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Archive for the ‘Puzzle’ Category

Escape Plan (Review)

Within the first few months of the Vita’s release I expect we’ll be seeing this sort of thing a lot. What, artsy black and white puzzle games? No, that would be fine; I mean games with overly-reliant touchscreen and touchpad inputs hampering a potentially enjoyable experience. These aren’t the only flaws behind Escape Plan, but they certainly tip the scales towards indifference.

The premise is simple; controlling two characters you must escape a long series of 2D challenge rooms. A sideways screen swipe makes them walk and a tap stops them. Interacting with the environment on their behalf is the key to their freedom.  Drawer-like platforms can be pushed out from behind for a limited time, so timing your walks (they can’t be called runs) across them is of vital importance. Not being able to use the X button to start/stop walking is a miserly and foolish omission as the touches don’t always register first or second time.

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Little Deviants (Review)

This collection of thirty minigames is aiming to tempt gamers as a launch purchase as it utilises all of the Vita’s functions. Except the analogue sticks. And the face buttons. So yes! Smear, tickle, rub, wobble and even sing your way through the world of Little Deviants!

The visual style is clearly aiming for a younger market, but nothing’s so garish as to make it unplayable for adults too. So you won’t feel like a berk playing it, unless people are watching you. You play as a race of aliens trying to rebuild their ship so they can return home. This will involve not attacking humans and defending their planet from zombies and robots. As you do.

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Trine 2 (Review)

December 22, 2011 1 comment

In a gaming climate that has almost killed off the humble platformer, Trine 2 shines as a reminder of how much potential is still there for developers willing to work at it as Frozenbyte has done once again.

Players of the original 2009 Trine (PS3 and PC) will be able to jump in straight away, while 360 players might experience a longer adjustment, as the game doesn’t take much time to explain the game’s mechanics to the new player.

Essentially, you control three characters at once by swapping between them on the fly to solve the platforming puzzle at hand with only one character appearing on-screen at a time. The wizard levitates objects and conjures crates and planks to help you climb upwards, the thief fires arrows and has a grappling hook to attach to wooden surfaces and swing around, and the knight provides the muscle with a sword and shield combo or a sledgehammer that can also be used to smash through walls.

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Move Mind Benders (Review)

Top marks for whoever named this collection, still makes me laugh. Anyway, this disc of PSN PlayStation Move titles includes some lesser-known titles that may have passed you by originally, including Lemmings, Echochrome ii and Tumble.

Lemmings
The premise is familiar, and thankfully 2D, rescue the lemmings from their ledge-hopping doom with a variety of applicable abilities in some tasty new levels.

On paper, Lemmings controlled with the Move sounds like a good idea. In practice, it’s not great. When the lemmings are close together, the sensitive crosshairs are too awkward and struggle to pick out individuals. In addition, the buttons seemed not to work half the time. Thankfully, the game is playable with a regular controller and the analogue sticks perform admirably in the absence of a mouse.

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Mercury Hg Heavy Elements DLC (Review)

At the end of my 8/10 review of Mercury Hg last month, I thought I’d be very happy to have some more of the same when the DLC came along. Wish granted! The £1.99 Heavy Elements DLC provides 30 challenging extra levels for this great PSN game.

For extensive details on gameplay, I’d recommend clicking the above link for my review of the main game. Essentially, you tilt obstacle course worlds to roll a blob of Mercury to the exit. Prize atoms are rewarded for finishing, maintaining 100% health, collecting all the items and for par times.

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Mercury Hg (Review)

October 5, 2011 1 comment

Early PSP adopters may remember Mercury, but for everyone else, it’s time to play the definitive version, Mercury Hg. Put your red pens down the Hg is the Periodic Table of Elements name for Mercury. But yes, it’s essentially Mercury HD.

The game involves tilting the platform worlds around to roll a ball of liquid mercury around until you get it to the exit. If you get too close to the edge you’ll start to drip over the sides, depleting your life bar and size. An audio cue will let you know that you’ve been sloppy, so you don’t need to let your eyes wonder to the health metre when navigating a tricky part. Pushing Select will give you an instant restart if you’re on a mission for perfection.

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PSP Minis Roundup: A spinning octopus, block dropping and a Ninjamurai?

It’s been a while since we’ve had a look at some of the PSP’s Minis, mainly because of the PSN crisis and recently a lot of them looked like complete pump. There hasn’t exactly been a deluge of titles since PSN resumed normal service either. Two of the three games we’re looking at today come free with PlayStation Plus, which some gamers might still have as a part of their Welcome Back package.

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Akimi Village (Review)

Many console gamers have avoided this kind of game on facebook for years, but put a genre back onto consoles and I just can’t help but take a look. Akimi Village is a light-hearted building sim where you control a giant avatar, plodding around a floating island helping the Akimi recreate their world. The genre is almost non-existent on PSN, but XBLA regulars might remember NinjaBee’sKeflings’ games, which are very similar to this one.

Most of the land is shrouded in a dark cloud called ‘The Gloom.’ Any Akimi folk under this cloud are unable to work and you can’t build on the land either. You must plant healing acorns to clear the land of Gloom and liberate the wondering little dudes. These elusive acorns can only be earned by rebuilding the settlement.

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Slam Bolt Scrappers (Review)

Don’t dismiss this one as another Tetris or Bejeweled clone as Fire Hose Games have made a real effort to try something new, ambitious and a little bit crazy.

The aim is to destroy your opponent’s tower with your own tower of weaponised blocks. Using familiar (read: exactly the same as) Tetris shapes you must create same-coloured squares (4×4, 8×8 etc) which will then convert into a weapon. There are different weapons or shields for each colour. Blue is a shield and protects the next square along, red fires rockets, purple a laser, orange repels enemy missiles with ping pong bats, green launches little drills and even more weapons await you in the later levels. These weaponised squares can be powered-up by making the squares bigger by adding extra blocks, a bit like Lumines.

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Shift Extended (PSP Minis Review)

As a part of a strange experiment you’re tasked with escaping each room using your Shift ability in this maze-treading, platforming puzzler. If you’re a fan of games like Echochrome, Exit or Crush, you’re going to love this. It’s even better.

To reach the exit door, you must activate a ‘Shift’ (L or R button) to invert the game world. You can move along the white background or change to travel the opposite black side. When a Shift is activated you sink into the ground and the world is flipped 180 degrees. Shifts can only be performed when your feet are planted on the ground. So when confronted with a spiked column, just change it around so it’s a hole to jump over. Still confused? Have a quick look at the video below. Read more…

Buzz: The Ultimate Music Quiz (Review)

This music-based quiz title covers a wide range of music, ranging from the 60s (and earlier for a few) up to modern day tunes. The questions throughout the rounds try and reflect this wide range, aiming directly for family play with a wide range of ages accommodated for.

Buzz can accommodate the usual 1-4 players or even stretch to 5-8 if you have an extra set of Buzzers. New to Buzz? Well you need to get a set of buzzers which each have a large red button for the menus and four coloured buttons to choose answers from each multiple choice question. It’s instantly accessible for anyone. Read more…

Flight Control HD (Review)

If you fancy a simple game that you can just sit there for hours with, then look no further. That’s right; this is a PlayStation Move game that you can play sitting down. Finally!

The aim of this point and click-style game is to safely land as many planes and helicopters as possible. You select an aircraft and draw a line for it to follow to the runway or helipad that matches its colour. The Move controller could do this sort of thing in its sleep as it proves easy to learn and will cause an immediate addiction to anyone you pass it to. Read more…

Actual Crimes: Jack the Ripper (PSP Minis Review)

September 16, 2010 Leave a comment

After sneaking around on the DS and PC under the ‘Real Crimes’ banner, Jack the Ripper brings his mystery to the PSP Minis platform with this hidden object / puzzle game.

For those of you not familiar to the hidden object genre, you are presented with a cluttered screen filled with a ridiculously wide range of objects. The objects here all fit the setting of the late 1800s. Using a cursor you must find the items listed on your left. The graphics are well drawn and generally static apart from the odd bit of rain for example. The music sets a quietly sinister tone while the ambient noises add a decent touch of atmosphere to the game. Read more…

Archibald’s Adventures (PSP Minis Review)

£2.49 and 191 levels. BAM! That’s what we call a good deal! This is a 2D puzzle/platforming game that starts off with easy puzzles before soon leaving you scratching your head wondering what the hell to do next.

You control Archibald on his skateboard trying to find his way out of Professor Klumpfus’ creepy mansion/laboratory by hopping across gaps, avoiding mutants, flicking switches, moving boxes and teleporting, with the aim of reaching the exit door for each of the levels. Read more…

The Mystery of the Crystal Portal (PSP Minis Review)

Hidden object games are a nice match for the PSP Minis range, with their relaxed nature passing the time on a commute or ad break with ease. Route 66 scored well with a 7 a few months ago, so let’s see what G5 Entertainment can come up with.

There’s an actual story here, as a young archaeologist (that absolutely does not look like Lara Croft) is searching for her father who went missing while searching for the Crystal Portal. It’s not exactly Fallout 3, but the effort is appreciated. Read more…

Mahjongg Artifacts (PSP Minis Review)

The launch of Minis on the PSP has been the best thing to happen on the underused console for years. Even the cack games only set you back a few quid. Mahjongg Artifacts (their spelling) doesn’t have to worry about such things and is well worth the £3.99 asking price.

We get the feeling this version of the ancient game is a bit simpler than the original, but that doesn’t mean you won’t be hooked within minutes. All you have to do is match up pairs of identical blocks, that have pictures on them. Some fall into groups like Roman numerals, Egyptian eyes and so on. Some blocks from the same group can be paired despite being different, such as flowers, weather icons or theatre masks.  Special glowing blocks can be paired with any of its kind or suit. Read more…

Planet Minigolf (Review)

Ah minigolf games and Demon’s Souls in the same weekend. Will my pads survive? Will my sanity hold? Probably not.

£6.29 gets you an impressive amount of crazy golf shenanigans with 144 holes, 6-player local or online multiplayer and a course editor to create your own knuckle mawing middle finger salutes to reason. Read more…

Block Cascade Fusion (PSP Minis Review)

Another block puzzle game for the PSP. It’s simple, colourful and cheap. What’s not to like?

The setup is very similar to the classic Lumines games. Blocks come down from the top in three different colours, either in squares of four, a block of six or a line of three. Rotate them on their way down to line up five of the same vertically or horizontally. Try and get as many connected to the line as possible for a combo.

The last block of the five needs to be put in last as you can’t add to a highlighted group afterwards like you can in Lumines. After the timer at the side of the screen reaches zero, a line will sweep down from the top and clear away any linked squares. Sometimes it takes ages to arrive, 25 seconds can feel like a lifetime when your screen is filling up.

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Desi Adda: Games of India (Review)

This is a collection of traditional Indian village games that range from kite flying to board games. The story mode features a young Indian man from America, coming back to his family’s village to learn about the culture. We say learn about their cultures, but he really just wants to mess around and learn how to play the local’s games. It’s a pleasant enough way to ease in western gamers who have no idea what the games are, but should also prove handy to players that already understand them as the controls get explained before each game.

You walk (so very) slowly between areas, talking to villagers about the games. The only real reason to play is for the tutorials on them. I’d advise quickly learning how to play then quitting out and playing them from the mini games menu where you can choose your sides and so on. Read more…

Blue Toad Murder Files: Episodes 4-6 (Review)

These are the final three episodes of the murder mystery / puzzle game. Solving random puzzles involving maths, logic and common sense helps bring you one step closer to finding the perpetrator of that episodes crime, with the episodes linking together for the grand finale.

For those of you not familiar with the series you can pick up a bundle with all six episodes for £19.99 on the PSN. You play as one of four detectives (another three people can play along too) from the Blue Toad Agency. As you interview villagers and suspects you have to complete a puzzle before they’ll talk. Most of them have very little to do with your investigation. Read more…

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