Joe Danger (Review)
If Demon’s Souls was like getting your head kicked in and asking for more, Joe Danger is like waking up in hospital the day after with Katy Perry sat by your side telling you she’s murdered Russell Brand and everything’s going to be just fine.
360 owners have been enjoying Trials HD, but Joe Danger has leapt over the competition – and a few school buses and shark tanks for good measure to top the podium. Boost, jump and trick your way to the finish line racking up gloriously brave combo multipliers on the way. The game works on multiple 2D planes like Little Big Planet, but with set points for ‘changing lanes’.
By the end of the first event you’ll feel like you and the game are old friends. When you land your first boost assisted quadruple backflip star-grab you’ll be head over heels. It’s so easy to fall for the game’s charms as it’s really forgiving. Most motocross games would crucify you for landing a jump doing a wheelie; Joe doesn’t mind if you land on your front wheel and stoppie all the way to the next ramp. Hell, I’m pretty sure I bounced off my back and was allowed to carry on a few times. There’s even a bit of platforming involving using accelerate and brake mid-air to adjust your position.
Click here to read the rest of my review at Dealspwn.com

