Planet Minigolf (Review)
Ah minigolf games and Demon’s Souls in the same weekend. Will my pads survive? Will my sanity hold? Probably not.
£6.29 gets you an impressive amount of crazy golf shenanigans with 144 holes, 6-player local or online multiplayer and a course editor to create your own knuckle mawing middle finger salutes to reason.
The graphics are just about the right side of average and the holes here put any real-life minigolf courses to shame with loop-d-loops, moving platforms, mine-cart swings, lifting bridges and all sorts of manic multiple routes to the hole. None of that windmill shit. They take place over several different environments, from shipwrecked pirate islands, London rooftops, jungle ruins and the arctic. Great, slippery ice and golf combined finally.
There are a few ball powerups that you can collect to get around easier, such as: rocket boosts, weights for stopping your ball bouncing, glue to slow it down, or magnets to attract it to the hole. The best of them is the motion control one where you use the Six-axis pad to steer the ball. You can use them straightaway or save them for another shot.

You keep it up now, udersntand? Really good to know.