Soldner-X 2: The Final Prototype (Review)
Prime your eyes for a full on assault with the return of the high-def retro shooter, Soldner-X 2. It’s side scrolling, in space, you shoot to the left, dodge a lot of lasers and try not to die.
You can initially choose beginner or normal difficulty levels, but the game will also adapt on the fly. If you are doing really well, it will throw more enemy fire at you, while easing up (a little) if you’re getting perforated constantly. Your ships handle with a nice balance of smooth flying, but quick and nimble enough to perform some beautiful dodging. You have a health bar rather than the typical one-hit-per-life syndrome many of us grew up with. I’m not complaining by the way, PS3 pads are expensive items.
Early weapons consist of blasters, rapid-fire, a wavy plasma beam, something green and lightning arcs that auto-target enemy ships. Naturally you can power them up via pickups. They’ll get bigger, spreading over greater distances and cause more damage, although they don’t always seem any different until you’ve collected a quite a few pickups. One of your two ships has two default weapons, with the third changing depending what you find floating through space.
When scoring successful hits on enemy ships you’ll see little numbers coming off them indicating damage. This is great for seeing how effective your current weapon is against that type of opponent, but why do they have to be so damn small? Everything dies without too much difficulty though and you never feel like the game is screwing you over. If you’re getting hit, you know it’s your fault.
Click here to read the rest of my review at Dealspwn.com