A cheap price and pool on the go are certainly good ingredients for the Vita’s take on our favourite pub game. No arguments over whose 50p is on the table at 3am either, which is always a good thing.
A very long tutorial begins well enough by telling you how to use the three different cue shot methods and spin shots. But the help and controls for jump shots and straight backspin are terrible and anyone who can do these shots in real life will no doubt be shouting “Bullshit!” many times over.
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Within the first few months of the Vita’s release I expect we’ll be seeing this sort of thing a lot. What, artsy black and white puzzle games? No, that would be fine; I mean games with overly-reliant touchscreen and touchpad inputs hampering a potentially enjoyable experience. These aren’t the only flaws behind Escape Plan, but they certainly tip the scales towards indifference.
The premise is simple; controlling two characters you must escape a long series of 2D challenge rooms. A sideways screen swipe makes them walk and a tap stops them. Interacting with the environment on their behalf is the key to their freedom. Drawer-like platforms can be pushed out from behind for a limited time, so timing your walks (they can’t be called runs) across them is of vital importance. Not being able to use the X button to start/stop walking is a miserly and foolish omission as the touches don’t always register first or second time.
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Survival horror continues its search for a new host as this promising download-only effort fails on all fronts. A technical nightmare that feels rushed, untested, unloved, thoughtless and irritating. Amy, we are upset and disappointed. More so because before we got to hold your hand we thought this would be the post-Ico hit we’ve needed.
The premise was so deliciously tangible it was hard not to get excited about this ambitious studio bringing survival horror to the downloadable market, especially seeing as the genre has ebbed in recent years on modern consoles.
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Don’t worry about the apocalypse, it’s right at the end of the year. But just in case it’s real, here are some healthy steps to enjoying gaming to its maximum potential.
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In a gaming climate that has almost killed off the humble platformer, Trine 2 shines as a reminder of how much potential is still there for developers willing to work at it as Frozenbyte has done once again.
Players of the original 2009 Trine (PS3 and PC) will be able to jump in straight away, while 360 players might experience a longer adjustment, as the game doesn’t take much time to explain the game’s mechanics to the new player.
Essentially, you control three characters at once by swapping between them on the fly to solve the platforming puzzle at hand with only one character appearing on-screen at a time. The wizard levitates objects and conjures crates and planks to help you climb upwards, the thief fires arrows and has a grappling hook to attach to wooden surfaces and swing around, and the knight provides the muscle with a sword and shield combo or a sledgehammer that can also be used to smash through walls.
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At the end of my 8/10 review of Mercury Hg last month, I thought I’d be very happy to have some more of the same when the DLC came along. Wish granted! The £1.99 Heavy Elements DLC provides 30 challenging extra levels for this great PSN game.
For extensive details on gameplay, I’d recommend clicking the above link for my review of the main game. Essentially, you tilt obstacle course worlds to roll a blob of Mercury to the exit. Prize atoms are rewarded for finishing, maintaining 100% health, collecting all the items and for par times.
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Why did the chicken cross the road? To take on an army of totalitarian penguins in a cool action puzzle platformer. Browser game fans may recognise the game, as it’s an extended version of Rocketbirds: Revolution.
The cartoony character art style set against the wartime background of the sinister penguin forces oozes style. Cutscenes play out a straightforward story of redemption and revenge with some surprisingly dark moments amongst the genuinely funny parts that themselves will raise plenty of wry smirks. Psychedelic rock band, New World Revolution, provide the soundtrack to the cutscenes, and while you won’t be rushing off to buy their album, their sombre tones suite the game well.
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This was new a sample of some new multiplayer playgrounds, unfamiliar even to players of the recent beta, with some local matches over a LAN connection bringing Manchester PlayStation Access attendees together before encouraging them to pull each other off ledges.
Uncharted 2 surprised everyone by making a fine first effort with the multiplayer and U3 looks set to surpass it easily with its dosage of cinematic sequences and power plays where a team is given a temporary stat boost. Today we played around on a few maps new maps with team deathmatches being the game of choice. One map was set in a desert village, similar to that seen in the recent single-player footage. There were lots of close alleys with corners and walls to hide behind, making for a fast-paced match where itchy trigger fingers and sharp melee skills proved most lethal. The climbing was brilliant here too as it can be used to perform grab kills to pull opponents over a ledge. It’s uber-slick and will probably cost us many lives in the pursuit of enjoyment over a decent kill/death ratio, as it does leave you vulnerable to being swatting off the wall in a hail of gunfire.
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Early PSP adopters may remember Mercury, but for everyone else, it’s time to play the definitive version, Mercury Hg. Put your red pens down the Hg is the Periodic Table of Elements name for Mercury. But yes, it’s essentially Mercury HD.
The game involves tilting the platform worlds around to roll a ball of liquid mercury around until you get it to the exit. If you get too close to the edge you’ll start to drip over the sides, depleting your life bar and size. An audio cue will let you know that you’ve been sloppy, so you don’t need to let your eyes wonder to the health metre when navigating a tricky part. Pushing Select will give you an instant restart if you’re on a mission for perfection.
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Summary of the News articles I’ve posted at Dealspwn.com in June 2011.
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Tags: Akimi Village, E3 2011, MCM Comic Con Manchester, Mdieval Moves: Deadmund's Quest, PixelJunk Sidescroller, PlayStation Vita, Rainbow Moon, Shadows of the Damned, Sorcery, Street Fighter X Tekken, Uncharted: Golden Abyss

Survival Horror is a well-loved genre that keeps making glorious comebacks until the next game in a series heads in an action-shooter orientated direction. Dead Space 2 and Resident Evil 5 being prime examples of games that went for action over horror. With Silent Hill being dead on arrival every time this generation, our main hopes for actually being afraid of the dark again might be better invested in a new IP, something like the upcoming summer PSN title, Amy.
This new title merges the despair-smothered atmosphere of the Silent Hill and Dead Space games with the ideal of protecting another character through it all, as perfected in Ico and more recently with Bioshock 2’s Little Sisters. It also seems to be attempting to upstage Elizabeth in Bioshock: infinite. Older gamers may also be interested to know that the creator of Flashback (1993), Paul Cuisset, is one of the key creative staff members on board.
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PSN will be back online any day now (well… fingers crossed), but we need a back up plan for how to cope in-case this happens again. Ten important steps to safeguard us from making crazy decisions like going outside, getting sunburnt, or even staying home pressing the ’sign-in’ button, hoping it works for so long that you forget to get your girlfriend an Easter egg and end up getting a kitten from the farm down the road because it’s closer than Sainsbury’s. Her name’s Kairi by the way.
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Sony today announced the most encouraging details so far on when we can expect PSN to be up and running again. That’s great news, but we were more enticed by this statement:
“Our global audience of PlayStation Network and Qriocity consumers was disrupted. We have learned lessons along the way about the valued relationship with our consumers, and to that end, we will be launching a customer appreciation program for registered consumers as a way of expressing our gratitude for their loyalty during this network downtime, as we work even harder to restore and regain their trust in us and our services.”
That sounds like free awesomeness. Click through to read the rest of the story and see what you’re getting and how the PSN will be turned back on.
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Strange one this. Zero gravity pinball with a grappling hook is the best way to think of it. It may look like another arcade shooter set in space, but there’s no shooting and you can’t freely control your movement.
After pushing off with one initial boost you then navigate by using your analogue stick to select a beacon to anchor your grappling hook on. Once you’re hooked up your ship will fly around the beacon until you release the tether. The momentum will carry you forwards until you bounce off a wall or until you grab another nearby beacon. Read more…
Don’t dismiss this one as another Tetris or Bejeweled clone as Fire Hose Games have made a real effort to try something new, ambitious and a little bit crazy.
The aim is to destroy your opponent’s tower with your own tower of weaponised blocks. Using familiar (read: exactly the same as) Tetris shapes you must create same-coloured squares (4×4, 8×8 etc) which will then convert into a weapon. There are different weapons or shields for each colour. Blue is a shield and protects the next square along, red fires rockets, purple a laser, orange repels enemy missiles with ping pong bats, green launches little drills and even more weapons await you in the later levels. These weaponised squares can be powered-up by making the squares bigger by adding extra blocks, a bit like Lumines.
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Q-Games came pretty close to perfection with the first game. So we were damn pleased to hear it was getting a full-on sequel as we would have been psyched with a few extra DLC levels.
If you missed out first time around I’ll quickly bring you up to speed. The dual-stick 2D shooter has you flying a small ship, rescuing miners, shooting enemies, and blasting, melting and burrowing your way through terrain looking for survivors, treasure and a way out.
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As a part of a strange experiment you’re tasked with escaping each room using your Shift ability in this maze-treading, platforming puzzler. If you’re a fan of games like Echochrome, Exit or Crush, you’re going to love this. It’s even better.
To reach the exit door, you must activate a ‘Shift’ (L or R button) to invert the game world. You can move along the white background or change to travel the opposite black side. When a Shift is activated you sink into the ground and the world is flipped 180 degrees. Shifts can only be performed when your feet are planted on the ground. So when confronted with a spiked column, just change it around so it’s a hole to jump over. Still confused? Have a quick look at the video below. Read more…
Don’t let the uninspired name put you off, this is a game worth the attention of any online FPS fan. The delightful price of £6.29 gets you five maps and six modes to enjoy that puts the likes of Blacklight: Tango Down to shame.
An old-school approach is taken in regards to your health, take damage and it stays. No health packs or regeneration makes for extra tense matches and balances things out nicely, especially if you manage to get a few shots into an opponent before you get taken down. When you do get killed it shows how much health and armour your killer has left. This works to annoy you further when you see they only had 7% left.
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