This generation of consoles hasn’t had the best run for licensed tie-ins or traditional RPG experiences. And now, as it winds to a close, the two genres get one last chance in an odd-sounding hybrid. A South Park RPG.
How do you fit South Park into an RPG experience? Simple, just have the kids pretending to be on an epic adventure with elves, mages, wizards and warriors. Adults may know it as LARPing (Live Action Role Playing (like in the movie Role Models), but to the kids of South Park, they’re simply playing outside.
After being utterly smitten with the next-gen re-release of Tomb Raider last month, I was keen to see how last year’s rather tasty Rayman Legends fared on the next-gen machines too. Well, there’s good news and bad news.
There’s a strong argument that that Rayman Legends looks exactly the same on the new consoles as it does on the older ones and there’s no truly relevant new material. But on the other hand, shop around and you can currently buy it for only £7 more than the last-gen version, meaning you don’t have to spend much to finally play a decent platformer on your PS4 or Xbox One.
Hundreds of years after Gabriel Belmont’s journey began; we’re here to witness the grand finale as we see him return as Dracula, to take on Satan and his acolytes one last time in the hope of finally finding peace and an escape from his immortal torment.
If the events of the original Lords of Shadow, the expansion DLC and Mirror of Fate are a little faded in your memory, there’s a summative cutscene early on to bring you back up to speed. Robert Carlyle and Patrick Stewart reprise their roles from the first game, attempting to add as much brooding and grandiosity respectively as possible. And lots of hammy dialogue so cringe worthy, it’ll give you a sore neck.
Where is Tekken X Street Fighter? That’s the question many of us fight fans have been wondering recently. Nobody has even seen a screenshot of the game, and yet it has been two years since Capcom released Street Fighter X Tekken. Namco’s return effort was set to give the Street Fightercharacters a Tekken-style makeover, but it’s been a notorious no-show for years now.
Recently, we were sent a UK release schedule from Bandai Namco (they changed their name around, remember) and thankfully the game was still on there, but the date was only down as TBC. More interestingly, the formats no longer read PS3/360, instead they’ve also been replaced with TBC. The optimists inside us are hoping this means that we could be seeing the game on PS4 and Xbox One -two consoles desperately in need of a decent fighting game. With a relatively small install-base for the new consoles though, we’d still expect the PS3 and 360 (and probably the Vita) to see the game too.
With the Christmas release schedule being so packed, some games slips through the cracks. But here at Dealspwn it’s never too late to give you a verdict on a game. After all, in these modern times developers are able to add patches to their games to fix issues that may have been around at launch. The next-gen launch versions of Battlefield 4 on PS4 and Xbox One had a few teething issues, so maybe time (and a few patches) have proved to be a great healer. I’m about to find out as I dive into Battlefield 4 on the PS4.
Let’s get straight to it. Battlefield 4′s single player campaign is better than Battlefield 3′s, but still way behind the Bad Company games. For those of you kind enough not to have scrolled down to the multiplayer part of the review already, I’ll tell you why.
With the PS3/360 generation of gaming pumping out some excellent games right up to the release of the new generation of gaming consoles, there was always going to be the question of whether some of these games should have waited for the new hardware.
That said we were blown away by what our old machines were capable of with the likes of Beyond: Two Souls (visually at least), Bioshock infinite, The Last of Us, and of course Tomb Raider. So how much do we really need a re-release of a game that’s not even a year old? I admit I was sceptical, but as a fan of the game and a visuals enthusiast (my new name for ‘graphics whore’), there was no denying I’d struggle to pretend a PS4 version wasn’t of interest.
Last week we learned via a Eurogamer interview, that 2013’s Tomb Raider reboot only started to make a profit nine months after its March release date, despite selling 3.4 million copies in its first three weeks. If it takes that long for a game that good that sold that well to actually make money, how long can companies afford to make similar blockbuster big-budget games?
Tomb Raider’s budget was reportedly around £60 million ($100 million), which is probably why Square Enix set their sales targets so high (5 million units) in the first month, which would have seem them move into the black straight away. Read more…