As gamers, we really hope VR takes off. Oculus Rift has impressed us since we first put the virtual reality headset on and back in March, Sony announced Project Morpheus, their own brand of VR headset that would let PS4 gamers to get involved. Which, speaking as a non PC gamer, was music to my ears as I was getting dangerously close to investing in a rig so I could play with an Oculus Rift.
But is Project Morpheus doomed to follow the disturbing pattern Sony has dragged itself through over the last few years? The main PlayStation consoles have been huge successes of course; I’m talking about the state of affairs for the PS Move controllers and the PS Vita.
Continue reading Sony let the Vita and Move die. Is Project Morpheus already doomed?
So, you patiently waited for the PS4/XO version of Diablo III, or Diablo III Reaper of Souls: Ultimate Evil Edition if we’re going with the full name. This new edition is stuffed with extra content, like the Reaper of Souls expansion, but you’re going to have to do some serious levelling before you can look the reaper in the eye.
For those of you that didn’t play the original Diablo III to death two years ago, we’ve put together seven top tips for all you new adventurers out there to make your life that little bit easier. Naturally, we’d love to hear any hints you might have whether you’re a Diablo regular or a newb with a hot tip.
Continue reading The Sunday Seven – Beginner Tips for Diablo III: Ultimate Evil Edition
It’s a little sad that I begin most of my platformer reviews by stating what a shame it is that the genre has all but disappeared from modern console line-ups, with only Ratchet & Clank doing their best to keep it alive. But with Insomniac aligning their studio closer to Xbox nowadays, it may be a while before the duo return. Let’s not talk about Knack either.
So, when browsing this week’s releases I was pleasantly surprised to see a new IP amongst the PSN releases and a quick trailer search later revealed it to be a new platformer. One download later and I’m in the world of The Last Tinker: City of Colors.
Continue reading The Last Tinker: City of Colors (Review)
Well folks, the doors are closing today on yet another huge Gamescom Expo and just like you, we’re still eagerly devouring all the latest info, trailers and gameplay demos. Carl and Jon have an absolute tonne of previews and interviews to bring you in the near future, so be sure to stay tuned for those. Today is all about the videos though.
Seeing as you’ve probably already seen the videos for the hottest big-name games that you can’t wait to get your hands on (Far Cry 4 and Quantum Break look amazing, no?), we’ve been scouring the net to find those precious gems that slipped through the cracks amidst all the triple A noise. So here’s our picks of the seven best Gamescom videos you may have missed.
Continue reading The Sunday Seven: Gamescom 2014 Videos You Missed
Sony’s handheld just gets quieter and quieter each passing expo season and this year was arguably its darkest yet, with Sony barely mentioning their once proud handheld. The Vita is a quality piece of kit, but it never caught the imaginations of the third-party developers in the triple A scene. Instead it has become the champion of niche and indie titles. While we here at Dealspwn love our indie games, they’re never going to be the true system sellers the Vita badly needs. That said, we’ve done some digging around at Gamescom 2014 to see what lies ahead for the PS Vita. Here’s our Top 5 most important moments we took away from this year’s Gamescom.
Continue reading Top 5 Most Important Vita Moments at Gamescom 2014
Hellblade was announced to be in development this week during Sony’s Gamescom presser. All we had to go on was a brief trailer (see bottom of article) with no signs of gameplay. But the short reveal was enough to get gamers thinking that the new Ninja Theory game was the long-awaited Heavenly Sword sequel. Join us for a deeper look at what we know so far and we’ll examine the connections between the two games.
Continue reading Hellblade (Preview) – The Heavenly Sword Connection Examined
The exoskeleton is out of the bag folks, Activision has finally shown off the eagerly awaited multiplayer for Call of Duty: Advanced Warfare. Carl and Jon will be fighting their way through the masses at Gamescom this week to bring you a hands-on report, but for now it’s time to take a look at the five most exciting things unveiled by today’s live stream. As ever, we’d love to hear your thoughts on the new-look multiplayer too.
Continue reading Top 5 Reveals for Call of Duty: Advanced Warfare Multiplayer
Call of Duty: Advanced Warfare is going to be big news come November 4th. No surprise there, but could this year’s title be a game changer for the series? As enjoyable as COD has been in recent years, there’s no denying that recent entries have played things a little safe and not attempted to push any large scale changes. Well, apart from seeing a dog take down a helicopter, which was all sorts of stupid, or awesome, I’ll never be able to decide. So, unless the series is going to feature a cat taking on a submarine there will have to be other ways to get us psyched for the new game. Thankfully it would seem there are quite a few reasons; here are seven of the best.
Continue reading The Sunday Seven – Why Call of Duty: Advanced Warfare Deserves Your Attention
Grimlock deserves better
It’s always amused me just how much people hate Michael Bay. I mean, it’s a film about toys. Of course it’s just robots hitting each other and stuff exploding. Don’t like it? Well stop paying a fortune to watch it at the cinema thus encouraging him to make more. Seriously, I had to delete one person from facebook because they were complaining about how awful the film was despite them paying to watch it twice.
Personally, as an effects fan, I quite like the films (not seen the new one yet though), but wish they were about 45 minutes shorter. I approached the latest tie-in game with low expectations, but with a willingness to be pleasantly surprised, despite High Moon Studios -whose Cybertron series has been widely praised by critics and fans alike- not being at the helm. Fingers crossed they get to work on a brand new entry to the series once they’re done with helping out on COD: Advanced Warfare.
Continue reading Transformers: Rise of the Dark Spark (Review)
An Inglorious Bughunt
I wanted to love Enemy Front, I really did. As a big WWII FPS fan, I’ve been starved for years and have only recently got a taste of the genre coming back with the ‘what if the Nazi’s won’ Wolfensteinon PS4 and the ‘let’s shoot Italians in Africa for a change’ of the recent Sniper Elite III. Enemy Frontcould have been another game to show that WWII is still one of the best settings for FPS titles; instead, it’s probably buried it.
The game’s ambitions are pure enough, but CI have struggled to cope with the CryEngine and basic gameplay design, producing one of this year’s biggest messes. The frame-rate crashes into single-digits whenever you go indoors, especially when moving up the stairs of any of the multiple apartment buildings. The checkpointing seems intent on making you relive the worst parts of the game whenever you bite the dust after the increasingly random number of perforations deemed acceptable is reached.
Continue reading Enemy Front (Review)
Better than a bullet in the nads
Sniper Elite III has opted for a change of scenery for its latest long-range melon buster and visits the sandy vistas of Africa during World War II. Unlike most WWII games, there’s a surprising lack of Nazis, instead you’re generally shooting Italians with ze Germans apparently not being fans of the searing heat.
Scenery change aside, it’s business as usual, shooting Axis soldiers from oh-so far away, with gruesome slow-mo detail accompanying most shots. The series’ stable gore looks more grisly than ever on the new consoles. Skulls explode, teeth smash from jaws, bones snap, insides are ripped through and of course testicle shots are back. On the default settings, I soon tired of these slow-motion killshots that follow the bullet from your gun right up to its messy destination. I’d advise dipping into the options to turn down the frequency of them as they lose their impact by the end of the first stage otherwise. They also make it difficult to keep track of nearby enemies between shots.
Continue reading Sniper Elite III (Review)
Games are expensive. Add in the fact that new-gen games are £10-£20 more expensive than they were on PS3/360 and it’s not surprising that many gamers opt to trade in their games as soon as they’re done.
With multiplayer orientated titles like Battlefield or Titanfall, they may keep hold of them a little while longer if they’re still fun or reliable online. The promise of extra maps to download further down the line make trading them in a risky proposition, after all nobody wants to miss out.
But what about games like Infamous: Second Son? With no multiplayer component and a Platinum Trophy available over two playthroughs through less than 20 hours of play, there isn’t much reason to keep the game. It makes much more sense to trade it in or make even more money back by listing it on eBay. Even if you really enjoyed a game, it’s worth noting that you could sell for a high price soon after launch and then buy again for a quarter of the price in a few years’ time when you fancy reliving the experience.
Continue reading Standalone DLC Like Infamous: First Light Must Become The New Norm
An Essential Journey
With a World War I setting, Valiant Hearts: The Great War explores relatively unfamiliar ground for gaming, or even movies to be honest, as it was generally WWII that inspired so many films and games. It’s hard to believe that the human race had the capacity for war again after the events of WWI and Valiant Hearts plays an important role in showing us that this was one of the darkest moments of humanity’s very chequered past.
Unlike most war games though, Valiant Hearts isn’t another one-man-army first-person shooter or a strategic tactical sim. It’s a heavily story-driven experience with puzzling and old-school adventuring at the core of the gameplay.
Continue reading Valiant Hearts: The Great War (Review)
After the lengthy presentations on day zero of E3 concluded, I couldn’t shake the feeling that there really wasn’t much to look forwards to in the next few months. Every exciting trailer or tantalising CG reveal blasted the same message: come back and see me in 2015, Brendan.
This would seem the case for most console owners, be it PS4, Wii U or Xbox One. As a PS4 owner though, I felt there was that little bit less to look forwards to though. Sitting through the Microsoft presser and watching them make it all about the games, there was no getting around the fact they were having an amazing show.
I’ve never been a Halo fan, but for those that are, the lack of many new games to play at Christmas doesn’t seem too bad when they get to replay their old favourites with a next-gen lick of paint. Perhaps, it’s just the lack of interesting Holiday exclusives that are getting me down.
Continue reading 2015’s Hits Are So Far Away. But So What?
It’s hard to feel bad about England’s early stumble in the World Cup when we’ve been able to play the Alpha test of Destiny all weekend. In short, it’s been tonnes of fun and it looks like Bungie are onto a winner. Naturally, there’s a lot to like about the new shooter (like being able to aim down the sights right, Bungie!), but we’ve also comes across a few things we’d like to see sorted by the time the full release touches down in September.
Continue reading Destiny Could Own 2014… If It Fixes Some Problems
Grudging Through Another No-Flair Witch Project
Horror games have seen something of a resurgence in recent years on the PC platform, while the genre has slowly bled out on the consoles. But with the renewed indie focus on the PS4, perhaps the things that lie in the shadows and lurk under our beds are set to make a return.
Recent PS Plus freebie Outlast may have been a repetitive effort, but there was no denying that its first-person viewpoint, jumpy moments and sickeningly foreboding atmosphere were excellently put together. You’d certainly be forgiven for confusing it with today’s game, Daylight. Hell, until this arrived on my desk, I’d mentally absorbed it into the same game as Outlast. However, despite the hospital setting and first-person perspective, this is a very different game. And not in a good way.
Continue reading Daylight (PS4 Review)
Webbed Wonder or Missed Marvel?
Developers have been left fruitlessly chasing the ghost of 2004’s excellent Spider-Man 2 tie-in, with each of the releases since fixing and breaking things in equal measure. We’ve had cool cel-shaded art makeovers, noir and future settings to change things up, but we’ve also seen devs knacker the web-swinging and flush us down more sewer pipes than we’d care to remember.
Despite the numerous letdowns, I’ve been cautiously optimistic about Spidey’s next-gen debut, although this is more of a port rather than something purpose built for the new machines like Infamous: Second Son.
Continue reading The Amazing Spider-Man 2 (PS4 Review)
RPG games are usually big-budget epics with the promise (threat?) of at least forty hours running time. Ubisoft’s Child of Light is here to change that assumption by providing a low-priced downloadable alternative.
Others have failed quite miserably (Hello, Mars: War Logs), but ze Germans made a solid effort with the tough Rainbow Moon. But with Ubisoft providing genre classics in action, shooters and platforming (Assassin’s Creed IV, Far Cry 3 and Rayman Legendsif you’re asking), we can’t wait to see how they handle an RPG.
The first thing we all noticed about Child of Light was of course the visuals -and they don’t disappoint. Using Rayman’s UbiArt engine, Ubisoft have this time favoured a watercolour approach to the visuals instead of bright colours and cel-shaded lines. This has resulted in a classic fairy tale aesthetic that gives the game its own unique endearing personality throughout the ever-changing landscapes.
Continue reading Child of Light (Review)
Traveller’s Treasure or Witless Worm?
Yes, this is a review, not an advanced preview for a game which (with any sense) wouldn’t see a release until December when the final Hobbit movie hits cinemas. Instead, this Lego title encompasses the first two films with the third to be added as DLC later this year.
It would take the most upbeat of optimists to suggest that WB will do the right thing and release the add-on (the rest of the game) for free, but my cynical nature tells me to expect something around £15.99 –an oddly specific guess I admit. I also wouldn’t be surprised to see this game re-released complete with the remaining content in December for the same price it is today. So, I guess the only real question left, is how many Lego games do you need in your life? With Lego Marvel and the Lego Movie tie-in released just five and two months ago respectively, you have to wonder why WB didn’t wait.
Continue reading Lego The Hobbit (Review)
After not getting around to finishing the final version of the original Vita release late last year, I was delighted to see that Blackgate was making its way to the main consoles in a similar manner to Assassin’s Creed: Liberation HD. Keen to fill the long gap between now and Rocksteady’s next-gen Arkham adventure I dove in with both feet -but sadly without a cape.
Blackgate takes place three months after the events of Arkham Origins, making its original simultaneous release a little odd. But now we’ve had time to finish the console game, we don’t have to worry about spoilers; although I’ll not give any away today.
Continue reading Batman: Arkham Origins Blackgate – Deluxe Edition (Review)