Beyond: Two Souls Live Stream at Tribeca Film Festival Tonight

Tune in right here at NoSleepGamer at Midnight UK time (7pm EST, 4pm EST) to see a live stream of Beyond: Two Souls from the famous Tribeca Film festival in New York. The event will last about two hours and will include a 35-minute scene from the game, including gameplay. The game’s official trailer will also be debuted.

After the screening, there will be a live panel Q&A with the game’s lead star Ellen Page, the director David Cage and supporting cast members Kadeem Hardison and Eric Winter.

This is the first time a video game has been selected as a part of the Tribeca Film Festival selection. Geoff Gilmore (a founder of the Sundance and Tribeca film festivals) described the upcoming PS3 exclusive’s inclusion as “a watershed moment in storytelling and media.”

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Why We Love… Single Player Games

Recent news has seen gamers lash out over the launch fiasco surrounding EA’s latest SimCity title. The game requires an always-on internet connection, which meant it broke as soon as it went live as thousands of enthusiastic gamers tried to play at once.

This happened days after Crytek CEO, Cervat Yerli, said, “I think the notion of a single-player experience has to go away.” Instead, he believes there should be more integration with the online world with “online single-player.” So, while keen to plug his upcoming online game, Warface, he’s stupidly kicked his other game -Crysis 3- in the stones. Guess we know why Crysis 2 and 3’s single-player modes can only muster a rental recommendation then.

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Games at Retail: Adapt or Die

April 14, 2013 1 comment

Last week finally saw HMV find a new buyer, ensuring one more traditional bricks and mortar business would enable gaming to have a high street presence alongside Blockbuster and Game. With most of us using online retailers to buy and pre-order games nowadays, you may wonder why we still need video games to be represented on the high street.

As this console generation winds down, we’ve seen a steep decline in game sales across the board. In 2012, retail sales were hit the most and dropped by over 20%. Game, Blockbuster and HMV barely survived, as gamers’ attention wavered. The original Wii’s bubble burst and there was a lack of any serious mass appeal products to renew lapsed players’ (read: more casual than you and I for example) interest. The numbers for Call of Duty are down and we’re repeatedly hearing of sequels selling only a shadow of what the previous game did – hello DMC.

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Sniper: Ghost Warrior 2 (Review)

Lost between long-range brilliance and shooting itself in the foot

A glitchy but somewhat enjoyable first game had us crossing our fingers for an improved sequel from City Interactive. The sniping genre has intensified of late with stiff competition coming from Sniper Elite V2 last year so they need to hit the ground running this time.

The CryEngine 3 (also used for Crysis 3) certainly gives the game a graphical boost. The game is off to a sunny start in the Philippines with wonderfully bright lighting in the jungle environments being a fine tonic to any gamer fatigued with all the grey corridors and city environments in others shooters.

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Sly Cooper: Thieves in Time (Review)

Review note: This review mainly focuses on the Vita version of the game. A few days ago (after already finishing the game on the Vita), I was also sent the PS3 version, which allowed me to test the Augmented Reality and cross-save features too. All images are my own screen grabs from the Vita version of the game. If you buy the PS3 version, you will get a free digital copy of the Vita game too.

Aside from the excellent HD re-release a while back, we’ve not had a Sly Cooper game since 2005. This has left a gaping wound in the platforming genre that nobody has even attempted to heal. Sucker Punch have long since left to work on the InFamous games, leaving unknowns Sanzaru to take over full-time after successfully overseeing the aforementioned HD collection. While probably not under as much pressure as 343 Industries with Halo 4, there are parallels. Let’s see how they got on.

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The Sunday Seven: Coming to Terms with PS3’s YLOD

The YLOD. The Yellow Light of Death. This is the dreaded sickness that PlayStation 3 owners fear. With my PS3 nearing its sixth birthday, it finally happened to me. While hardly as prevalent as the Red Ring of Death in the Xbox 360’s early days, the flashing yellow light is still cautiously feared amongst the PS3 community.

In order to cope with this grim occurrence I’ve incorporated the experience into my regular feature, The Sunday Seven. This isn’t a guide on how to fix the problem yourself, no, no, that’s a different fire hazard for a different day and for someone else to tell. This is what was running through my mind as I tried to come to terms with it and ultimately how to bring it back to life.

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Aliens: Colonial Marines (Review)

Gearbox’s first -and hopefully last- bug hunt

After Duke Nukem’ Forever, you wouldn’t be insane to doubt Gearbox Software’s capabilities. But hold on a sec, they were only finishing off someone else’s mess right? They were just keen to finally get the game out. Even so, pride should have stopped them releasing it in such a poor state.

Then Borderlands 2 came along and was met with great sales and wide critical acclaim. So, maybe their frequently delayed Aliens: Colonial Marines would be ok on the day. After all, it’s been Gearbox’s game since birth and numerous videos clearly show a franchise-adoring staff. So, they wouldn’t f**k it up, right? Cue the angry sobbing.

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