first thought that may pop into the head of any Witcher III: Wild Hunt player is probably going to be ‘how?’ Closely followed by anyone that had to review it with a cry of ‘WHY?!’ Witcher III is geographically massive. Made up of multiple maps that expand for miles, often requiring a boat to travel to until you unlock fast travel checkpoints. I’ve still not seen all locations in the game and I’ve put close to fifty hours in since release. And CDPR are expanding upon it again with the Hearts of Stone DLC later this month. Continue reading Cyberpunk 2077 may well be ‘bigger’ than Witcher 3, but not in the way you think
Season Passes have become the scourge of games in recent years. We’re not opposed to additional content for games, far from it. But when the cost of a Season Pass matches that of a full game, our alarm bells start to ring. What’s worse, so many of these passes offer a paltry amount of content that simply doesn’t justify the price.
Consider that Season Passes often stick to their high price long after the main game can be bought for a fraction of the original cost a few months after release and the farce becomes even more laughable. Continue reading Are Fallout 4 and Witcher III a turning point for Season Passes?
A reliable sign you’re playing an absorbing game is how it makes the time fly. I was constantly interrupted by my TV’s two-hour auto-shutdown notification throughout my time with The Witcher III: Wild Hunt. Geralt’s adventures will cut through the days and nights so fast it’ll shock you.
The Witcher III marks the series’ debut on PlayStation and as such will be played by many gamers unfamiliar with the past games. There’s no getting around the fact that you’re going to be at a loss just diving in, I’d seriously advise reading a few wiki summaries of past events and brushing up on some of the main characters so you won’t feel too left out. Continue reading The Witcher III: Wild Hunt (Review) – An unpolished classic?
We’re a lucky generation. It’s never been cheaper to buy behemoth-sized TV screens and the visuals for games and movies have never been clearer thanks to the rapid dominance of HD screens and the success of the Blu-ray medium for the movie industry and as a physical media for console games. But there’s a tiny issue spoiling games today. One so small, you’ll probably have to squint to see it.
It’s all in the small print. Why, with these massive screens and crystal clear pictures, do we constantly have to squint or move closer to read the text in video games? The Witcher III: Wild Hunt is another in a long line of big-name games that should really know better. Continue reading Witcher III and many others are being spoiled by a tiny problem