The possibilities are endless. Billions and billions of unique planets to discover. That’s how many of us have been imagining No Man’s Sky all these years throughout its development from a small team, who’s previous games were content to have us rip down a 2D track chasing combos on a motorcycle. It’s quite a leap to say the least.
The reality may not be what we were expecting though, mainly because the game’s core gameplay was only shown off very late into the development cycle. For years, all we really knew was that there would be a lot of planets to discover. Take away the lengthy list of planets though and what we’re left with is rather less appealing – a resource mining and inventory management sim. Continue reading No Man’s Sky Review – Where infinity becomes familiar