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Posts Tagged ‘Sony’

Jak & Daxter Trilogy (Review)

The PS2 was spoilt for choice with platforming adventure titles, Ratchet & Clank, Sly Cooper and of course Jak & Daxter. So an excuse to dive in again in shiny HD with widescreen support was a no-brainer.

Jak & Daxter: The Precursor Legacy is admittedly one of my favourite games, but have I been remembering the game through rose-tinted glasses, was it really that good? Hell yes it was. Originally released in 2001, this was ridiculously impressive both technically and in terms of gameplay. All the levels are linked together, and you can run from one end of the game to the other without a single loading screen.

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Hustle Kings (Vita Review)

A cheap price and pool on the go are certainly good ingredients for the Vita’s take on our favourite pub game. No arguments over whose 50p is on the table at 3am either, which is always a good thing.

A very long tutorial begins well enough by telling you how to use the three different cue shot methods and spin shots. But the help and controls for jump shots and straight backspin are terrible and anyone who can do these shots in real life will no doubt be shouting “Bullshit!” many times over.

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Escape Plan (Review)

Within the first few months of the Vita’s release I expect we’ll be seeing this sort of thing a lot. What, artsy black and white puzzle games? No, that would be fine; I mean games with overly-reliant touchscreen and touchpad inputs hampering a potentially enjoyable experience. These aren’t the only flaws behind Escape Plan, but they certainly tip the scales towards indifference.

The premise is simple; controlling two characters you must escape a long series of 2D challenge rooms. A sideways screen swipe makes them walk and a tap stops them. Interacting with the environment on their behalf is the key to their freedom.  Drawer-like platforms can be pushed out from behind for a limited time, so timing your walks (they can’t be called runs) across them is of vital importance. Not being able to use the X button to start/stop walking is a miserly and foolish omission as the touches don’t always register first or second time.

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Everybody’s Golf (Vita Review)

In many ways, Everybody’s Golf is a perfect fit for the PS Vita handheld. It’s a fast-loader, gameplay is quick and it can be played for hours or just a few holes at a time before slipping the game into sleep mode when the ad break finishes. One negative that it does find though is being on your new, shiny and expensive console that probably has no desire to be thrown at a wall, punched, bitten or burned, which are all possibilities when the game f**ks you over again then runs off giggling with its stupidly happy cast of freaks. So, um, yes, I really like Everybody’s Golf on the Vita, but I want to kill it.

I suppose I should talk about the rest of the game before the red mist takes over again. If you’ve played the PS3 or PSP versions, then you’ll know what to expect. The game provides a generous six 18-hole courses (plus the mirror versions) for you to play and I’m pleased to report that they’re new and not just ports of the PS3 ones.

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Little Deviants (Review)

This collection of thirty minigames is aiming to tempt gamers as a launch purchase as it utilises all of the Vita’s functions. Except the analogue sticks. And the face buttons. So yes! Smear, tickle, rub, wobble and even sing your way through the world of Little Deviants!

The visual style is clearly aiming for a younger market, but nothing’s so garish as to make it unplayable for adults too. So you won’t feel like a berk playing it, unless people are watching you. You play as a race of aliens trying to rebuild their ship so they can return home. This will involve not attacking humans and defending their planet from zombies and robots. As you do.

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PS Vita (Hardware Review)

Portable handhelds, as we know them, are under threat. As smartphones become more powerful, tablets become more prevalent, and the wealth of functions offered by Android and iOS surpass in breadth and depth those of the old crop of pocket-sized games consoles, traditional models are in jeopardy. So there’s no better time, one would think, to pull out the stops. Sony’s (rather large) new handheld strives for exactly that – with more gadgets, features, bells and whistles than you could possibly imagine, including, crucially, two analogue thumbsticks. But is it worth the £230+ price tag? Can the Vita really offer an experience that surpasses those offered by the likes of Apple, Google and Nintendo? We look for answers in our MASSIVE Playstation Vita hardware review below…

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Little Big Planet Vita (Hands-On Preview)

With the Vita on a seemingly unstoppable display of going from strength to strength, it was almost unsurprising to see a complex title like Little Big Planet appear so at home so soon on the new handheld.

During our hands-on time, we were able to try out a few levels that showed off how the Vita’s extra features would be uniquely utilised during gameplay. We were also invited to a developer demonstration of the create mode too, and we’re now convinced it has the potential to be much more user-friendly than the PS3 versions.

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Cars 2 (PSP Review)

Late movie tie-ins are bound to raise suspicion from any gamer, especially from a film that’s clearly one of Pixar’s poorer efforts. Unless the UMD fires out of the PSP and blinds me, this should be a better experience than the film. Maybe. The retail version isn’t yet available in the shops (next year apparently) but the PSN version is available now, albeit at an optimistic price.

After expecting a few standard races around the film’s locations, I was surprised to see that they’ve changed the racing format a little. Instead of having full steering control from a rear camera angle, you’re locked into lanes. You swap between them by flicking the analogue stick left and right. The camera sweeps around throughout the race, attempting to provide the best cinematic angles.

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Uncharted 3: Drake’s Deception (Review)

November 2, 2011 2 comments

Nathan Drake returns for another top-rate adventure. After hearing his very distant relative, Francis Drake, must have taken a detour on the way back from one of his famous voyages we’re off to search for clues to see if he discovered the lost Arabian city of Ubar.

The story takes time to delve into Nate’s past, allowing us to explore how he met Sully, who now plays a larger role than the previous games. It never feels like padding and fans will enjoy the insight into the friendship. Don’t worry, Elena and Chloe are still around too.

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Ratchet & Clank: All 4 One (Review)

October 28, 2011 2 comments

Co-op multiplayer Ratchet & Clank. The series has been consistently fantastic without it, but we’re always keen to watch a great game grow. But with co-op, we knew there would be concessions to the game we know and love. Would this sour the overall experience though? In short: no, this is still a great Ratchet game, even as a single-player experience.

If you’d prefer to play through the game alone (also the best way to build up your arsenal), just choose a character and get going. With Ratchet, Clank, Captain Quark and Dr. Nefarious all working together against a common enemy, you can choose to play as any of the four. An AI partner follows you around to help in gunfights and co-op tasks if you’re flying solo. Co-op partners, either local or online can drop in or drop out at any time, which allows you to progress through the game as you choose.

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Starhawk (Hands-On Preview)

Starhawk’s single player game is something I’ve been waiting to get my hands on for a while now and I’m glad to say it was well worth the wait. This sci-fi third-person shooter is shaping up to be a lot of fun, especially given the original game’s lack of an offline side. But can it compete in a genre crowded with classics like Uncharted and Gears of War? Being able to instantly drop an arsenal of buildings, turret towers and vehicles from your own personal orbital carrier will certainly help its cause.

This early mission introduces the eagerly awaited building mechanics of the game. First though, it was time to clear the building site of a few aliens, who have a neon-Chimera feel to them. The standard assault rifle weapon was more than capable of taking them on, with no sign of any unwanted auto-aim to take away your fun. Red barrels and grenades provide huge explosions scattering bodies everywhere in glorious fashion. After playing through Brink, recently, it felt good to have grenades that erupted in fire again instead acting like a popped semi-deflated beach ball.

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Ico & Shadow of the Colossus HD Collection (Review)

September 29, 2011 Leave a comment

This collection was one of the first of the HD re-releases to be announced and since then we’ve had many more come and go. With the long development time, you’d expect perfect conversions, with little need for rose-tinted glasses to help you get through it. So let’s take a look.

For many gamers, this will be their first taste of these games, and after going back to check the PS2 versions you can see there are clear improvements thanks to the high-definition remodelling. There are also a few downsides, but more on those later.

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Resistance 3 (Review)

September 10, 2011 Leave a comment

With Insomniac Games moving onto a multi-format future with Overstrike, this could well be the final Resistance title on the PS3. It was PS3 gamer’s first FPS love, but since then it has always been overshadowed by the technical powerhouse of Killzone. So how will the series bow out?

You now play as Joe Capelli, (R2 SPOILER!) the man forced to kill Nathan Hale as the Chimera virus finally overcame the former hero. Despite Capelli’s hand being forced, he was given a dishonourable discharge from the army. Four years later, the Chimera are still slowly strangling the remains of the human race from the earth and we find Capelli living with a small group of survivors and his wife and child.

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Medieval Moves: Deadmund’s Quest (Hands-On Preview)

If anyone could make another great game for the PlayStation Move, it would be the team behind its best game so far. Rather than knock out Sports Champions 2, Zindagi Games have opted for a fun action title. You might recognise parts of the game from the early tech demos for the PlayStation Move back at E3 2009. It’s good to see that demo become a full game, we’re just surprised it took this long.

Medieval Moves is a first-person action adventure game with movement around the game world taking place automatically and the action kicking off between stops. This leaves your hands free to concentrate on using your weapons and other cool gadgets to get through the medieval settings against an army of skeleton warriors and other ghoulish foes.

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WipEout 2048 (Vita Hands-on Preview)

A Sony console just wouldn’t be right without a WipEout game and the new PlayStation Vita handheld is more than capable of doing the series justice for its tenth title. In our developer session at Gamescom 2011, we were lucky enough to enjoy a presentation from Sony’s Studio Liverpool team and then get a play for ourselves.

Set just 37 years from now, at the “dawn of the sport,” four years before the original PS1 game set in 2052. It’s the first season of the sport, just after anti-gravity was invented. At this rate, it’s highly doubtful we’ll see technology leap forwards as much in the next 37 years, seeing as we’ll all be forced to plod along in hybrids at misery MPH. That’s why we’ll always love games like this as do Studio Liverpool who are keen to emphasise the importance of the time setting of the game compared to the other games in the series:

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Infamous 2 (Review)

Our electrical star of Infamous, Cole MacGrath, begins the game with an encounter against ‘The Beast’ an almost god-like deity, hell bent on destroying everything. Cole is unable to stop the destruction of Empire City and is forced to retreat south to New Marais while he prepares himself for round two.

The city of New Marais is inspired by New Orleans, so the settings include recreations of the Latin Quarter, swamps, vault-packed graveyards and also the poorer areas of the city. After the eternally grey Empire City, the new setting is an inspired choice, especially the eerie swamps and the neon lights of the city’s nightlife district. The colours of some of the sunsets are real showstoppers too; seriously, you won’t see better skies anywhere else. The terrible real-life effects of Hurricane Katrina are also mirrored, as Cole arrives years after a flood, to find large areas still submerged with a few nods to the lack of government support New Orleans suffered. It feels tastefully done, as ignoring such an event when basing your location on New Orleans would have been insensitive.

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SOCOM: Special Forces (Online Multiplayer Review)

I recently enjoyed the single-player side of SOCOM: Special Forces and gave it a shiny 8/10 for its efforts. Now the PSN is finally back online I’ve had a chance to get online with the game and see if the multiplayer was worth the wait.

Matches can feature up to 32 players, but many match-types seem to limit the action to 20. Even so, there’s no sign of lag at all, even during busier matches. I suppose the servers get a break seeing as there’s rarely a full field of players alive at once, someone’s always a wrong turn away from having to respawn. At least you only have to wait a few seconds to get back into the fight.

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SOCOM: Special Forces (Single-player Review)

After a brief dalliance with the FPS genre for the 256 players and 5 minutes of fun MAG, Zipper Interactive return to their long-running third-person military shooter series.

Thanks to the recent PSN crisis I was afforded more time to play the single-player side of the game. It was a great surprise to find that there’s a great campaign to be played through along with some addictive stand-alone solo levels.

The last game, which barely made it to UK PS3s, was online only and was the sort of game you were relieved you only rented. Back on the PS2 the first game had too many squad commands, with dodgy voice-commands if you were foolish enough to trust the headset and was a very dry experience for only the most patient gamers. But respect where it’s due, SOCOM was an early success on the PS2’s babysteps into online gaming.

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MotorStorm Apocalypse (Review)

After smashing vehicles and racers to bits across deserts, tropical islands and Arctic tundras, where else in the world is there left to race for MotorStorm? How about the end of it? Or more specifically a city that is absolutely not (it is) San Francisco, during a series of earthquakes and storms.

The setting might be a little close to the bone in regards to the recent tragedies in Japan, but in fairness the game was almost shipping when that happened and Sony sensibly decided to delay the release.

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PixelJunk Shooter 2 (Review)

Q-Games came pretty close to perfection with the first game. So we were damn pleased to hear it was getting a full-on sequel as we would have been psyched with a few extra DLC levels.

If you missed out first time around I’ll quickly bring you up to speed. The dual-stick 2D shooter has you flying a small ship, rescuing miners, shooting enemies, and blasting, melting and burrowing your way through terrain looking for survivors, treasure and a way out.

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