15 years. That’s how long the PlayStation 2, the most successful console ever made, has been around. The PS2 wasn’t just important for games, Sony were massively influential in making DVD the film format of choice by slyly slipping a DVD player into millions of homes too, much like they’ve did again with Blu-ray and the PS3. The games are what mattered though. Here’s our list of the Top 15 titles we felt were amongst the most important. Of course, some tough choices had to be made, but that’s how strong 15 years of PS2 really was. PS3 and Xbox 360 didn’t get close to those numbers, but with the PS4 already at 20 million, maybe Sony fancy their chances. Here we go then, in order of release year…
Would we take a sequel to The Order: 1886? You’re damn right we would. Despite the first game being rather disappointing, we still feel there’s enormous potential with Ready at Dawn’s new IP. Hey, we gave Assassin’s Creed a second chance after that ‘meh’ original and it went onto much better things -until Unity at least.
So enough beatings for The Order, instead we’ve got some tips on how it can get it right next time. Let’s face it, we’re not going to be asking for better graphics. The engine is clearly up to scratch and capable of running the gameplay and graphics without a hitch. But we’re going to need more than pretty next time. Don’t worry, you won’t find any game one spoilers below.
In a recent Metro interview with Sony Europe President/CEO Jim Ryan, he was unable to guarantee that the PS Plus version of DriveClub will ever be released.
Metro: And… is there still going to be the free PlayStation Plus version?
Jim Ryan: That’s still being looked at.
Metro: You can’t guarantee that it will ever happen?
Jim Ryan: I can’t say anything at this stage.
Well, that doesn’t sound good does it? DriveClub was originally planned to be a launch game for the PS4, but was delayed numerous times before its eventual release last year. The game was also originally supposed to be released for free on PS Plus, but as time went by, it emerged that the PS Plus version would be a slimmed down version of the game featuring only the India-based tracks.
If you’re finding that your thumbs are going to sleep during all those cutscenes in The Order: 1886, you’ll want to check out our Survival Tips to make life that little bit easier for Galahad in his fight against rebel scum, lycans and whatever else those filthy (but oh so pretty) streets of London throw at him.
Many gamers have been quick to bash or defend The Order: 1886’s short length. Yes, five or six hours for a game doesn’t necessarily mean it’s too short. Vanquish is a similar length and is insane amounts of fun from start to finish.
The thing is, for the Order’s, let’s say six hours, you only actually ‘play’ it for around half of that time. The rest of the game involves a lot of cutscenes or an abundance of what I’ll call ‘walking cutscenes.’
For years, Telltale has been the only name associated with quality (yet incredibly buggy) episodic gaming, but we’re delighted to see some new blood enter the blossoming genre. Life is Strange is leading the way with Remember Me developers, Dontnod Entertainment, bringing us a brand new IP over five episodes through digital platforms.
I’ve always been rather cautious with this type of game. Knowing I have little patience for waiting, I’ve played the likes of Walking Dead and The Wolf Among Us once a season has finished, as I didn’t want to wait weeks/months between episodes to find out what happens next. It’s a Netflix mentality that’s going to drive me insane with Life is Strange. I’ve played one episode and I’m hooked. The time between episodes is going to draaaag.
The original survival horror brand is back and for once we’re not rolling our eyes at another HD makeover. Rather than an unnecessary PS4 port of Resi 5 or 6, this is a HD makeover of the 2002 GameCube exclusive remake of the 1996 PS1 Resident Evil. For those of you yet to play the GC version, this will be a remarkable experience if you enjoyed the original game.
The remake was extremely faithful to the original, meaning lots of fixed camera angles and pre-rendered backgrounds. There’s no need to worry about the dated ‘tank’ controls as there’s an option to switch to modern analogue movement rather than having to spin on the spot before moving. The different camera angles as you move onto a new screen can still have disastrous results that see you accidentally turn around and run straight back into a zombie’s bitey embrace though.
Hacker losers have once again screwed over gamers by hacking into PSN and Xbox Live just in time for one of the busiest times of the year. Sure, the hackers think they’re punishing the big companies, or ‘sticking it to the man’, but in fact, they’re affecting regular folk who want to enjoy a bit of online gaming with friends over the holidays before heading back to work. Let’s face it, Destiny is more useful as a coaster when offline. Rather than list the painful punishments we wish on the hackers, we’ve come up with seven things to do with your consoles that the hackers can’t interfere with.
Assassin’s Creed Rogue has been living under the shadow of Assassin’s Creed Unity since it was announced that both games would be sharing a release window. When both were moved to the very same day, faithful and eager new-gen fans of course opted for Unity. Sadly, that loyalty was rewarded by a broken and oddly dull entry. But now that we’ve had time to play through both games, it’s clear that Ubisoft has released a fantastic Assassin’s title this year, but one you’ll have to dust off the PS3 or 360 for. So then, here are seven reasons why Rogue has absolutely smashed Unity.
We’ve been dying for another gargantuan open-world FPS since Far Cry 3 and nothing’s come close to providing an equal timesink if we’re honest. There was promise in Destiny, but their version of our local solar system ended up being a collection of corridors and desolate wastelands with inane missions and a leveling system that demanded too much for little in return. So, chances are Ubisoft are running unopposed here, it’s not like they’re going to mess up one of their leading franchises. Well, not two of them in one year…
You are Ajay Ghale, a prodigal son returning to the Himalayan region of Kyrat to carry on his father’s work of leading a rebel group called the Golden Path against the tyrannical forces of Pagan Min. Min himself is the pink-suited fellow we’ve come to know in reveals over the last few months and is a larger than life character that suitably camps things up one moment, only to shiv a soldier in the neck over nothing the next. He’s a brilliant villain, but I’m enormously sad to report that he rarely makes an appearance for most of the game.
Earlier this week, the PS1 (or PSX for our US readers) turned 20 years old since its Japanese birth in 1994. Think about that, we’ve been playing PlayStation for 20 years. There have been some incredible innovations and games from the multiple generations of PlayStation. But let’s take a look at seven of the most influentialbrands that shaped the original PS1’s success and turned the gaming world upside-down.
Never Alone is an indie platformer about the adventures of a young Iñupiat girl and an arctic fox. The Iñupiat are a native Alaskan tribe, whose culture has inspired the setting and story of the title. This culture is no mere window dressing either, throughout the game you’ll unlock video interviews with Iñupiat folk who discuss various elements of their culture, usually neatly setting up the next part of the game.
Unlike most mini-documentary videos in games, these are incredibly interesting and perfectly woven into the experience. You don’t have to watch them in between levels, but I found the warm anecdotes allowed me to appreciate the new environments and characters much more than I would have done if I watched them after finishing the game.
Playing Lego Batman 3: Beyond Gotham after Lego Marvel does little to hide the comparative paucity of star power in DC’s lineup. Beyond the Batman and Superman universes, you’re almost constantly left shrugging your shoulders at the characters on your screen.
This is notable from an early cutscene with a selection of naughty Lanterns messing about in space, which will have all but regular DC readers shrugging their shoulders with indifference until the Joker and Lex Luthor show up to add a bit of class to the villains stable. Continue reading Lego Batman 3: Beyond Gotham (Review)
Remember when Ubisoft said they didn’t have the resources to include female character models for the co-op mode Assassin’s Creed Unity? Well, Ubi, what the hell are these two doing? I’m pretty sure those are boobs.
It would seem Ubisoft found enough ‘resources’ to include a bit of eye-candy around the Brotherhood. To be fair, it doesn’t look like these two are using the 8000 animations that apparently would have been required to include female character models in the co-op mode.
Assassin’s Creed Unity is seriously tough. Even when the various glitches and bugs aren’t making Arno’s life hell, there are plenty of other factors that make pulling off hits an unforgiving gauntlet of snipers and swordsman. We feel your pain though, and have come up with seven top tips to put you on the right path. And no, one of them isn’t buy Assassin’s Creed Rogue instead. I eventually came up with a seventh in the end. Happy hunting!
Brought a Knife to a Gunfight
Assassin’s Creed Unity marks the series’ true ‘next-gen’ debut as the game is only available on the newest consoles (and PC). With Black Flag performing so well on all formats last year, you’d think that Ubisoft were set to hit the ground running with their latest title that sees the series make the jump to Revolutionary Paris.
The modern day part of the story plays a back seat this time, which is a shame after the interesting Abstergo mole activities of Black Flag. In 18th century Paris, you play as Arno, one of many Parisians without the faintest trace of a French accent (everyone’s moved from Yorkshire and Gloucester apparently), who is suddenly thrust into the life of an Assassin with very little explanation at all. To be fair, Ubisoft is probably sick of setting up new Assassins by now.
Call of Duty: Advanced Warfare has been a fantastic return for the mega-selling first-person-shooter franchise. In my review I heaped praised upon both the campaign mode and the fun multiplayer options, mainly because of the excellent shift in style afforded by the exoskeleton. All in all, it’s the best Call of Duty game in years. But that doesn’t mean there isn’t room for improvement. There are still ways in which Call of Duty could blow away the competition and here are seven ways they could do it.
Before Call of Duty: Advanced Warfare landed on our doormats, this has been a year to remember for the first person shooter. The likes of Titanfall and Destiny have made vital efforts to push the envelope in terms of what we can expect from a shooter.
Titanfall has been a fun-packed title with awesome mechs, jetpack parkour and some decent DLC, despite server issues that made the early months a little rough. And Destiny, well the jury’s still out a little there as Bungie’s MMOFPS has been a little light on content for many gamers, but there’s a solid foundation. It’s been a year where developers have attempted to shake things up, and for that they should be applauded. And let’s face it, the sequels could be incredible if they take the feedback on board.
Oh Monster Hunter, why hast thou betrayed us so? After starting life with PlayStation, Capcom’s hit series has gone on to become a huge seller exclusively on Nintendo platforms, particularly the handhelds, leaving Sony desperate to come up with a similar winning formula for the PS Vita.
Last year Soul, Sacrifice made a valiant effort and in many ways succeeded, although it was a little too niche for its own good. And boy was it all sorts of brown. So step forward Freedom Wars, a futuristic take on the genre that sees players trying to work off larger chunks of a 1 million year prison sentence by slaying monsters and harvesting resources for ‘the greater good’. The world is ravaged by war and hunger and broken up into separate cities or Panopticons, with any child born beyond the strict family quotas imprisoned to earn their way back into society via this obscenely long sentence.
DriveClub’s online issues have been well documented since release, and it was only fair that we held off publishing our review until Evolution had time to iron out the kinks and we could actually play it online. Two weeks since release and it’s ‘pencil’s down’ time.
First up, single-player. The campaign is a lengthy selection of events in which you earn fame points that in turn level you up, unlocking more events and faster vehicles. The events themselves have a heavy reliance on time trials over multi-vehicle racing, making it seem like a very lonely game at times. There are drift events too, but the less said about those the better. There are three star awards for each event based on criteria like finishing position, clean laps, lap times or beating racing line or drift challenges.