Tag Archives: Far Cry: Primal

Far Cry: Primal Review – The cat’s whiskers

If there’s one series we never expected to explore a 10,000 BCE prehistoric setting, it was Far Cry. Here’s a series so accustomed to the FPS genre, it was hard to imagine it doing anything else other than giving us a AK47, some C4, a bloody big map and a long journey to take over it. If you were a gambling man, you’d say this new setting was more likely to come via Assassin’s Creed.

Thankfully, it turns out Far Cry is a worthy brand to give this caveman-sim a shot. Even with the removal of guns, that Far Cry DNA is truly present in Primal. There’s a huge world to explore, irritable locals and the wildlife is so much more than window dressing as it’s purposefully included in gameplay and the game’s crafting and upgrade systems. More to the point, we all know Far Cry has been at its finest when it started letting us play with a bow and arrow. Continue reading Far Cry: Primal Review – The cat’s whiskers

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Why you won’t miss guns in Far Cry Primal

Far Cry: Primal wants to shake things up. For once, we’re seeing an established IP trying something far removed from why it became a success in the first place. The change to a Stone Age setting could be just what the series needs while it takes a break from modern times and guns. In fact, taking the guns away from Far Cry could allow the series’ strengths to shine.

Even the way the game was revealed is new for the series. Gone are the E3 demos or year-long waits (or longer). Instead, after a rather dull live stream of a cave painting (which we ignored until it became something to actually talk about), Ubisoft just went ahead announced the game and showed it in action via a new trailer yesterday. The biggest surprise though, was that it will be coming in February next year, just four months from now. Continue reading Why you won’t miss guns in Far Cry Primal