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Uncharted: Golden Abyss (Hands-On Preview)

If there’s any name in PlayStation gaming that demands attention it has to be Uncharted. The signs are pointing to a mightily positive launch title that should be on everyone’s pre-order list.

The game has been developed by Sony Bend studios rather than Naughty Dog, but that certainly hasn’t harmed the brand. The best comparison would be the amazing job Ready at Dawn did when they brought the God of War series to the PSP.

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Gravity Rush (Vita Hands-On Preview)

This is one the first action beat em’ up titles we’ve seen on the PS Vita and from this hands-on demo it’s fair to say that it’s one of the most visually appealing Vita games yet. Despite the demo being in English, there’s not much we can gleam about the story. There’s a mystical cat in a quaint town square, then monsters attack.

The aesthetic style is a hybrid of comic-book visuals and anime cell-shading. Storyboards illustrate some plot elements and you can move the Vita around to peak around the frames, providing a rather pleasing semi-3D effect. The gameplay seems to have been influenced by a wide range of sources as gamers will be able to spot elements of Bayonetta in the combat and the Spider-Man games in the way you utilise walls as traversable surfaces.

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10 New Year’s Gaming Resolutions

January 7, 2012 2 comments

Don’t worry about the apocalypse, it’s right at the end of the year. But just in case it’s real, here are some healthy steps to enjoying gaming to its maximum potential. 

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Little Big Planet Vita (Hands-On Preview)

With the Vita on a seemingly unstoppable display of going from strength to strength, it was almost unsurprising to see a complex title like Little Big Planet appear so at home so soon on the new handheld.

During our hands-on time, we were able to try out a few levels that showed off how the Vita’s extra features would be uniquely utilised during gameplay. We were also invited to a developer demonstration of the create mode too, and we’re now convinced it has the potential to be much more user-friendly than the PS3 versions.

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Eurogamer Expo: The Good, The Bad & The Contenders

September 30, 2011 Leave a comment

Here’s a roundup of some of the games I managed to get some extensive hands-on time with at the recent Eurogamer Expo in London. As well as highlighting what was looking good, I’ve pointed out a few that you should definitely beware of before you splash the cash. The Contender category consists of a few games that you might usually overlook due to past form or generic looks, but have a read; you might just change your mind.

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The Voice of Uncharted: A Nolan North Interview (Video)

September 24, 2011 Leave a comment

After attending a recent developer session at a games expo event, I was invited to a behind closed doors interview session with Nolan North, the talented voice actor behind Nathan Drake of the Uncharted series. During the interview he spoke about how he became a voice actor and about his roles in other games such as the Penguin in Batman: Arkham City and as Desmond in Assassin’s Creed.

Click through to watch the extensive video interview.

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Resistance: Burning Skies (Vita Hands-on Preview)

August 29, 2011 1 comment

One of the biggest challenges facing the PS Vita handheld is its ability to work with first-person shooters. The addition of a second analogue stick -and they are proper sticks now instead of nubs- is an important leap forwards from the original PSP and from our hand-on experience it’s a challenge the device and developers are already relishing.

Nihilistic are bringing the Resistance series to the handheld market for the first time in FPS form, after the third-person adventures of Retribution. The improvements are instantly noticeable, making the console’s 2012 arrival seem very far away for everyone outside of Japan.

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WipEout 2048 (Vita Hands-on Preview)

A Sony console just wouldn’t be right without a WipEout game and the new PlayStation Vita handheld is more than capable of doing the series justice for its tenth title. In our developer session at Gamescom 2011, we were lucky enough to enjoy a presentation from Sony’s Studio Liverpool team and then get a play for ourselves.

Set just 37 years from now, at the “dawn of the sport,” four years before the original PS1 game set in 2052. It’s the first season of the sport, just after anti-gravity was invented. At this rate, it’s highly doubtful we’ll see technology leap forwards as much in the next 37 years, seeing as we’ll all be forced to plod along in hybrids at misery MPH. That’s why we’ll always love games like this as do Studio Liverpool who are keen to emphasise the importance of the time setting of the game compared to the other games in the series:

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