Archibald’s Adventures (PSP Minis Review)

July 25, 2010

£2.49 and 191 levels. BAM! That’s what we call a good deal! This is a 2D puzzle/platforming game that starts off with easy puzzles before soon leaving you scratching your head wondering what the hell to do next.

You control Archibald on his skateboard trying to find his way out of Professor Klumpfus’ creepy mansion/laboratory by hopping across gaps, avoiding mutants, flicking switches, moving boxes and teleporting, with the aim of reaching the exit door for each of the levels. Read the rest of this entry »


Car Jack Streets (PSP Minis Review)

July 19, 2010

It’s been a while since I’ve dusted of my old PS1 GTA games, so will this be a nostalgic experience or a grim reminder of why some titles are best left in the past?

The top-down view in the crime-sim raises obvious comparisons with the old GTA games, but for a £3.49 PSP Minis title it definitely has my attention. Read the rest of this entry »


The Mystery of the Crystal Portal (PSP Minis Review)

July 9, 2010

Hidden object games are a nice match for the PSP Minis range, with their relaxed nature passing the time on a commute or ad break with ease. Route 66 scored well with a 7 a few months ago, so let’s see what G5 Entertainment can come up with.

There’s an actual story here, as a young archaeologist (that absolutely does not look like Lara Croft) is searching for her father who went missing while searching for the Crystal Portal. It’s not exactly Fallout 3, but the effort is appreciated. Read the rest of this entry »


Joe Danger (Review)

July 7, 2010

If Demon’s Souls was like getting your head kicked in and asking for more, Joe Danger is like waking up in hospital the day after with Katy Perry sat by your side telling you she’s murdered Russell Brand and everything’s going to be just fine.

360 owners have been enjoying Trials HD, but Joe Danger has leapt over the competition – and a few school buses and shark tanks for good measure to top the podium. Boost, jump and trick your way to the finish line racking up gloriously brave combo multipliers on the way. The game works on multiple 2D planes like Little Big Planet, but with set points for ‘changing lanes’. Read the rest of this entry »


Planet Minigolf (Review)

July 2, 2010

Ah minigolf games and Demon’s Souls in the same weekend. Will my pads survive? Will my sanity hold? Probably not.

£6.29 gets you an impressive amount of crazy golf shenanigans with 144 holes, 6-player local or online multiplayer and a course editor to create your own knuckle mawing middle finger salutes to reason. Read the rest of this entry »


E3 2010′s Hidden Gems (Feature)

June 26, 2010

With over 800 games on show at E3 2010, some were always going to fall between the cracks of coverage as we all clamoured over the like of Gears 3, Killzone 3, Halo, Need for Speed, Call of Duty, Zelda, Kinect and Move. We’ve covered our picks of the big games, so let’s have a look at some other titles that we feel deserve a little push too. Read the rest of this entry »


Death Track: Resurrection (Review)

June 12, 2010

Last month I was pleasantly surprised with Gaijin Entertainment’s effort to tackle Burnout with Anarchy: Rush Hour. Well they’re off starting fights with the big boys again, stepping into Blur’s and Split/Second’s territory. Admittedly this game started off life on the PC and predates the newcomers.

So it’s a car-combat racing game with destructible environments set in the future. The tracks tear through the crumbling remains of (our modern day) versions of London, Bangkok, New York, Moscow, Prague and so on. The first thing you notice is how good the game looks for a PSN title. Although a little rough, there’s a lot of detail built into each track. They bristle with colour and run at a smooth frame-rate. It’s certainly a better looker than Anarchy. There are lots of branching routes and even short-cuts to unlock. Pretty impressive design overall. Read the rest of this entry »


Soldner-X 2: The Final Prototype (Review)

June 10, 2010

Prime your eyes for a full on assault with the return of the high-def retro shooter, Soldner-X 2. It’s side scrolling, in space, you shoot to the left, dodge a lot of lasers and try not to die.

You can initially choose beginner or normal difficulty levels, but the game will also adapt on the fly. If you are doing really well, it will throw more enemy fire at you, while easing up (a little) if you’re getting perforated constantly. Your ships handle with a nice balance of smooth flying, but quick and nimble enough to perform some beautiful dodging.  You have a health bar rather than the typical one-hit-per-life syndrome many of us grew up with. I’m not complaining by the way, PS3 pads are expensive items. Read the rest of this entry »


Rocket Knight (Review)

May 23, 2010

Within the first minute of playing Rocket Knight I knew this was going to be a killer title. Right from the off you’ll know how to play this game just on instinct, everything just flows so naturally.

Rocket Knight acts as a sequel to the Mega-Drive game, taking place 15 years later. While the visuals have moved with the times, the core gameplay respects the classic side-scrolling 2D platformer model. Read the rest of this entry »


Anarchy: Rush Hour (PSN Review)

May 15, 2010

Anarchy: Rush Hour is a plucky little PSN game that has quite simply waltzed up to Burnout in a bar, spilt its drink, snogged its girlfriend then ran outside jumped into a car and sped off. After backing into Burnout’s ride first for good measure.

For £5.49 you won’t find a more interesting racer on the store. It’s really rough around the edges but, there’s a lot of fun in here too. Read the rest of this entry »


Section 8 (Review)

May 1, 2010

Expectations were low for this PSN shooter that’s old news for 360 and PC gamers. Oh look another space marine shooter on a distant planet. Wake up at the back though because Section 8 is actually pretty good.

The short single player campaign is pretty much an introduction to the controls and the game modes, which involve running to an enemy base, taking control of a module by pressing X, waiting around for a meter to fill then running off to another one, all while your AI teammates prance around doing sod all. Read the rest of this entry »


Blue Toad Murder Files: Episodes 4-6 (Review)

April 22, 2010

These are the final three episodes of the murder mystery / puzzle game. Solving random puzzles involving maths, logic and common sense helps bring you one step closer to finding the perpetrator of that episodes crime, with the episodes linking together for the grand finale.

For those of you not familiar with the series you can pick up a bundle with all six episodes for £19.99 on the PSN. You play as one of four detectives (another three people can play along too) from the Blue Toad Agency. As you interview villagers and suspects you have to complete a puzzle before they’ll talk. Most of them have very little to do with your investigation. Read the rest of this entry »


Patchwork Heroes (PSP Review)

April 22, 2010

Rather than use missiles and the like to defend their city, these citizens have decided it’s easier to fly onto these giant approaching warships and saw parts off them until they crash out of the sky. Bizarre, but brilliant. It’s a bit like an inverted update of the retro game Qix.

The story doesn’t exactly grab you, but it’s charmingly animated and the mad gibberish language that everyone speaks may give gamers fond memories of Okami. It’s the gameplay that’s fantastically strong here though. It’s alarmingly simple, yet has that vital ‘one-more-level’ feel to it. Read the rest of this entry »


After Burner: Climax (Preview)

April 5, 2010

This is more like it. After recent incarnations of the more realistic (dull) plane combat games like Tom Clancy’s Hawx or Blazing Angels, it’s good to see a more fun-minded arcade game return. You won’t find a more fondly remembered fighter plane game than After Burner either.

Rather than succumbing to modern pressure, the series still seems to play in its familiar style of blasting towards the horizon, with players concentrating on avoiding enemy gunfire in a relatively 2D space. Read the rest of this entry »


PSN Roundup Part II

April 1, 2010

It’s all about the Spring Sale this week as Matt explained in the first part of this week’s Roundup. The obvious PSP deals to go for there would be the excellent God of War: Chains of Olympus which is a prequel to the first PS2 game. Go on; go through all four games in a long, blood-soaked weekend. The three GTA reductions are pretty good looking too. The rest of them can be found cheaper on UMD though to be honest, not necessarily second hand either.

There are some permanent reductions too. There’s only one PSN game in there, Inferno Pool which might be worth a gamble at the price. The PSP title reductions are typically a waste of time for anyone happy to buy UMDs still. Read the rest of this entry »


Peggle (Review)

March 11, 2010

Old news for PC and 360 gamers, but Peggle has finally made its way to PS3 via the PSN service. If you enjoyed PopCap’s other games like Bejeweled 2 and Zuma then there’s every chance you’ll love this too.

The aim is to rid the screen of all the orange Pegs. You do this by shooting a ball at an angle from the top the screen, then simply sitting back and letting gravity take care of the rest as the ball bounces of walls and blue and orange Pegs. Pegs light up when touched and disappear a few seconds later, longer if the ball is still pinging around lots.  Eventually the ball falls to the bottom of the screen, either into a hole or into a moving bucket which lets you use the ball again. You get ten balls to clear all the orange Pegs out, but more balls can be earned by saving them at the bottom or racking up a large combo by bouncing off lots of pegs. Once the last orange Peg has been hit the ball lands in one of five pits for an extra score bonus. Read the rest of this entry »


Gravity Crash (Review)

February 19, 2010

This is another retro-style 2D shooter for the PSN and probably the harshest one yet. Your space-ship handles similarly to games of yesteryear like Thrust and Gravitar. If this means nothing to you, it’s like a hockey puck slowly sliding across the ice, with little thrusts to control changes in direction. The game’s enjoyable to look at in a minimalist way, with its simple yet striking visualstyle of solid lines making up the maps and lighting them up with a neon glow. Read the rest of this entry »


PixelJunk Shooter (Review)

January 29, 2010

There are already a large number of 2D shooters on the PSN Store, but the genre hopping PixelJunk series from Q-Games has beaten them all with their first shot at the title. PixelJunk Shooter is a compelling game designed with a distinctive, simple, full-coloured style and perfectly balanced gameplay.

Read the rest of this entry »


ModNation Racers Limited Beta On Euro PSN Store Now

January 21, 2010

There are 100,000 public Betas for ModNation Racers available on the European PSN Store now. It’s a first come, first served limited download for European users to get an early taste of Sony’s Mario Kart-style racer where players can build their own tracks then share them online.

The download is just over 2GB and includes the track editor for Alpine levels. You’re going to have to be fast to snap up a code, so do it now!


Blue Toad Murder Files: The Mysteries of Little Riddle Episodes 1 & 2 (PSN Review)

January 19, 2010

Episode 1: Little Riddle’s Deadly Dilemma
Episode 2: The Mystery of Riddle Manor

It’s about time PSN got some murder mystery puzzles games going. Professor Layton on the DS has had his own way for much too long now. So the creators of the Buzz! quiz games whisk us off to the “Quintessentially quaint” countryside village of Little Riddle. Read the rest of this entry »