The beautiful and the damned
If you didn’t finish Final Fantasy XIII, you’ll have saved hours of your life from a torturous grind. However, the story was one of the best the series has ever done. The brooding star, Lightning, was a fantastic character that proved you can have a female lead that eschews the tiresome ‘big boobs, brassy attitude’ design and we were gifted an understated portrayal of conflicted charisma. A real boot up the backside of the series’ recent rosters if ever there was one.
After the closing scenes of the last game, Lightning disappeared almost as soon as she was reunited with her younger sister, Serah. This leaves the sequel without its leading lady. I wasn’t convinced that Serah had what it takes to take over the lead, but Square-Enix have done a great job at building her into a solid character. They must have been really confident in her as the old cast only really appear as cameos, admittedly perfectly timed ones.
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Shuffling up to the zombie party the day after the night before can hardly be called fashionably late, but here we finally are. The Yakuza series is renowned for its unique blend of beat em’ up RPG, so it was surprising and (whisper it), slightly disappointing to see them announce a gun-packed zombie game when all I really wanted was a new city to play in with Kiryu and the rest of the face-stomping gang.
Previously, the series only used firearms as brief power-ups before the game got back to doing what it did best: letting you swing street thugs by their ankles face-first into lamp posts. Sadly, there are no options to enjoy such violent delights here. A few melee weapons remain, but for the most part it’s all about the boomsticks.
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After a return to form for Sega’s Virtua Tennis 4, EA really have their work cut out for them if they want to take on the champ. In typical EA fashion, they’ve chucked a horde of player and tournament licenses and right analogue stick controls at the game in an attempt to dazzle us.
The first impression as I fired up the game was the usual disappointment with the menus that are the same clunky, basic ugly boxes we’ve seen FIFA drowning in for years. Yes, all the options you want are there, but why does every EA Sports game have to look the same?
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They always say you should never go back. And considering the gruesome nightmares of the body and mind that the Silent Hill tourist board have been selling for years, perhaps we should heed the old adage. Against our better judgment though, we’re going to go and poke its festering corpse with an HD stick.
There have been plenty of HD re-releases of late and the majority of them have been awesome.God of War, Metal Gear Solid and Sly Raccoon are still fantastic games to play. Silent Hill may prove to be a rotten horse flaying too far though.
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The PS2 was spoilt for choice with platforming adventure titles, Ratchet & Clank, Sly Cooper and of course Jak & Daxter. So an excuse to dive in again in shiny HD with widescreen support was a no-brainer.
Jak & Daxter: The Precursor Legacy is admittedly one of my favourite games, but have I been remembering the game through rose-tinted glasses, was it really that good? Hell yes it was. Originally released in 2001, this was ridiculously impressive both technically and in terms of gameplay. All the levels are linked together, and you can run from one end of the game to the other without a single loading screen.
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Third-person shooters were something to be avoided on the PSP, but thanks to the Vita’s second analogue stick we can now safely embrace the genre on a handheld device. Unit 13 comes from Zipper Interactive, the team behind the Socom games, most recently the impressive Socom: Special Forces, so there’s potential here.
Despite Zipper’s last game having a decent plot, this game is very much business only and broken up into individual missions with no story at all. Essentially, you pick one specialist from the unit and get dropped into a level to kill terrorists, kill leaders, kill intel, I mean pick up intel and diffuse bombs. Standard 9-5 counter-terrorism.
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It’s been too long since we had a great PlayStation Move game. Sports Champions and Killzone 3 are still the champs standing tall above the minigames collections and hasty last-minute ‘me too’ efforts like Virtua Tennis 4. So it’s with some confidence and hope that I approached Medieval Moves.
Had I not previously played a few unfinished versions of the game I would have been let down by the opening moments that show some terrible illustrated cutscenes. I know we’re in a recession and this game came out at half the price of regular games, but… ew.
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Survival horror continues its search for a new host as this promising download-only effort fails on all fronts. A technical nightmare that feels rushed, untested, unloved, thoughtless and irritating. Amy, we are upset and disappointed. More so because before we got to hold your hand we thought this would be the post-Ico hit we’ve needed.
The premise was so deliciously tangible it was hard not to get excited about this ambitious studio bringing survival horror to the downloadable market, especially seeing as the genre has ebbed in recent years on modern consoles.
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This is one the first action beat em’ up titles we’ve seen on the PS Vita and from this hands-on demo it’s fair to say that it’s one of the most visually appealing Vita games yet. Despite the demo being in English, there’s not much we can gleam about the story. There’s a mystical cat in a quaint town square, then monsters attack.
The aesthetic style is a hybrid of comic-book visuals and anime cell-shading. Storyboards illustrate some plot elements and you can move the Vita around to peak around the frames, providing a rather pleasing semi-3D effect. The gameplay seems to have been influenced by a wide range of sources as gamers will be able to spot elements of Bayonetta in the combat and the Spider-Man games in the way you utilise walls as traversable surfaces.
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Don’t worry about the apocalypse, it’s right at the end of the year. But just in case it’s real, here are some healthy steps to enjoying gaming to its maximum potential.
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In a gaming climate that has almost killed off the humble platformer, Trine 2 shines as a reminder of how much potential is still there for developers willing to work at it as Frozenbyte has done once again.
Players of the original 2009 Trine (PS3 and PC) will be able to jump in straight away, while 360 players might experience a longer adjustment, as the game doesn’t take much time to explain the game’s mechanics to the new player.
Essentially, you control three characters at once by swapping between them on the fly to solve the platforming puzzle at hand with only one character appearing on-screen at a time. The wizard levitates objects and conjures crates and planks to help you climb upwards, the thief fires arrows and has a grappling hook to attach to wooden surfaces and swing around, and the knight provides the muscle with a sword and shield combo or a sledgehammer that can also be used to smash through walls.
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PS3 gamers already know of Joe Danger’s brilliance and now XBLA customers finally get to see what all the fuss was about thanks to this Special Edition. For those of you not in the know, Joe Danger rocked onto PSN last year to unanimous applause, combining motorcycle stunt riding, platforming, speed runs and item collecting into one incredibly slick experience.
The game plays across 2D planes, left to right. On your way to the finish line, there are multiple objectives for each of the 100+ levels. Collect all the silver stars, beat a par time, grab coins, hidden icons, land on all targets and maintain a combo for the whole level are some of the tasks at hand. You’ll only need a couple ticked off to progress, but mastering a stage is where the fun really starts.
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Bond is back, but not as you may remember him. This is the HD version of the Wii remake of the N64 classic. Being a remake, it’s essentially a brand new game. A few nostalgic multiplayer maps return, but otherwise, this is all new and certainly worth your time.
Daniel Craig has replaced Pierce Brosnan, but sadly hasn’t borrowed any of his gadgets. The ace PS2 days of gadget love have been replaced with scanning stuff with your phone. It’s synonymous with the dull Bond that Craig bores audiences with as his beefcake poor man’s Bourne.
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If the Wii U makes it in time for next Christmas, this could be the original Wii’s last family outing. We’ve had some great times with Wii Sports, Resort, Play, Mario Kart and the last two Olympicstitles, so we were looking forward to a warm-up for next year’s London Games.
Thinking we’d start with some multiplayer games, we headed straight to the London Party mode. Instead of simply choosing a random mix of games or selecting specific ones from a list, we’re given something much worse.
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With the Vita on a seemingly unstoppable display of going from strength to strength, it was almost unsurprising to see a complex title like Little Big Planet appear so at home so soon on the new handheld.
During our hands-on time, we were able to try out a few levels that showed off how the Vita’s extra features would be uniquely utilised during gameplay. We were also invited to a developer demonstration of the create mode too, and we’re now convinced it has the potential to be much more user-friendly than the PS3 versions.
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Ignore the messy Harry Potter titles that EA have been squeezing out over the last few years. If you’re after a game that will please Harry Potter fans, look no further than this Lego-flavoured compilation spanning the last four films.
For the most part, you’ll control the familiar trio, with other characters popping up occasionally. Harry has his cloak, Hermione unlocks swot boxes and Ron can access his brother’s Wesley boxes for destructive fireworks or wall-climbing shoes. As is standard with the Lego games, you can play local multiplayer. The screen will split when it feels it is appropriate. We found it to be a nightmare though. Splitting when it didn’t need to and giving one player loads of space and the other a corner. The divide also made a nasty habit of dizzyingly spinning around.
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With promises of rebuilding the aging gameplay for this year’s title, we’re expecting a lot of WWE ’12. The Smackdown name has been removed from the title as a statement of intent. But has enough changed to warrant the new name, or is it just another gimmick?
The most noticeable addition is the Predator system, which allows you to use the face buttons while locked in a grapple to target the arms, head or legs. Repeated manglings cause your opponent to move awkwardly and reduces their resilience to submission moves. It works well, although repeated use of a move to cause the injury can get boring and makes play feel mechanical, rather than fun.
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After Modern Warfare 2, Infinity Ward seemed to be in deep trouble. An overly public spat with Activision led to the loss of numerous staff, leaving the studio’s fate in the balance. Even during development of this game, they’ve had to put up with heckling from the suddenly very cocky Battlefield brand.
They have stepped up in spectacular fashion though. With reinforcements acquired in the form of Sledgehammer Games, they’ve brought us a stunning example of hi-octane warfare yet again. It’s loud, it’s brash and a little bit insane. We wouldn’t want it any other way.
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I thought the PlayStation Move would have had dozens of minigame compilations by now but this is the first one in ages. It’s ideally timed for a Christmas purchase too as there are loads of family friendly games to play.
Simplicity is key here as none of the games are complicated. They’re not strenuous either, so you don’t need to worry about letting all the Christmas dinner and beer settle before you haul yourself from the couch for your turn.
Games include 35 varieties on various fairground favourites of bowling, throwing balls, catching, shooting, giant hammer strikes and coin tossing and more. Finally, coin tossing in video game form. I jest, but the games are fiendishly moreish. They control very well too. For throwing, bowling or hitting, you’re usually only required to hold the trigger then do the motion as you would in real life.
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Buying titles for the little gamer in your life can be a difficult task. Especially if they’re of the age that bright colours and fun take precedent over playing GTA. So you’ll want to get it right this Christmas.
Disney Universe is a good place to start in addition to De Blob 2 and the tougher Ratchet & Clank: All 4 One. It’s cheery, inoffensive, impossible to hit a Game Over screen and has so many playable characters that kids might even still be playing it by New Year’s.
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