It’s fair to say that console gamers will have bought, or are on the verge of buying, an Xbox One especially to play Titanfall. However, according to Titanfall’s Lead Engineer Richard Baker, when development began on Respawn’s debut, an Xbox One version wasn’t even on the cards.
In an extensive -and very technical- interview with Eurogamer, Baker was quoted as saying: “Originally we weren’t planning on an Xbox One version of the game. I’m certain that having an Xbox One version has made our PC version much better.”
For a while, it’s been expected that the PC version of Titanfall would be technically superior to the Xbox One version and now that the mechtacular shooter is finally out in the wild, the Xbox One version has been stuck with a lower resolution, but Baker has again reiterated that work will continue to push up the game’s resolution post-launch.
“We’ve been experimenting with making [the resolution] higher and lower. We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise. We don’t want to give up anything for higher res.”
“So far we’re not 100 per cent happy with any of the options. We’re still working on it. For day one, it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
Now that we know that Titanfall was primarily developed with PCs in mind, we’re closer to understanding why there’s such a resolution disparity between the two versions. That said, wasn’t the internal architecture of both the PS4 and Xbox One meant to closer resemble a PC to enable closer parity?
We are of course in the very early days for the new consoles though and we should be able to look forward to 1080p as standard once developers get more comfortable with the hardware. Well, fingers crossed. For now though, I’m pretty sure loads of you are enjoying Titanfall on the Xbox One anyway. Yes?