Remember when Ubisoft said they didn’t have the resources to include female character models for the co-op mode Assassin’s Creed Unity? Well, Ubi, what the hell are these two doing? I’m pretty sure those are boobs.
It would seem Ubisoft found enough ‘resources’ to include a bit of eye-candy around the Brotherhood. To be fair, it doesn’t look like these two are using the 8000 animations that apparently would have been required to include female character models in the co-op mode.
Continue reading Are Ubisoft Taunting Gamers With Female Assassins in Unity?
Assassin’s Creed Unity is seriously tough. Even when the various glitches and bugs aren’t making Arno’s life hell, there are plenty of other factors that make pulling off hits an unforgiving gauntlet of snipers and swordsman. We feel your pain though, and have come up with seven top tips to put you on the right path. And no, one of them isn’t buy Assassin’s Creed Rogue instead. I eventually came up with a seventh in the end. Happy hunting!
Continue reading The Sunday Seven: Assassin’s Creed Unity Survival Tips
Call of Duty: Advanced Warfare has been a fantastic return for the mega-selling first-person-shooter franchise. In my review I heaped praised upon both the campaign mode and the fun multiplayer options, mainly because of the excellent shift in style afforded by the exoskeleton. All in all, it’s the best Call of Duty game in years. But that doesn’t mean there isn’t room for improvement. There are still ways in which Call of Duty could blow away the competition and here are seven ways they could do it.
Continue reading The Sunday Seven: Improvements for the next Call of Duty
Before Call of Duty: Advanced Warfare landed on our doormats, this has been a year to remember for the first person shooter. The likes of Titanfall and Destiny have made vital efforts to push the envelope in terms of what we can expect from a shooter.
Titanfall has been a fun-packed title with awesome mechs, jetpack parkour and some decent DLC, despite server issues that made the early months a little rough. And Destiny, well the jury’s still out a little there as Bungie’s MMOFPS has been a little light on content for many gamers, but there’s a solid foundation. It’s been a year where developers have attempted to shake things up, and for that they should be applauded. And let’s face it, the sequels could be incredible if they take the feedback on board.
Continue reading Call of Duty: Advanced Warfare (Review)
Oh Monster Hunter, why hast thou betrayed us so? After starting life with PlayStation, Capcom’s hit series has gone on to become a huge seller exclusively on Nintendo platforms, particularly the handhelds, leaving Sony desperate to come up with a similar winning formula for the PS Vita.
Last year Soul, Sacrifice made a valiant effort and in many ways succeeded, although it was a little too niche for its own good. And boy was it all sorts of brown. So step forward Freedom Wars, a futuristic take on the genre that sees players trying to work off larger chunks of a 1 million year prison sentence by slaying monsters and harvesting resources for ‘the greater good’. The world is ravaged by war and hunger and broken up into separate cities or Panopticons, with any child born beyond the strict family quotas imprisoned to earn their way back into society via this obscenely long sentence.
Continue reading Freedom Wars (Review)
With one short month to go before Far Cry 4 lands, we take a decisive look at all the available evidence, including our very own hands-on sessions, to make the case that we could be looking at a Game of the Year contender here. So dive into this week’s Sunday Seven: Why Far Cry 4 is Set to Own 2014.
Continue reading The Sunday Seven: Why Far Cry 4 is Set to Own 2014
Chances are, you’re either a big fan of the Dark Souls series or you just can’t be doing with their brand of no-nonsense difficulty and downright unresponsive controls.
Me? I’m not a fan and haven’t been since I played the original Demon’s Souls. So why am I the one talking to you about Bloodborne, a game by the same devs and seen as a potential killer exclusive on the PS4 for fans of From Software’s series? Well, after trying out the recent Alpha, I’m thinking maybe Bloodborne will be worth a look after all and those of you that aren’t fans of the Souls games probably shouldn’t dismiss it so soon.
Continue reading Bloodborne (Hands-On Preview)
The racing game PS4 owners have been waiting for since launch is finally here and it’s facing a hell of a lot of pressure after a prolonged development that has seen some mixed messages emerge during the course. It’s not been the smoothest of launches either, with the online side of the game being blocked off to most gamers. So, our review is going to be a short while yet as there’s no point reviewing half a game. In the meantime though, let’s have a look at some of the highs and lows we’ve experienced in our first four days with the game.
Continue reading The Sunday Seven: DriveClub’s Ups and Downs
With the Hobbit movies proving to be one of the longest train wrecks in recent memory, it’s a relief to see developers looking elsewhere for inspiration of doing Tolkien’s world justice. So, to fill the gap between the Hobbit and The Lord of the Rings, we find ourselves deep in the heart of Mordor.
Enter Talion, a ranger working on the Black Gate who, along with his family, is killed almost immediately by invading Uruks. Luckily (sort of) for him, an Elven Wraith spirit invades his body just before death. Meaning that a short while later he is resurrected and will continue to do so each time he is killed.
Continue reading Middle-Earth: Shadow of Mordor (Review)
We’ve been playing a lot of Middle Earth: Shadow of Mordor here at tower Dealspwn and have frankly been loving it. As keen Tolkien geeks, the Mordor setting provides an intriguing look at an area of Middle Earth for so long trapped behind those daunting Black Gates. Taking place between The Hobbit and The Lord of the Rings is a great idea and rich with potential. Monolith tells how the one ring was forged and how a solitary ranger can play an important part when paired with an elven wraith. Carl’s review will be ready soon, but to warm you up I’ve put together a few tips to get you started. As ever readers, be sure to share any you might have too.
Continue reading The Sunday Seven: Shadow of Mordor Tips
Remember: Burn After Bleeding
Today’s session sees our detective leading man making his way through a sinister mansion full of strange noises, tortured sobbing, wet ripping sounds and a host of nasties sporting dead-eyed barbwire couture. Forget any concerns about the ‘haunted mansion’ cliché, this is the sort of nasty setting we’ve missed in recent years. And don’t forget, this is just one stage of Shinji Mikami’s blood-soaked love letter to the genre he helped to define.
It’s also the first decent taste of horror on new-gen hardware and it suitably impresses on the graphical front from the start. It’s the shadows that really put you on edge though. Be it the flickering shards emitted by your gas lamp as you edge down a dim corridor, the light behind a sheet betraying the twitching silhouette or the gradual pouring of light into a dark room as you slowly creak open a door into the unknown.
Continue reading The Evil Within (Hands-on Preview)
“Try to catch that car in front or just bring it back in one piece.” These are the deflating words of my pit manager when skidding around in last place on the final lap in Project Cars.
Project Cars is tough. With no driving aids turned on for my first play session with the new racing IP, I can’t help but feel the pressure mount as every time I look up in the Bandai Namco offices, I see a Dark Souls II poster – judging, mocking and not helping my blood temperature one bit.
Things improve though and despite the harsh challenge, which comes mainly from the handling rather than the AI (but more on those guys later), I found myself keen to iron out my racing sim wrinkles and lose those pesky kart racer habits. To be fair, it’s not like PS4 is exactly packed with skill-honing racing sims right now.
Continue reading Project Cars (Hands-On Preview)
This year’s hottest ticket at EGX (formerly the Eurogamer Expo) was for the premier of From Bedrooms to Billions, a documentary on the birth of the UK gaming scene and its rise from hobbyist beginnings to world leader and to the shape of things today.
The entire film is told by industry figures giving anecdotes on their memories of how it all began. Chances are, the older a gamer you are, the more you’ll be able to relate to the film. The amount of time dedicated to the Sinclair ZX80s and Commodore 64s vastly outweigh any given to later consoles. This is mainly due to the heavy focus on the British perspective of the industry, where the arrivals of the Japanese machines from Nintendo and Sega are painted in almost villainous colours.
Early on, the anecdotes feel a little dry as the talk is all about programming, entering lines of code, hobbyist meets and so on. This is a film clearly aiming for the nostalgic feelings of those involved in the scene, further carving the film into an even tighter niche and alienating everyone else.
Continue reading From Bedrooms to Billions (Review)
I’ve had Destiny for a week now (thanks to Royal Mail’s usual shoddy service) and have been hitting the modes pretty hard to level up my gear enough to take on the upcoming Raids that are only open to level 26 and up. So, we imagine that you too are going to be putting a lot of time into Strike missions to get in some essential practice for Destiny’s tougher journeys. Well Guardian, you’re not going to last two minutes in the Raids if you don’t take these tactics into your Strike missions.
Continue reading The Sunday Seven: Destiny Strike Tips
The Colourful Heart of Darkness
Sony has repositioned the Vita as a champion of indie titles and Murasaki Baby has been on our radar for what seems like forever. The wait is over though and we finally get our hands on one of the most visually-striking games to land on the handheld in ages.
The aim of this 2D puzzle platformer is to help this incredibly creepy, yet somehow adorable, little girl find her ‘mummy’ as we guide her through the nightmare-like environments via a multitude of touchscreen and rear touchpad controls. Early Vita adopters may hear a few distant alarm bells ringing if they remember the infuriatingly clunky launch title Escape Plan. Thankfully, the controls in Murasaki Baby are much better. Mostly.
Continue reading Murasaki Baby (Review)
The Christmas release line-up has a long tradition of being ridiculously packed every year. After one of the driest gaming summers in recent memory, this is all the more frustrating. The big publishers will often drown out the marketing efforts of any releases that aren’t Call of Duty, FIFA, Halo or other major console branded spots, so this list is for seven games that deserve a little boost and ones we hope won’t get brushed aside in favour of the usual suspects. Keep your browser aimed at Dealspwn as we’ll be aiming to review the lot of them.
Continue reading The Sunday Seven: Under the Radar Releases This Xmas
Futurlab may have just gone and made one of the best games of the year. And for anyone on PS+, you can download it for free now on PS4 and Vita.
The original Velocity title on the Vita was a cool retro shoot ‘em up that had you teleporting through barriers to reach other parts of a scrolling stage. We would have been happy enough with more of the same, but Futurlab really went the extra mile by adding in on-foot 2D platforming sections when you leave the ship. The game effortlessly shifts between the two modes with no loading screens to complete one of the slickest experiences we’ve seen on PS4.
Continue reading Velocity 2X (Review)
If you patiently waited all that time for the new-gen version of Diablo III you may be wondering what all the fuss is about Adventure Mode. Well, after you finish the campaign mode, you’ll be wanting to bag some serious XP and loot to keep the game feeling fresh and getting to Level 70 so you can explore the Paragon system and maybe start on a few new characters to share the additional benefits of your first demon slaying hero. So why not take a look at this week’s Sunday Seven which has a few starter tips to get you going on the next part of your quest for epic loot in Diablo III: Ultimate Evil Edition. Naturally, we’d love to hear any hints you’d like to share too.
Continue reading The Sunday Seven: Diablo III: Ultimate Evil Edition Adventure Mode Starter Tips
The grass is always greener on the other side. Early on in a new generation of consoles, you usually have to pick between two big rivals. It’s been like that throughout all of my formative gaming years. Sega vs. Nintendo. Nintendo Vs Sony. Sony Vs Microsoft. Whatever side you choose though, chances are your console is going to have a slow start during the first 18 months, especially with development time of the big Triple A titles getting longer and longer.
As a PS4 gamer I’ve had plenty of games to enjoy since launch from exclusives like Infamous and Killzone to the compelling third-party efforts like Assassin’s Creed IV, Wolfenstein the Lego games and more recently Diablo III: Ultimate Evil Edition. After E3 and Gamescom though, I have to admit I’ve been getting itchy feet and the feeling that I’m missing out by not having an Xbox One, like I said, the grass is always greener and all that.
Continue reading The Grass Is Always Greener… I have a PS4, so why do I really want an Xbox One?
It doesn’t look like that medical career is ever going to happen for me. That said, I’d like to think that I’d be able to hold medical equipment with more conviction portrayed by the downright awful controls in Surgeon Simulator on PS4, where my dainty grip would indicate I’m holding a piss-soaked towel rather than a bone cutting electrical saw.
‘But that’s part of the fun’ I hear you say. Admittedly, anyone in the room that watched my increasingly futile attempts at a heart transplant were in stitches, probably because they know how angry I was getting. When you’re trying to control the action though, the joke wears thin pretty quick, especially when one of the multiple glitches sees sheets get stuck to your fingers or your hand gets trapped in the rib cage or on a table rail. There might be a review coming soon, but I should probably stop using Dr ‘Hi everybody!’ Nick videos for tutorials if I want to make any more progress. If that bunch of mindless plebs in Scrubs and Grey’s Anatomy are supposed to be surgeons, I really should be doing better. For now I’m going back to having nightmares about having to review an Octodad/Surgeon Simulator crossover.
Continue reading Brendan Plays Surgeon Simulator on PS4 – Is this PS4’s most broken game?