Home > Action, PlayStation 3, Reviews, RPG, Xbox 360 > Alpha Protocol (Review)

Alpha Protocol (Review)

‘What a difference a few extra months in development makes,’ was what we all thought when Arkham Asylum finally arrived. With an even bigger delay preceding the eventual arrival of Obsidian’s Spy RPG many gamers started to worry about the condition of the nevertheless eagerly awaited title.

The idea of being able to actively affect the story with your own choices in conversations and via your actions had minds swimming with possibilities of combining gameplay styles of the legendary JB trio of James Bond, Jason Bourne and Jack Bauer.

As far as tailoring your own specific spy to your own playing style and having a choice on how you want events to proceed, Obsidian have done very well for the most part. However, the game faces the grim reality of possibly being better remembered for its occasionally unfinished and glitchy graphics and poor gunplay.

At the beginning of the game you choose what sort of spy you want to be: one that relies on sneaking around, a gadget nerd or a typical commando type. You can rearrange your early stats and abilities as you please, with your choice of spy-type only really affecting whether you’ll have access to some of the final abilities.

Click here to read the rest of my review over at Dealspwn.com

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